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Have You Tried Playing Tier 5 / Tier 4 Lately?
#21
Posted 13 May 2016 - 09:44 AM
I will gladly give up the ability to play metamechs or even customized builds to just have fun with the game again.
#22
Posted 13 May 2016 - 09:57 AM
GreenHell, on 13 May 2016 - 09:05 AM, said:
The tiers should have been based on a bell curve. At least then you'd have some form of dynamic distribution, where, as the average skill and # of games won increases, so does the overall score required to maintain oneself at the T1 level.
There should be very few T1 players in the game. Even amongst the top competitive teams, there should only be a handful of T1 pilots. The rest should be mid-high T2.
#23
Posted 13 May 2016 - 02:44 PM
Aresye, on 13 May 2016 - 09:57 AM, said:
There should be very few T1 players in the game. Even amongst the top competitive teams, there should only be a handful of T1 pilots. The rest should be mid-high T2.
There's actually a really well-known system for that. It started out being used for some board game, but a lot of multi-player games adapted it because it's still effective at sorting out the curve in group settings, it just takes more games played to shake out. Wish I could remember what it's called. Edo or something like that.
#24
Posted 13 May 2016 - 02:51 PM
#25
Posted 13 May 2016 - 03:14 PM
SilentWolff, on 13 May 2016 - 07:55 AM, said:
Yeah, maybe it's fun because we're figuratively beating seals. I'm sure a lot of people don't think about this, but maybe the reason why Tier 5,4, maybe 3 are so fun and relaxing and free is because we're better than them. I did start an alt account, and played about 2 or 3 games in Tier 5 before going to tier 4 in the trial gladiator. I got whatever the 8 kill achievement was before I'd ever gotten it on my main, because I was a tiny god compared to everyone I was playing with. I'm sure it wasn't that fun for them.
I, for one, am glad matchmaking keeps us from just rubbing these noobs' faces into the mud every single game.
edit: yes I wrote it a bit snidely to get the point across. I don't have anything against you not wasting as much of your life on a video game as me.
Edited by Moldur, 13 May 2016 - 03:17 PM.
#26
Posted 13 May 2016 - 03:19 PM
xTrident, on 13 May 2016 - 08:03 AM, said:
Going from tier 3 to tier 2 I noticed a huge difference. Went from much more competitive games (being such a big change and the skill level or whatever I'm fighting against now I'm convinced tier 3 is where I belong) to many many more stomps - not in my favor.
I've basically taken a break from playing the game at least four times a week usually more to once a week now. I really don't care for the tier system.
Generally, the higher the tier the greater a mistake can turn into an avalanche, especially if one side is more aggressive than the other. One mistake could be with the lack of communication, such as when a lance rolls up a flank, the first person to be brutalized, assumes others notices it in time thus does not call it is a mistake.
Edited by Tarl Cabot, 13 May 2016 - 03:38 PM.
#27
Posted 13 May 2016 - 03:22 PM
Sure, plenty of scrubs would like to drop back down to lower tiers so you can have fun at the expense of others, or so you can run "fun" builds and not lose.
Tough *****, little kitty, learn to play. Put on your big boy pants ans just drop in your Fun Builds. Nothing has stopped me from both enjoying myself and wrecking face with LRMs, PPCs, and Mechs with brawling weapons and a downsized IS XL engine.
You shouldn't need to surround yourself with lesser-skilled players to have fun...
Edited by Prosperity Park, 13 May 2016 - 03:23 PM.
#28
Posted 13 May 2016 - 03:27 PM
I screenshot the HOME tab every time i play and every time i can i see the xp bar creeping up. Im halfway through T2, meaning i get to play with T4 as well as T1, when ill be T1 i dont expect to see any changes. It's slow, if i played every night without break i estimate i would go from half way(where i am) to T1 in 6-8 weeks. That is in line with my observation when i started at T2 of 4 months to get T1.
What can i say, different people for different strategies. From my point of view i see teams make the worse decision but half the time it just so happen the other team made an even worse decision so there will be 12 guys that get a "ticket" for a future promotion anyways. Its fine, we really just want to separate those who are learning the game with the vets.
#29
Posted 13 May 2016 - 03:28 PM
Moldur, on 13 May 2016 - 03:14 PM, said:
Yeah, maybe it's fun because we're figuratively beating seals. I'm sure a lot of people don't think about this, but maybe the reason why Tier 5,4, maybe 3 are so fun and relaxing and free is because we're better than them. I did start an alt account, and played about 2 or 3 games in Tier 5 before going to tier 4 in the trial gladiator. I got whatever the 8 kill achievement was before I'd ever gotten it on my main, because I was a tiny god compared to everyone I was playing with. I'm sure it wasn't that fun for them.
I, for one, am glad matchmaking keeps us from just rubbing these noobs' faces into the mud every single game.
edit: yes I wrote it a bit snidely to get the point across. I don't have anything against you not wasting as much of your life on a video game as me.
Perhaps you missed my response when Windowmaker made your argument earlier.
If I'm playing t4-t5 I'm doing it on an alt account, with no mechs, no pilots skills, no modules and I ain't playing meta. So there is a bit of a challenge to it. You also get to see a wide range of mechs and weapons you just don't see in the t1 meta game. I find it refreshing and fun. Not the stale gameplay of the higher tiers, where it's always the same mechs, same weapons and same strats.
