WardNine, on 09 December 2011 - 12:23 PM, said:
It is about Game play. Even with your example the aircraft that is moving can lock on, but I am sure it would be quicker and even more accurate if it was not moving.
Let me reword from moving should make accuracy worse, to Sitting still should be more accurate then moving
But... gameplay has been fine so far without accuracy decay, is all I'm saying... on top of it having seemingly little sense. It doesn't make any difference for the mechs' top half (where the guns are) what the bottom half's configuration is (standing or sitting, twisted to the left, twisted all the way around for 360, damaged and so forth)...
WardNine, on 09 December 2011 - 12:23 PM, said:
It will be fun if everyone is running in circles or jump jetting over a building to fire a barrages. Let them do so, but the person that is sitting still have more accuracy. Running and then stopping should not give you accuracy almost instantly after you slow down.
The pilots are wired to their mechs through neural links, so it's in part a computer-assisted old-school joystick control, but part of it is mech being like the pilot's body, so they can handle the movement way better than one would expect (it's perceived as "their movement" and not as "an extremely shaky vehicle that I'm in").
Also, a mech standing still is completely stationary from the exact second it stops, its guns are locked in place and it doesn't need to "brace itself" for better accuracy like humans do... besides, it kind of defeats your previous "pilot has to aim" argument - even if the mech isn't sitting,
its pilot is.
WardNine, on 09 December 2011 - 12:23 PM, said:
It is easy to role play that Mechs have ECM's and if you are moving it takes more calculation time to cut though your opponents Eletronic Counter Measures in order to get an accurate shot.
I like the idea of actual ECM interfering with aiming a bit. Actually, things that could mess up the aim a bit could be damage and heat as well (both messing up the systems and making the pilot uncomfortable). Still, I would argue that making up whole reasoning behind mechs' accuracy decaying just so we can have combat that ultimately just mimics Call of Duty-clone mechanics and pacing, would be straying a bit too far from the fine "space jousting with giant walking tanks" genre.
Edited by Alex Wolfe, 09 December 2011 - 12:56 PM.