Bishop Steiner, on 17 May 2016 - 02:26 PM, said:
but your massive eat it all in one spot CT. Oh and my 133 pt alpha laughs.
but can you fire your alpha twice in 3,5 seconds?
Tarogato, on 17 May 2016 - 03:33 PM, said:
Clearly you haven't been paying attention to top level play, where pretty much nobody brings King Crabs and everybody brings Atlases and Maulers.
Go watch some MRBC, educate yourself, there's a reason some mechs are preferred over others, and KGC isn't one of them.
Well I am only In tier 3 at , due to my older games I am only moving up slowly
havent had any problems killing the Carebears tho.
and while yes the maulers are way stronger for pure dakka, tell me, who would bring just 1 weapontype in a kingcrab?
sure 4x uac5 + 4mpl(or 3Lpl's) may not be asmuch screenshake as 4x LBX10 but atleast the weapon conversion is good.
If your playing kingcrab your going to use weapons that work greater together. like gauss and ppc's. hit em in the head with the 2xgauss and if the crit or armour tanking isn't their fall the 3xppc splash damage will finish em off.
Or 4x15xlrm + whatever weapon you want , lrms galore and still enought space for a second weapon combo. and those lrms are way less likely to hit any wall infront of you since their so high mounted and the direction they fire in is also great.
your 2LLas+ac20+3x6 srm atlas? why not 2ac20+4xmpl(or 3xLpL/LL) + 4x6srm Kingcrab? (tho weapon conversion on the srms is slightly higher on the left side you can easily pick out components (esp. with 4x4 Artemis srms).
I just can't seem to find the prue advantage besides ecm on the d-dc which makes this atlas so great. and that is only good against enemy Lrms and Ssrms.
The only detrimental thing to the kingcrab is its increased width and the space between the ballistics points in the arms (which is totally negated by the conversion at ranges which are not facerubbing the enemy. sure it will have a harder time to twist damage away but the ttk is so low atm that it won't matter much.