Edited by SilentWolff, 13 May 2016 - 03:28 PM.
#30
Posted 13 May 2016 - 03:40 PM
#31
Posted 13 May 2016 - 06:57 PM
Targetloc, on 13 May 2016 - 02:44 PM, said:
There's actually a really well-known system for that. It started out being used for some board game, but a lot of multi-player games adapted it because it's still effective at sorting out the curve in group settings, it just takes more games played to shake out. Wish I could remember what it's called. Edo or something like that.
Not sure if serious...
#32
Posted 13 May 2016 - 07:12 PM
Alistair Winter, on 13 May 2016 - 08:11 AM, said:
Honestly? People who can't get to Tier 1 by playing suboptimal builds need to git gud
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Anyway, this thread isn't about comparing epeens, it's about how different the gameplay is. I think a lot of people are underestimating just what kind of a job the MM is doing. We can call it an XP bar and says that it doesn't do anything, but people need to play Tier 5/4 extensively, at different hours, to appreciate what it's like.
I'm not saying it's less fun, at all. But it's a different kind of fun. It's like company softball.
And I did encounter some good players, so I'm not saying all T4 players are bad. I'm just saying that there's a huuuuge difference between how matches play out at T4 compared to T1, and people need to recognize that Matchmaker is actually doing something. Even though it's a fairly popular "fact" that matchmaker is a joke.
I know this is going to be unpopular. But, my experience with most players in the lower tiers is that they seem to have more fun (there's a lot less blame-and-shame going on) and they actually use the in-game VOIP. In general, it seems a bit ... nicer ... down there. And I can live with teammates not playing as well because I can have more fun.
I wish I could tank my ratings as fast as they rose to get back there. Much more enjoyable for me. Never having to see submorons screaming in chat, or worse, screaming in VOIP.
#33
Posted 13 May 2016 - 08:57 PM
Too bad it's hard to stay down there, even sandbagging and using 'suboptimal' builds.
They hate playing tier 1 with me
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Edited by Taffer, 13 May 2016 - 08:58 PM.
#34
Posted 13 May 2016 - 09:05 PM
#35
Posted 13 May 2016 - 09:05 PM
#36
Posted 13 May 2016 - 10:02 PM
Davers, on 13 May 2016 - 09:05 PM, said:
Not sure if it counts as a ranking, but I prefer to play the lower tier/lower battle rating vehicles in these types of games.....but then battle ratings get ****** around to force you to get stomped by something better. I do prefer the mwo way (no br), but the Elo and PSR both suck imo.
#37
Posted 14 May 2016 - 01:20 AM
Prosperity Park, on 13 May 2016 - 03:22 PM, said:
IMHO, the higher the average skill rating in game, the better the matches.
I tend to shy away from solo queue most of the time, unless there's a leaderboard event or something going on in which a lot of the competitive players are playing.
Solo queue is just simply frustrating.
The lower the average tier is for the game, the more frustrating it gets. Random players in brawling Atlases or laser vomit Black Knights will randomly charge you from the stupidest areas on the map.
Are they working as a team or pulling off a good strat? Hell no. It's just some stupid player doing their own thing, not knowing how much they're hurting their team. Yet they somehow manage to find these ridiculous spots on these maps, so you have to be "extra vigilant," as even though these players aren't that good, YOU might end up being their lucky kill.
Either that, or you're trying to call the shots. You think the team is grouped up pretty well, and you think your team is coordinating pretty well, then all of the sudden you find yourself completely alone in the face of the entire enemy team. Where did the team go? Oh, they ALL went to go chase the Locust.
You literally couldn't pay me to go back to T4/T5. There be gremlins down there.
#38
Posted 14 May 2016 - 01:33 AM
Bishop Steiner, on 13 May 2016 - 08:01 AM, said:
So is the decree of the Overlords of Mt Tryhard.
Challenging yourself by playing suboptimal builds, playing for fluff, etc, is the thing of feeble minds.
#Meta4Lyf
last night i gave a try to my scrub timber:
http://mwo.smurfy-ne...6b1538cd5beeed7
this was the result:
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#39
Posted 14 May 2016 - 01:34 AM
#40
Posted 14 May 2016 - 02:01 AM
Aresye, on 13 May 2016 - 09:57 AM, said:
There should be very few T1 players in the game. Even amongst the top competitive teams, there should only be a handful of T1 pilots. The rest should be mid-high T2.
At first I thought this WAS how it worked, and I was excited because it sounded like a good way to allow people to eventually plateau where their current skill was in relation to the whole player pop.
I'm less pleased with the system, knowing that I could/will eventually climb into upper tiers by just not ******** myself every other match. Truth is, I DON'T belong in the same category as most T1 players, and I'm ok with that.
Edit: I should mention that at T3 I've been generally happy with my match quality. lots of close games and competent, if not always hardcore, players. Worlds above our previous matchmaking, even if I'm still nostalgic for 8v8 chassis matching. I'm also WAY late to the party as far as clocking matches and making rank so I have no idea where I'll end up in the grand scheme.
Edited by Shakespeare, 14 May 2016 - 02:05 AM.
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