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Initial Kodiak Impressions


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#101 L3mming2

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Posted 17 May 2016 - 03:10 PM

View PostBishop Steiner, on 17 May 2016 - 02:31 PM, said:

well, I've only played QP so far...(mind you just 7 matches) with only 2 below 500 dmg. Seem to hover in the 700s mostly, which is what my DMG is averaging. Haven't quite got my UAC mojo tuned in yet (and this laptop/mouse combo probably ain't helping) so my Kills for Dmg could be a bit better. Did just get a nice 942 dmg/4 kill match on river city..... pity my team decided to run to the 4 winds and die, in the interim. *sigh*


i meant that for the spirit bear, the KDK 3 is indead a beast doing quite well with that my self, do need to chek out the ghost heat on uac10s do it seems to trigger to if u double tap to fast (running 4 uac10's) need to play around a bit and test it out and compare with smurfys gost heat for 8 uac10s...

#102 Felicitatem Parco

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Posted 17 May 2016 - 03:15 PM

View PostL3mming2, on 17 May 2016 - 03:10 PM, said:


i meant that for the spirit bear, the KDK 3 is indead a beast doing quite well with that my self, do need to chek out the ghost heat on uac10s do it seems to trigger to if u double tap to fast (running 4 uac10's) need to play around a bit and test it out and compare with smurfys gost heat for 8 uac10s...


UAC/10 will trigger Ghost Heat if you double-tap a pair of guns too fast, OR if you simply fire 4x UAC/10 at one time.

So, you have to put a pair in fire group 1 and a pair in fire group 2, then stagger your fire groups half a second apart to produce a chain of low-heat damage output.

FG1, FG2, FG1, FG2... That way you don't trigger the GH, and you always get at least 40dmg downstream before a jam could possibly happen.

#103 L3mming2

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Posted 17 May 2016 - 03:21 PM

View PostProsperity Park, on 17 May 2016 - 03:15 PM, said:

UAC/10 will trigger Ghost Heat if you double-tap a pair of guns too fast, OR if you simply fire 4x UAC/10 at one time.

So, you have to put a pair in fire group 1 and a pair in fire group 2, then stagger your fire groups half a second apart to produce a chain of low-heat damage output.

FG1, FG2, FG1, FG2... That way you don't trigger the GH, and you always get at least 40dmg downstream before a jam could possibly happen.


tnx, its ind wath i expected it was running way hotter then it should with 18 DHS..

ill probably macro a 0.5s delay cos in my opinion gh on a double tap is pure BS and the in game stager fire douse not double tap...

#104 Bishop Steiner

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Posted 17 May 2016 - 03:22 PM

View PostProsperity Park, on 17 May 2016 - 03:15 PM, said:

UAC/10 will trigger Ghost Heat if you double-tap a pair of guns too fast, OR if you simply fire 4x UAC/10 at one time.

So, you have to put a pair in fire group 1 and a pair in fire group 2, then stagger your fire groups half a second apart to produce a chain of low-heat damage output.

FG1, FG2, FG1, FG2... That way you don't trigger the GH, and you always get at least 40dmg downstream before a jam could possibly happen.

or you could...IDK,. run 2xUAC10, 1xUAC20 instead. Not as much DPS dakka fun, but a whole lot less heat.

#105 L3mming2

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Posted 17 May 2016 - 03:26 PM

View PostBishop Steiner, on 17 May 2016 - 03:22 PM, said:

or you could...IDK,. run 2xUAC10, 1xUAC20 instead. Not as much DPS dakka fun, but a whole lot less heat.


that works good vs assaults but i find it hard to lead a faster target with both 10's and 20s unless i fire them apart

#106 Cato Zilks

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Posted 17 May 2016 - 03:42 PM

The CT isn't actually that big and the speed plus the big arms makes torso twisting easy.

The main thing that makes the Kodiak squishier than the Atlas is a lack of structure quirks and the fact that clan weapons require more face time. An Atlas can unload an AC20 and 4 SRM 6's in a mili-second and twist away. Ultra20's and ER-ML's mean you CT is facing the enemy. The problem is not the mech, its the Clan weapons.

Edited by Cato Zilks, 17 May 2016 - 03:42 PM.


#107 Corrado

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Posted 17 May 2016 - 03:51 PM

View PostL3mming2, on 17 May 2016 - 03:26 PM, said:


that works good vs assaults but i find it hard to lead a faster target with both 10's and 20s unless i fire them apart


go with the quad 10s... for 8 tons of ammo you can dish out 1600 damage. i usually shoot em in pairs, the 2 on the LT with mouse1 and the 2 in the RT with mouse2. can still snapshot with an alpha when there is the need.

#108 Depressing-Fire

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Posted 17 May 2016 - 03:56 PM

Haven't gone toe to toe with an Atlas yet, but I'm keen to see what happens.

#109 xXBagheeraXx

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Posted 17 May 2016 - 03:57 PM

Its an atlas/mauler on steroids, that can pack probably about 75% the firepower of a dire wolf. I run mine with a minimum of an XL375 and shes it doesnt feel like im driving a glacier. Mobility quirked ones have EXCELLENT handling, the torso can actually keep up with your arm mounted lasers which means very quick targeting. Ballistic mounts are cockpit level, the top arm mounts are also very high as well....your worst mounts are probably slightly higher than the AC20 on an atlas...they seem to have learned thier lessons on preferred weapon locations.

ONly downside i see so far is you need a minimum of around 22 double heasinks for most configurations, no matter how modest if you have any number of medium or larger class lasers, and the mech is quite wide....and almost all of it is CT. Not very durable at all. She gets ct cored really quick. But she can really do it all...cept missile boat I Think, as i dont have the two reinforcment Kodiacs (yet) Also a bit of a letdown that only one jumps and probably has some of the worst hardpoints.

