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Are Flamers Broken?


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#1 adamts01

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Posted 13 May 2016 - 07:04 PM

I got flamed for the first time yesterday in my 6xCspl Jenner on Tormaline. My heat was at a stable 20% so I thought the firestarter was either mostly missing or slightly out of range. One alpha from 20% shut me down, where normally it would only send me to 50%. Is that working as intended or was my heat bar just glitching and not registering the heat he was putting on me?

EDIT: I didn't mean to imply that they're OP. My question is if the heat they deal doesn't always register on the recipient. The way my mech was shutting down it felt like he had me pegged, but my heat bar was only at 20% or so.

Edited by adamts01, 14 May 2016 - 12:02 AM.


#2 Wintersdark

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Posted 13 May 2016 - 07:14 PM

Exponential heat generation. He also may have started firing more flamers.

#3 Mcgral18

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Posted 13 May 2016 - 07:20 PM

Heat bar is kinda borked with Flamers

They're seen so rarely, it's not widely reported...but don't shoot anything until you actually reach the 90% heat cap (where upon your heat dissipation is returned to normal, instead of being entirely cancelled by the Flamers)


I won't venture guesses as to why

#4 Juodas Varnas

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Posted 13 May 2016 - 09:42 PM

Yup, as we know, PGI only has 2 possible balancing results - they do nothing at all or completely break it.

Flamers fall into the latter category. Exponential heat gain is exponentially stupid.

#5 Clownwarlord

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Posted 13 May 2016 - 10:14 PM

not really ... but can be

#6 cazidin

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Posted 14 May 2016 - 04:06 AM

Flamers aren't broken. You're thinking LRMs and Machine Guns.

#7 Juodas Varnas

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Posted 14 May 2016 - 04:09 AM

View Postcazidin, on 14 May 2016 - 04:06 AM, said:

Flamers aren't broken. You're thinking LRMs and Machine Guns.

I think you're confusing terms "broken" and "useless"

Flamers are broken, Machine guns are useless.

#8 cazidin

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Posted 14 May 2016 - 04:12 AM

View PostJuodas Varnas, on 14 May 2016 - 04:09 AM, said:

I think you're confusing terms "broken" and "useless"

Flamers are broken, Machine guns are useless.


To be fair, broken and useless are sometimes synonymous on these forums. I've seen both weapons referred to in the same way.

#9 Meathook

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Posted 14 May 2016 - 05:02 AM

View PostJuodas Varnas, on 14 May 2016 - 04:09 AM, said:

I think you're confusing terms "broken" and "useless"

Flamers are broken, Machine guns are useless.


To be fair, machine guns have a niche use on some light mechs. It may not be much, but they are only about 99% useless.

#10 adamts01

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Posted 14 May 2016 - 05:07 AM

View PostMeathook, on 14 May 2016 - 05:02 AM, said:


To be fair, machine guns have a niche use on some light mechs. It may not be much, but they are only about 99% useless.

Funny you mention that. I just tried a Locust 1v with a Flamer and 4 MGs. Managed 62 damage. even with a team that refused to engage and got rolled! Absolute piece of ****. How the hell are we 4 years in to this game and still have such worthless weapons?

#11 Nerdboard

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Posted 14 May 2016 - 09:27 AM

I'll jump on the heat-bar-glitchy train on that one. Might even be intended. Also it can happen coincidentally that you just fire the moment the flamer heat starts increasing. Then it will look like the flamers amplified the heat caused by your weapon tenfold.

#12 Meathook

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Posted 14 May 2016 - 12:34 PM

View Postadamts01, on 14 May 2016 - 05:07 AM, said:

Funny you mention that. I just tried a Locust 1v with a Flamer and 4 MGs. Managed 62 damage. even with a team that refused to engage and got rolled! Absolute piece of ****. How the hell are we 4 years in to this game and still have such worthless weapons?

Try the Ember with 4 Meds and 4 MGs. With those Lasers to poke holes in armor those MGs can actually kinda do some work. If those MGs only go with a flamer you can't get through the enemies armor.

Edited by Meathook, 14 May 2016 - 12:34 PM.


#13 Aresye

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Posted 14 May 2016 - 12:50 PM

I can confirm that this definitely does happen, although I cannot say for sure whether it's an actual bug, or just server side information and hitreg being wonky like they always are.

Same story as OP describes. A mech circling around you is toasting you with a bunch of flamers, yet your own mech's heat gauge doesn't move up. You fire while your heat looks fine, and all of the sudden you shut down.

It's happened to me at least 3-4 times, so now I tend to watch the flamers themselves and try to estimate where my heat gauge is actually at.

#14 Metus regem

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Posted 14 May 2016 - 01:15 PM

And this is why I try to pack a couple of MG's when I can so I can still do something when being hit by flamers.....

#15 Monkey Lover

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Posted 14 May 2016 - 01:19 PM

I remember seeing a video of a Nova of this happening. It's a bug for sure.

#16 zudukai

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Posted 14 May 2016 - 01:21 PM

i've been laughing my *** off using flamers, they are somewhat tough to get into range but once you're there they can have a devastating effect, i'm not sure i would call them broken but they are actually worth it's tonnage now.

that means you need a number of factors in your favor but if you do, they are handily in your favor.... juicy juicy back armor...

#17 Xocoyol Zaraoul

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Posted 14 May 2016 - 01:48 PM

View Postzudukai, on 14 May 2016 - 01:21 PM, said:

i've been laughing my *** off using flamers, they are somewhat tough to get into range but once you're there they can have a devastating effect, i'm not sure i would call them broken but they are actually worth it's tonnage now.

that means you need a number of factors in your favor but if you do, they are handily in your favor.... juicy juicy back armor...


Try a 14 flamer nova, 6+6+2 for groupings. It's surprisingly effective especially when in an organized lance. Your damage and earnings will be garbage, but you enable such easy kills. Instant head-shot enabler.

Edited by Xocoyol Zaraoul, 14 May 2016 - 01:48 PM.


#18 adamts01

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Posted 14 May 2016 - 03:23 PM

View PostMeathook, on 14 May 2016 - 12:34 PM, said:

Try the Ember with 4 Meds and 4 MGs. With those Lasers to poke holes in armor those MGs can actually kinda do some work. If those MGs only go with a flamer you can't get through the enemies armor.
I won't spend any more money on this game. I've run a 6mg 2lpl shadowcat, it was meh. When it comes down to it, extra guns just always seem to do better, especially with the fave time machine guns require.

#19 zudukai

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Posted 14 May 2016 - 04:14 PM

View PostXocoyol Zaraoul, on 14 May 2016 - 01:48 PM, said:


Try a 14 flamer nova, 6+6+2 for groupings. It's surprisingly effective especially when in an organized lance. Your damage and earnings will be garbage, but you enable such easy kills. Instant head-shot enabler.

that sucks, there is no ghost heat on flamers, but they share the same "cooldown" fire them all or you are wasting heat.

anyways i have had a good time with just 6, your enemy reaches heat cap so quick you hardly need to keep flaming them for long periods.

Edited by zudukai, 15 May 2016 - 02:50 PM.


#20 The Flying Gecko

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Posted 14 May 2016 - 04:26 PM

View Postadamts01, on 14 May 2016 - 05:07 AM, said:

Funny you mention that. I just tried a Locust 1v with a Flamer and 4 MGs. Managed 62 damage. even with a team that refused to engage and got rolled! Absolute piece of ****. How the hell are we 4 years in to this game and still have such worthless weapons?


I managed 1200+ damage with that same loadout, and that was back before the locust had quirks :P





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