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Invasion Sucks


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#1 Panzermagistratus

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Posted 14 May 2016 - 02:43 PM

All it is, is a zerg rush for the generators and then win. It doesn't matter how good or bad you are, the winning team is the attackers always unless the attackers don't know how to win. This petty gameplay is a CW killer. Fore warning: Don't give me that crap where you can just setup a firing line and kill everybody. If that's the case then its just tower defense with terrible defenses. Not everyone plays in a big group. You want to fix? Give the defenders a way to get on the other side of the gates to protect them with decent cover (Not piss poor). Give everything more health so that 4 or 5 mechs can't instantly shoot them down. Otherwise attackers will always have a major advantage.

#2 Dee Eight

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Posted 14 May 2016 - 06:40 PM

Pretty much, that's why the whole event has sucked on the invasion side...same as with the scouting..you need DAMAGE to generate a match score to make the match count in the wins goal. 100 Match score on Invasion needs about 600 damage to be dealt overall. I took part in one match, where stupid me took out the O-gen-2 on Taiga from the ridge, then in the push past the gates..first wave we killed the gen-3 and half-wrecked gen 1. Only 3 enemy mechs got killed. Second drop from us, the enemy had rushed out to meet us and went the wrong way from the gate we went in...so...there was basically only 3 fresh defenders facing 12 mechs. We killed them and we finished gen-1 and I was right there behind the cannon killing it with a half dozen others....so the invasion match was won in only about 10 mins. HOWEVER...only 3 of the team broke 100 match score. Nine of us (myself included) didn't get a valid win for the event challenge goal. Of course we didn't get much in the way of KMDD, or Kill Assists either having only killed SIX of the enemy mechs total.

Apparently at one time, damage scored to turrets and generators was actually counted...then they eliminated that... and just awarded bonus cbills to being the one to deal the killing blow to a turret or generator. Terrific...because I need a couple thousand c-bills to go with a contract payout of a half million... for an match win which won't be counted during the event...

Edited by Dee Eight, 14 May 2016 - 06:42 PM.


#3 ImperialKnight

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Posted 14 May 2016 - 07:44 PM

if only that were the case for most matches.

the problem isn't the tactics, it's organised groups vs unorganised pugs. every tactic is OP if it's an organised 12 man pulling it off vs an unorganised opponent.

#4 Panzermagistratus

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Posted 14 May 2016 - 09:14 PM

View Postknightsljx, on 14 May 2016 - 07:44 PM, said:

if only that were the case for most matches.

the problem isn't the tactics, it's organised groups vs unorganised pugs. every tactic is OP if it's an organised 12 man pulling it off vs an unorganised opponent.


Okay so your left with 3 generators with roughly 300 health each, and useless gates that you can't protect. The turrets are useless too, because they can be easily exploited. Just dodge at the end of a fire rate or stick out of its range. Storm a base with 12 fresh mechs, and swarm the generators and you will find a way to destroy them. That's way easier then trying to kill 12 mechs right in front of you.

Attacker team = destroy three generators and omega vs. Defender, kill all 48 mechs without them destroying the generators. Is a huge advantage.

#5 Panzermagistratus

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Posted 14 May 2016 - 09:19 PM

You lose whether its your fault or not. You will take a loss if your team doesn't activate all of their aim bots and kill ALL of the jumping around, fast moving mechs storming the generators. More importantly, you will take a hit to the c-bills, and you will suffer. Because you joined the wrong match in the game of RNG.

Edited by V4V4, 14 May 2016 - 09:19 PM.


#6 PFC Carsten

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Posted 15 May 2016 - 12:47 AM

View PostV4V4, on 14 May 2016 - 02:43 PM, said:

You want to fix? Give the defenders a way to get on the other side of the gates to protect them with decent cover (Not piss poor).


It's there, called Jump Jets. Obviously, you bring the wrong equipment.

#7 C E Dwyer

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Posted 15 May 2016 - 06:46 AM

F.W is so copy paste it really shouldn't take much organising, pugs as well as 12 mans should by now, know what to do.

Each map has already a set level of tactic's which gate or gates to open which side to go through, which maps are easy to defend which are all most a guaranteed win.

Things go pear shaped for only two reasons, people do dumb **** or the other team is a vastly better shot.

A few really stupid things people do, mostly, but not just pugs, most are attacker fails but not all.

Open the middle gate in sulphurous rift
I.S players try to trade shots at range with clans.
Attackers ignore turrets in first wave stop, and attack other mechs.
solo rambo.
Don't help mitigate incoming damage, but hide.
Ignore the DC if there is one, a bad plan is better than no plan at all
Don't concentrate fire.
Don't call targets
Ignore healthy targets to finish off a mech with no weapons.
push passed slow assaults and then stop dead in front of them because they took a few hits.
reinforce one at a time instead of regrouping.





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