Salvage Vs Crates
#1
Posted 10 May 2016 - 07:35 PM
I know things must evolve with the times, but I personally feel loot crates are a step in the wrong direction. One of the things I enjoy about MWO is how it is not arcadey and loot crates fly in the face of that.
If it was necessary to come up with additional monetization for the game, why not monetize a true salvage system? For example, every piece of undestroyed equipment from dead enemies has a chance to end up as salvage for the winning team, including mechs that are not completely wrecked. At the end of the round the winners receive some percentage of available salvage that they split 12 ways. Salvaged equipment goes into a special inventory tab and from there can be sold for cbils or kept by the player and moved into normal inventory for a bit of MC. A salvaged mech, engine, module, or weapon might cost 10% of the normal MC cost as figured when pricing items in the store and possibly a cbill cost for repairing a mech.
I feel a scheme such as this would be much more palatable to Mechwarrior fans as it is truer to the source material and original vision for the game. This could also open up future "blackmarket" type possibilities with the ability to buy, sell, and trade salvaged items in an auction house type system which could also be a source of income for the game.
#2
Posted 10 May 2016 - 08:03 PM
the whole point of the crates is the random element
because the loot tables are random people will keep buying keys and opening crates
similar to how people compulsively keep putting money into slot machines at casinos
Edited by Khobai, 10 May 2016 - 08:04 PM.
#3
Posted 10 May 2016 - 08:16 PM
Khobai, on 10 May 2016 - 08:03 PM, said:
the whole point of the crates is the random element
because the loot tables are random people will keep buying keys and opening crates
similar to how people compulsively keep putting money into slot machines at casinos
It isn't even remotely like that. The similarities are a reality twisting stretch. I thinking searching for and finding loot on the field is more similar to going fishing or brushing my teeth. No I don't have dentures, but this would be even funnier if I did. You guys give me such a laugh. ROFL
Edited by Johnny Z, 10 May 2016 - 08:30 PM.
#4
Posted 10 May 2016 - 08:20 PM
#5
Posted 10 May 2016 - 08:32 PM
Khobai, on 10 May 2016 - 08:03 PM, said:
the whole point of the crates is the random element
because the loot tables are random people will keep buying keys and opening crates
similar to how people compulsively keep putting money into slot machines at casinos
EDIT: correction, reward is random.
Edited by Agent 0 Fortune, 10 May 2016 - 09:52 PM.
#6
Posted 10 May 2016 - 08:39 PM
How does PGI react to that feedback? Crates.
Pretty much the same way Ghost Damage was PGI's attempt to address player feedback regarding Laser Alphas.
Pretty much the same way Tagless Freelancing was PGI's attempt to address the plight of the solo player in CW.
It's almost as if these guys are going out of their way to troll us. LOL
Edited by SkyHammyr, 10 May 2016 - 08:53 PM.
#7
Posted 10 May 2016 - 08:49 PM
Khobai, on 10 May 2016 - 08:03 PM, said:
the whole point of the crates is the random element
because the loot tables are random people will keep buying keys and opening crates
similar to how people compulsively keep putting money into slot machines at casinos
I think there is more to it than that, but a salvage mechanic could have the same type of random elements and, if done correctly, people would feel really lucky to get a mech or maybe a module they need.
Edited by Lostdragon, 10 May 2016 - 08:50 PM.
#8
Posted 10 May 2016 - 09:05 PM
Lostdragon, on 10 May 2016 - 07:35 PM, said:
I can help you to understand with only one word.
PGI.
#9
Posted 10 May 2016 - 09:17 PM
#10
Posted 10 May 2016 - 09:20 PM
Aresye, on 10 May 2016 - 09:17 PM, said:
Smartest reply yet. But maybe some would still flip out.
#11
Posted 10 May 2016 - 09:24 PM
Quote
This is simply a way to attempt to give them something to do besides slaughter assaults.
um no because whoever picks up the supply crate doesnt necessarily get it. its given to a random player on their team.
so you get no benefit whatsoever picking up the crate as a light mech
#12
Posted 10 May 2016 - 09:38 PM
But yeah, PGI has already committed to the supply crates. At this point, I'm kind of getting the sense they didn't like our ideas about salvage.
#13
Posted 10 May 2016 - 09:45 PM
#14
Posted 10 May 2016 - 09:46 PM
Aresye, on 10 May 2016 - 09:17 PM, said:
Salvage meanslooting your enemies' equipment, it has nothing to do with finding a random container. If they had called this system salvage I think it would have been even more laughable. People who want a real Salvage system are only looking for something PGI already said would be in the game anyway.
#15
Posted 10 May 2016 - 09:59 PM
Aresye, on 10 May 2016 - 09:17 PM, said:
Of course. But the fact that they didn't think to do that just demonstrates how out of touch they are, at least with the forum community.
#16
Posted 10 May 2016 - 10:10 PM
Khobai, on 10 May 2016 - 08:03 PM, said:
the whole point of the crates is the random element
because the loot tables are random people will keep buying keys and opening crates
similar to how people compulsively keep putting money into slot machines at casinos
I don't see why they couldn't randomize the salvage too. Right now all we get for "salvage" is a small C-bill bonus. Why couldn't we get other stuff instead?
For instance, they could offer players with a variety of mech components from dead enemies in the field. They could offer stuff like weapons, engines, cheaper modules, cockpit items, omnipods, etc. All components would come in a damaged state that they must spend MC to repair. They could also scrap the items for a relatively small amount of C-bills. The player who gets KMDD gets access to the choicest bits of salvage.
Every so often you get something cool, like a part from a "special" variant that gets a Cbill boost and special cosmetics. Perhaps if you collect all pieces of that variant, you can spend an additional sum to put it together to form a whole mech, complete with a booster and the special cosmetics. Perhaps give this mech a special designation and "battle-damaged" look, to signifiy that its owner managed to salvage it out of scrap. Wouldn't that be interesting?
#18
Posted 10 May 2016 - 10:28 PM
El Bandito, on 10 May 2016 - 10:18 PM, said:
Too much work for PGI.
I can't really be mad at them about this. It's intended to be a quick and dirty way to add an additional revenue stream, and it will work towards that purpose. Relatively simple, and probably not hard to implement considering a lot of the systems it needs already seem to exist in the game.
One thing I'd change is that the supply cache should only be awarded to the team that actually wins, and it should reward every member of the team that meaningfully contributes to the win with a crate from the cache. I'm talking minimum match score kind of stuff. If someone doesn't qualify, the top scorer gets a second crate, and so on. The finder of the cache should automatically qualify, for obvious reasons. If a team wins but doesn't find the cache, then tough luck I guess.
#19
Posted 11 May 2016 - 01:02 AM
Johnny Z, on 10 May 2016 - 08:16 PM, said:
You haven't played many F2P games have you?
#20
Posted 11 May 2016 - 06:38 AM
Edited by Coolant, 11 May 2016 - 06:39 AM.
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