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Clan Ghost Bear - The Laughing Stock Of Mwo


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#101 Pariah Devalis

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Posted 13 June 2016 - 09:14 AM

All I know is that I have been doing my part to procure scouting bonuses for the real fight on Nyserta for a couple days, now. Absolutely demolishing the surats far more often than not. Even showing newer pilots the ropes while doing so. I can get you sensor info almost single handedly, but every time I step away and come back, everything is reset.

Amazing that a planet that is, according to its background information, supposed to be full of hippies is beating back the Ghost Bears. Than again, there are many that call the Nova Cats hippies, and I have had little worthwhile resistance. Perhaps it takes a hippie to beat a hippie, quiaff?

Edited by Pariah Devalis, 13 June 2016 - 09:17 AM.


#102 CK16

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Posted 13 June 2016 - 10:02 AM

Does not help either that we hardly see FRR units anymore defending but some of the larger IS units.....you know seeing notable Stiener units defending against CGB while CJF continues to press deep into ther own territory....guess they just choose the easiest path to follow, so they go to Ghost bears, where no major units drop that threaten their K/D and W/L in invasion mode.....

We also can only field a single 12 man usually on an average night (not counting Call to arms nights we are working on)....

Friday night is a big CW night for Ghost Bears, but even then....for many reasons we gain no ground....what little we had gained back, we lost in a single weekend cause reasons.....

Edited by CK16, 13 June 2016 - 10:06 AM.


#103 Baulven

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Posted 13 June 2016 - 01:32 PM

View PostPariah Devalis, on 13 June 2016 - 09:14 AM, said:

All I know is that I have been doing my part to procure scouting bonuses for the real fight on Nyserta for a couple days, now. Absolutely demolishing the surats far more often than not. Even showing newer pilots the ropes while doing so. I can get you sensor info almost single handedly, but every time I step away and come back, everything is reset.

Amazing that a planet that is, according to its background information, supposed to be full of hippies is beating back the Ghost Bears. Than again, there are many that call the Nova Cats hippies, and I have had little worthwhile resistance. Perhaps it takes a hippie to beat a hippie, quiaff?


That is because they borked up scouting and you can only drop in one scouting force at a time. If you have more than one scouting force in queue the timer counts up until it's your turn. Unless scouts purposefully drew out engagements (which favors defenders) one defensive scout team can handle 2-3 attacking scout groups. If they fixed that issue and the long tom at the same time it would be easier to get and live through. Both of those statements also make sense seeing how long tom did 30 damage to a hex so about 50m and lost 5 damage per hex moving out (- very additional 50m) which makes it dangerous but not unstoppable. You might need to double those ranges in MWO due to speed adjustments but the damage should be similar.

#104 Carl Vickers

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Posted 13 June 2016 - 03:45 PM

View PostBaulven, on 13 June 2016 - 07:06 AM, said:

If the entirety of the IS couldn't rush in to defend each and every attack point, that would have a lot more impact on how well the clans do tbh.


If the entirety of the IS couldnt defend every attack point you would not get many matches at all, or would you prefer ghost drops?





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