

Kodiak 1 Vs Kodiak 3
#21
Posted 17 May 2016 - 10:25 PM
Pretty decent, not a close combat mech in this build-constellation but by medium untill large distance you do a lot of damage and I always had 2 kills at least and 400+ dmg per game.
However the Kodiak doesn't remind me of an Atlas, it feels rather more like a Mauler in a quicker version and weighting 10 tons more.
#22
Posted 17 May 2016 - 10:59 PM
Gas Guzzler, on 17 May 2016 - 08:32 PM, said:
um the kodiak 3 would like to have a word with you
http://mwo.smurfy-ne...fe839bec26f269d
#23
Posted 17 May 2016 - 11:00 PM
Mcgral18, on 17 May 2016 - 10:09 PM, said:
I've had one good match in the 1 so far...it's a very risky robot however. It also lacks ammo.
lol... its been 11 minutes in the search queue (yes really)... so I can not comment on any kodiak.
probably i should try in a week or two
#26
Posted 18 May 2016 - 01:09 AM
Shredhead, on 18 May 2016 - 12:38 AM, said:
I tried that build with the UAC20, but found that at 50 heat per alpha (if you double tap that UAC) you will only be able to fire once before having to wait to fire again and at 88 damage in brawling ranges all you did was make other assault mechs very very angry at you.
I tried out 6 ERML (with range module) and a gauss rifle for longer range poking at less heat and it at least can get out 3 alphas in a row to take out most non 100 ton enemies.
However, after working a bit in smurfy I did come up with this.
http://mwo.smurfy-ne...a72b997d5b09581
If you elite it it can pull off 3 alpha strikes without overheating at 63 damage a pop, which is enough to take out any fully frontloaded 100 tonner's CT that isn't an Atlas.
Still not close to the KDK-3's raw damage, but the extra precision might just make up for it.
#27
Posted 18 May 2016 - 02:09 AM
#28
Posted 18 May 2016 - 02:18 AM
Gas Guzzler, on 17 May 2016 - 08:32 PM, said:
You are right and wrong:
I for example love Dakkas and PPCs and have used them all the time. I hit (mostly) things I want to hit. The damage output can be really great especially for ACs.
However, point-and-click hitscan heroes won't put out this kind of damage because they will miss a lot of shots.
Sometimes I feel like these two guys (at 1.09)
Edited by Bush Hopper, 18 May 2016 - 02:18 AM.
#30
Posted 18 May 2016 - 04:04 AM
Navid A1, on 17 May 2016 - 09:53 PM, said:
um...
KDK-1 is bad and you should feel the burn!
muhahahah!
I wanted a CBill boosted variant and 7 hardpoints on the -SB vs 13 on the -1 didn't appeal to me, even with masc and I love SRMs too so I felt 5$ for an extra KDK-1 was a better overall value with 9 cockpit items and 60 days of premium.
This is likely the ONLY purchase I make this year involving MWO, it was a fluke that I had the money to spend 20$ once at the pre-order stage and 20$ to upgrade it much later and Since I'm going to put in the hours to level and module up over the next month or so I feel its a good value in how many hours I'll have fun over the period until they're all 3 maxed out, might sell the duplicate K-1 but not sure.
The way my mind operates, I love MWO when I have a mech to grind, I enjoy changing them around until I get a satisfying arrangement of weapons and engines or pods, I have to be making some kind of progress lately or I don't feel I'm getting the most out of my matches.
I'm going to buy 3 of the MAL with cBills and do that one next
Then I'm going to probably do MAD
After that I'll need to buy more mechbays again
Edited by Xetelian, 18 May 2016 - 04:09 AM.
#31
Posted 18 May 2016 - 04:27 AM
Gas Guzzler, on 17 May 2016 - 03:54 PM, said:
kek. It'll be ironic with the KDK turns out to be the one to break the laser meta, by the sheer force of the KDK-3 and the SB
#32
Posted 18 May 2016 - 05:52 AM
Gas Guzzler, on 17 May 2016 - 08:32 PM, said:
that's true, but a quad10 kdk can eat any mauler at 300 meters. double tap 80 damage, another double tap and the mauler is gone. and a mauler is not really that hard to core even with burst fire clan uacs
#33
Posted 18 May 2016 - 05:57 AM
Zordicron, on 17 May 2016 - 07:16 PM, said:
I had a match on canyon in my summoner with 4 kodiaks, a stalker, 2 warhammers and a tbr and a couple lights. It was a close match, we lost by one in the end. Entire enemy team had broken 450 dmg, some by a large amount. Some serious team armor inflation right now.
Wow you just ruined my day. Last night was doing so good, getting so much damage done per match, thought I was on fire. And now it all makes sense. Assault queque running to the hilt = more HP on the battlefield.
I feel like you just ruined Santa Claus for me.
*sigh*
#36
Posted 18 May 2016 - 06:48 AM
#37
Posted 18 May 2016 - 07:08 AM
Corrado, on 18 May 2016 - 05:52 AM, said:
that's true, but a quad10 kdk can eat any mauler at 300 meters. double tap 80 damage, another double tap and the mauler is gone. and a mauler is not really that hard to core even with burst fire clan uacs
It's a "sidegrade". The 5AC5 Mauler can spit out a lot of damage at 840 meters, with no jams. The Kodiak is more dangerous closer. The Dire Wolf is even more dangerous at the range the Kodiak is effective, but it is slower.
Col Jaime Wolf, on 17 May 2016 - 10:59 PM, said:
I have never been sold on quad gauss mechs ever. It's an alpha mech that can't alpha.
#39
Posted 18 May 2016 - 09:19 AM
#40
Posted 18 May 2016 - 06:08 PM
SmokeGuar, on 18 May 2016 - 09:19 AM, said:
At least putting ammo in the head puts it in the place it is least likely to be hit. CT ammo usually isn't good unless you are running only a ton in the CT and use it up quickly.
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