Adamski, on 13 May 2016 - 07:29 PM, said:
I drive DWF and I drive BLR, the accel / deceleration isn't what makes something nimble, its the Anchor Turn skill, which isn't quirked on any mech.
The anchor turn skill is irrelevant, as its a constant on every mech (and minor anyways).
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The next strongest point for maneuverability is Engine size, as that will also impact turn rate. Since all the HGN & HGN-IIC have similarly low engine caps, that wont make a huge difference.
No. Engine size is irrelevant, max speed is what matters. A 400 rated 100t assault is clumsy, while a 250 rated light is agile. The difference is important though because engine size change has very little impact on speed at high tonnages. A 400 Kodiak will torso twist slower than a 300 Atlas.
Still, the same speeds for both.
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For how useless the accel / deceleration quirks are, note how many months the quirks were only in display and not active in game, and how nobody could tell. Then once PGI made a big fanfare about enabling those quirks, I tested them out with my HGN-HM and VTR-DS and ON1-P, they really didn't do much at all, certainly nothing to help with brawling where anchor turn and engine size is the biggest factor.
They don't help brawling, but they are critical to make good trades in the peek and poke game. People didn't notice they weren't there because nobody had them, you couldn't see the difference in trading contests.
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EDIT: You know, if they want to give the IIC mechs the same acceleration / deceleration profile as the IS versions, that's fine. I really only care if they start granting them structure quirks too.
It's not accel decel we're concerned about here, it's twist and turn. Twist and turn mean the IS HGN twists fully 50% faster than the HGN IIC. That's a tremendous difference and is the difference between spreading damage and taking it all on your CT, or wherever the firing emch wants to put it.