#110 Dee Eight

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Posted 17 May 2016 - 03:57 PM

The squishy is because they ship to your account without maximum CT front armor. A 100 ton mech can hold up to 618 I believe and they come with 560 points. All of mine are changing the loadouts to max the armor on the torso boxes. I just rebuilt the -4 variant around LRM15s with range module, added an active probe, upgraded to FF armor, took out a couple double heatsinks, changed two of the medium lasers to pulses, and swapped the lbx-20 for a pair of lbx-5s.

#111 xXBagheeraXx

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Posted 17 May 2016 - 03:58 PM

View PostCato Zilks, on 17 May 2016 - 03:42 PM, said:

The CT isn't actually that big and the speed plus the big arms makes torso twisting easy.

The main thing that makes the Kodiak squishier than the Atlas is a lack of structure quirks and the fact that clan weapons require more face time. An Atlas can unload an AC20 and 4 SRM 6's in a mili-second and twist away. Ultra20's and ER-ML's mean you CT is facing the enemy. The problem is not the mech, its the Clan weapons.


Why my main ride has dual gauss.

#112 Lord0fHats

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Posted 17 May 2016 - 04:04 PM

The CT is a big target, but some torso twisting helps resolve that. The KDK-3 is the beast I was expecting. Fast enough to not be left behind, and only slightly less Dakka than the Direwolf. The 2 is pretty sweet to, if only because the Gauss Vomit Warhawk's problem was being an 100 tonner with the armor of an 85 tonner. The same load out with the armor and structure of a 100 tonner is great (though if that rescale ever happens the Warhawk might actually be better).

Haven't tried the Bear Spirit yet... It's time will come.

#113 Corrado

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Posted 17 May 2016 - 04:04 PM

impressions:

KDK-3 quad 10s XL350. good as expected. agile, high hardpoints, actually no reason to pick a quad10 direwolf over this one.
KDK-SB LBX20 4xASRM6 XL400 masc. can facetank anything but an AS7-S. Rightfully the atlas is still superior in a head on fight, but the spirit bear is an excellent heavy killer.
KDK-2 inferior to the 3 and SB, done 2 matches with 2LPL 4MPL XL375, 2JJs for added mobility.
KDK-1 still have to try that, need to figure out a decent build.

#114 Dee Eight

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Posted 17 May 2016 - 04:05 PM

View PostZolaz, on 17 May 2016 - 02:56 PM, said:

Got to love the super fat Assault queue. Wonder how many T5s and T4s are being thrown to the wolves when they pilot anything but Assaults.


AHEM... I now own all seven kodiaks to go with my five battlemasters, 3 highlanders, and 3 warhawks. I presently own more assault mechs than any other weight class (16 mediums, 10 heavies, 7 lights). I am doing quite fine eating wolves.

#115 Corrado

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Posted 17 May 2016 - 04:07 PM

View PostWillhelm Vargen, on 17 May 2016 - 03:56 PM, said:

Haven't gone toe to toe with an Atlas yet, but I'm keen to see what happens.


me neither, but the AS7-S got better quirks and the IS AC20. the spirit bear with the mobility of XL400+MASC does really makes up for that. i can say it's like an AC20 SRM victor without JJs and way more durable.

#116 xXBagheeraXx

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Posted 17 May 2016 - 04:07 PM

View PostCorrado, on 17 May 2016 - 04:04 PM, said:

impressions:

KDK-3 quad 10s XL350. good as expected. agile, high hardpoints, actually no reason to pick a quad10 direwolf over this one.
KDK-SB LBX20 4xASRM6 XL400 masc. can facetank anything but an AS7-S. Rightfully the atlas is still superior in a head on fight, but the spirit bear is an excellent heavy killer.
KDK-2 inferior to the 3 and SB, done 2 matches with 2LPL 4MPL XL375, 2JJs for added mobility.
KDK-1 still have to try that, need to figure out a decent build.


Think i stuck 6 meidums a gauss and 2 srm6es on mine with an xl375. Have yet to drop in it.

#117 Khobai

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Posted 17 May 2016 - 04:11 PM

CT seems bigger than it should be. just like it was on the direwhale when the direwhale first came out.

other than that I have no complaints

#118 Moldur

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Posted 17 May 2016 - 04:12 PM

View PostWillhelm Vargen, on 17 May 2016 - 03:56 PM, said:

Haven't gone toe to toe with an Atlas yet, but I'm keen to see what happens.


Oh boy you just gave me an idea. Time to pilot my Atlai

#119 Khobai

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Posted 17 May 2016 - 04:13 PM

Quote

that can pack probably about 75% the firepower of a dire wolf.


youre doing it wrong then. with ES and FF you can pack 100% of the firepower of a dire wolf

direwolf doesnt have ES or FF... so the Kodiak with both is like playing a 108 ton mech

the only downside is you dont get as many crit slots for DHS so youre forced to rely more on lowheat ballistics than the direwolf

well that and the unreasonably oversized CT... but that will likely get fixed like it did with the dire wolf.

Edited by Khobai, 17 May 2016 - 04:18 PM.


#120 StUffz

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Posted 17 May 2016 - 04:19 PM

View PostCorrado, on 17 May 2016 - 04:04 PM, said:

impressions:
KDK-1 still have to try that, need to figure out a decent build.


http://mwo.smurfy-ne...7b88fa327509312

Edited by StUffz, 17 May 2016 - 04:20 PM.






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