#1
Posted 14 May 2016 - 08:59 AM
-20% Energy Heat
+15 CT
+10 RT/LT
That's all you have to do, it doesn't have to have twist or accel quirks.
#2
Posted 14 May 2016 - 09:05 AM
LegendaryArticuno, on 14 May 2016 - 08:59 AM, said:
-20% Energy Heat
+15 CT
+10 RT/LT
That's all you have to do, it doesn't have to have twist or accel quirks.
There was a 10+ page topic posted yesterday that centered on an argument about Kodiak quirks. It didn't go over well... got shut down.
I'm sure this will go completely differently.
#3
Posted 14 May 2016 - 09:06 AM
#4
Posted 14 May 2016 - 09:08 AM
#5
Posted 14 May 2016 - 09:44 AM
ScarecrowES, on 14 May 2016 - 09:05 AM, said:
There was a 10+ page topic posted yesterday that centered on an argument about Kodiak quirks. It didn't go over well... got shut down.
I'm sure this will go completely differently.
i think "argument" is being very polite.....
I believe "juvenile rant being refuted by grown ups" to be more accurate.
#6
Posted 14 May 2016 - 09:47 AM
Bishop Steiner, on 14 May 2016 - 09:44 AM, said:
I believe "juvenile rant being refuted by grown ups" to be more accurate.
I didn't want to bring my personal bias into it, and felt the impulse to be judicious. I was being... polite, yes.
#7
Posted 14 May 2016 - 09:52 AM
#8
Posted 14 May 2016 - 10:00 AM
Edited by kapusta11, 14 May 2016 - 10:00 AM.
#9
Posted 14 May 2016 - 10:01 AM
Well, that and my overall surprise that any KDK's got quirks at all.
#10
Posted 14 May 2016 - 10:09 AM
#11
Posted 14 May 2016 - 10:17 AM
Lucian Nostra, on 14 May 2016 - 10:09 AM, said:
Definitely no heat quirks.
The KDK will be fine for cooling, able to sport more dissipation on a laser vomit build than any mech in the game. Launching with heat generation quirks would be insane.
#12
Posted 14 May 2016 - 10:22 AM
Wintersdark, on 14 May 2016 - 10:01 AM, said:
Well, that and my overall surprise that any KDK's got quirks at all.
Heh like a true Ghost Bear...
Anyways to the OP, maybe try firing groups and trigger discipline over hitting Alpha strike?
#13
Posted 14 May 2016 - 10:28 AM
I'd rather see a few weeks of quirk-free play by the community at large before we re-assess the need to add them.
But I'll hold off well short of "Clan battlemenchs should never get ANY quirks." Obviously, as the Origins mechs have shown, being a Clan battlemech is no guarantee of epicness.
I'm not sure the Kodiak needs energy quirks. As others have said, it's got the potential to handle it's energy-based loadouts better than most mechs, though it would obviously struggle to make use of ALL of the available energy hardpoints. We'll have to see how it is in the game, and hopefully PGI makes whatever adjustments are needed.
#14
Posted 14 May 2016 - 10:35 AM
What's blindingly obvious, however, is that there's a huge disparity between the sick mobility quirks of the 2-3-4-SB variants and the complete absence of quirks on the 1-5 variants.
The 3 variant in particular (the one with 4 ballistic torso slots) seems like it should have weaker quirks.
#15
Posted 14 May 2016 - 10:36 AM
#16
Posted 14 May 2016 - 10:36 AM
I just hope this doesn't become another round of the IICs, where they launch it and then basically avoid any further changes for months. Sounds like they're willing to change things pretty quickly though, going by Russ' twitter.
#18
Posted 14 May 2016 - 10:47 AM
Tbh, the fact that PGI is "afraid" of the KDK-1 and -5 is shocking to me, as I already felt that the only popular variants would be the -3 and the SB. Granted, you can bring 2 cLPLs and 6 ER MLS and a Gauss for an 83 damage alpha, but frankly the Kodiak's layout just isn't optimal for that, with so many hardpoints in the arms and then a Gauss in the shoulder (it's a bomb). Oh well though we will see how it goes.
-20% heat gen is ridiculous btw.
#19
Posted 14 May 2016 - 10:50 AM
LegendaryArticuno, on 14 May 2016 - 08:59 AM, said:
-20% Energy Heat
+15 CT
+10 RT/LT
That's all you have to do, it doesn't have to have twist or accel quirks.
I know it's early - but congratulations on having won the worst idea of the day award!
Seriously - this idea is so far beyond bad words can't describe it. As several others have already mentioned, compared to the BK, GH and WH - the KDK already will get the equivalent of 20% heat gen reduction over them by virtue of the amount of heat sinks it can fit.
Edited by MrJeffers, 14 May 2016 - 10:51 AM.
#20
Posted 14 May 2016 - 11:01 AM
Gas Guzzler, on 14 May 2016 - 10:47 AM, said:
That's the point, there is no reason to assume that Kodiak will be a bad mech. Mauler firepower + high mounted hardpoints + Banshee like mobility and shield arms. It doesn't need any kind of quirks.
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