So. What's Your Fallback Kodiak After The Qqing Causes The Inevitable Nerfs To Kdk-3 And The Spirit Bear?
#41
Posted 18 May 2016 - 02:17 PM
The spirit bear is fine as is
#42
Posted 18 May 2016 - 02:17 PM
kapusta11, on 18 May 2016 - 10:08 AM, said:
Hmm, let me see. Assuming a loud and concerted effort at whining ensues, PGI can get weak-kneed -- again -- and decide to give it:
- crippling speed quirks
- crippling heat quirks
- crippling mobility quirks
- crippling armor quirks
- crippling structure quirks
- crippling range quirks
- crippling ghost heat quirks
The Clans are most certainly not allowed to have any nice things.
I'm not buying until the dust settles ... and then wait some more.
Edited by Mystere, 18 May 2016 - 02:21 PM.
#43
Posted 18 May 2016 - 02:21 PM
i mean... what if the wubshee came out with his actual quirks, and day one good players would still pull off 1000-1200 damage 4-6 kills with a 5LPL build? the badders would still cry and call the nerfbat just after the first matches...
Edited by Corrado, 18 May 2016 - 02:32 PM.
#44
Posted 18 May 2016 - 02:38 PM
Wintersdark, on 18 May 2016 - 10:52 AM, said:
And really, if the KDK3 is op with 4 uac10's, why isn't a quad10 dwf used at all? I get that the KDK3 is running typically a 350, but even before the pilot skill nerfs (when the dwf would have comparable agility to a 350 kdk3 today) nobody really ran 4xUAC10 on it.
~375 is the typical Quad UAC10 engine
That gives it the agility of an unquirked Med/fast Heavy with that nice quirk (far better than the old Whale twist speed, on par with the XL400 WubShee twist speed, 105 VS 120, while the Whale was below 90)
Quad UAC10s is HOT, but it only has 4 hardpoints (and plenty of tonnage). Pumps damage out, and a more recent change is the AC10 ammo change (thus more damage per ton using UAC10s)
#45
Posted 18 May 2016 - 02:57 PM
#46
Posted 18 May 2016 - 03:00 PM
AssaultPig, on 18 May 2016 - 02:57 PM, said:
6 tons of ammo seems a little light for my tastes.
#47
Posted 18 May 2016 - 03:01 PM
AssaultPig, on 18 May 2016 - 02:17 PM, said:
Cos... Clan UAC's need to actually be worse than they are already?
Edited by chucklesMuch, 18 May 2016 - 03:02 PM.
#49
Posted 18 May 2016 - 03:07 PM
#50
Posted 18 May 2016 - 03:12 PM
Bishop Steiner, on 18 May 2016 - 03:03 PM, said:
I'm not sure as I have only been playing for the last couple of months. (created the account before it launched but only started playing recently)
The KDK seems more like a school bully IMHO
In the games I have had with KDK-3 its been great when part of a co-originated push or when the opposition runs scared; either ducking for cover (to hide) or tries running away... but when the opposition have looked to stand/twist fight back... the KDK-3 CT/ST seems to melt in no time.
(And the number of times that I have lost UAC/10 with minimal damage done to the ST is a bit silly too).
#51
Posted 18 May 2016 - 03:13 PM
There's LITERALLY nothing wrong with my mech having no drawbacks whatsoever through magic space jesus quirks because I paid real money for it!
#52
Posted 18 May 2016 - 03:18 PM
Bishop Steiner, on 18 May 2016 - 03:00 PM, said:
I'll have to get home and see what my build actually is; I have enough ammo to get through games with ~1000 damage, though
faux ed: pretty sure KDK-3 is how I have it set up
chucklesMuch, on 18 May 2016 - 03:01 PM, said:
Cos... Clan UAC's need to actually be worse than they are already?
adding most ghost heat on the fourth UAC10 wouldn't hurt anything but the quad UAC10 KDK-3s and DWFs
it's the kind of edge case that ghost heat is meant for, really; balance a specific configuration without creating consequences for other builds (and you could still run 2xUAC10 1xUAC20 if you wanted.)
#53
Posted 18 May 2016 - 03:19 PM
#54
Posted 18 May 2016 - 03:21 PM
#55
Posted 18 May 2016 - 03:45 PM
But you want to know the truth?
The truth is, despite the money spent or veiled jealousy, one thing must be done with the KDK--the right thing, whatever it may be.
This means if nerfs are in order, they must be done. This means if nothing at all is wrong, then it must be left alone. There is one thing for sure, though, and that is the KDK is not underpowered.
Make it so, PGI, do what needs to be done. And make it sooner than later as the forums I don't think can... bear it... much longer.
#56
Posted 18 May 2016 - 03:50 PM
#58
Posted 18 May 2016 - 04:07 PM
Gigashot, on 18 May 2016 - 10:25 AM, said:
I'm kind of at a loss for words. This is the first time I've seen anyone argue that IS are at a disadvantage in FW. Ever. I'm not even sure what to say. Clans get run over almost every match, all the Clans have 0 territory. IS are cheaper, better, tankier, produce less heat, quirkier. IS has actual Assault mechs we can't begin to compete with, until maybe, hopefully now. Our claim to fame Assault mech explodes at 95% from two side torso hits and can't twist, move, or be used on attack.
I'm not...like I don't even...what. What am I missing here. The extra few meters on ER-ML is that doing it for us? What are you talking about.
"first wave kodiaks are hard" what. like every single FW match where first wave IS Atlas's punch through everything and have no equal? what are we even talking about.
You haven't been around here long, have you?
Myj, on 18 May 2016 - 11:30 AM, said:
KDK a good mech? Yes, thank goodness. OP? Not even close.
How many 6 kill 1600 damage games have you had in your 'hammer?
#59
Posted 18 May 2016 - 04:31 PM
Zibmo, on 18 May 2016 - 04:07 PM, said:
You haven't been around here long, have you?
How many 6 kill 1600 damage games have you had in your 'hammer?
With so many assaults running right now damage counts are inflated. I think we all need to just settle down and give the player base some time to readjust and playtest, before something is decided. Otherwise over-correction is bound to happen.
#60
Posted 18 May 2016 - 04:42 PM
Mister Blastman, on 18 May 2016 - 03:45 PM, said:
But you want to know the truth?
The truth is, despite the money spent or veiled jealousy, one thing must be done with the KDK--the right thing, whatever it may be.
This means if nerfs are in order, they must be done. This means if nothing at all is wrong, then it must be left alone. There is one thing for sure, though, and that is the KDK is not underpowered.
Make it so, PGI, do what needs to be done. And make it sooner than later as the forums I don't think can... bear it... much longer.
Unfortunately, that's nowhere close to how the player base, and by extension PGI, operates. Those who cry loudest and the most often win -- and PGI eventually gets weak-kneed and acquiesces.
Edited by Mystere, 18 May 2016 - 04:43 PM.
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