Fade Akira, on 23 May 2016 - 07:07 PM, said:
Its pretty simple.
It has 4 UAC10, effective at pretty much any range.
You clearly have not played the 4 UAC10 build, it is a furnace, and is ineffective at anything moving beyond about 400-500m (not even to effective range, to be honest).
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It can still reach around 65 KPH.
Ok, the BNC-3M can still reach 75 kph with a 55 pt pinpoint alpha, and even more high mounts., and no ammo limitation. Is the Wubshee OP?
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So is the Atlas, is the Atlas OP?
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Its torso twists faster than it has a right to.
You do realize that nearly all IS mechs have
more agility quirks than the KDK right? Like, any IS assault can twist faster...
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Wubshee says hello, so does basically any of the BLRs that anybody bothers to bring, and the BK, and the Whammy BW hero, and...you get the idea by now surely.
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It has awesome high hardpoints.
Wubshee says hello, again...
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It has agility quirks on top.
85% of all IS mechs say hello, again...
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THE TOP 50 KDK-3 PILOTS ARE ABOVE ALL THE TOP 50 PILOTS ON THE OTHER KDK CHASSIS ON THE LEADERBOARDS, BAR ABOUT 3.
There are 4000 people playing the KDK3, if there were enough to threaten the others playing the other variants, those scores would be significantly higher by far.
Do not eat the glue, m8
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Why don't you tell me what makes any other assault comparable to it? And please spare me the "huge" CT crap or the "don't facetank" rubbish i keep seeing floating around.
Sure...
How about the Mauler with single projectile ACs and 21 sustained DPS with 5 AC5s, and no heat issues. The Mauler is better than the KDK3 past about 500m without question.
How about the required face time to stay on target...yes you get big burst, but so do mechs like the Atlas-S, up close the Atlas-S completely face stomps the KDK3.
Additionally, because of the required face time, the wubshee can easily out trade it at mid range, the wubshee can peek and hit the KDK3 for 55 damage without taking enough damage in return to matter.
So, there are better solutions at long range, there are better solutions at mid-range, and there are better solutions at short range. Additionally, all of those better solutions are IS solutions.
The KDK does give clans something they did not have, it just does not dethrone any of the quirked meta assaults (which were all IS to begin with...).
Look around...there are tier 3 players screaming bloody murder...and all the tier 1 comp crowd guys are telling you it is fine...there are 16 assault mechs per match spread between 2 teams. Even as squishy as the KDK is relative to the Atlas, that is still a lot of armor and structure that has to die. Hell, my WHM-6D average damage even went up over the weekend by about 11 points per match...considering that I have over 600 drops in my OP death machine of insanity Whammy 6D...that is saying quite a lot about how much damage is there to be farmed.
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EDIT: I am talking exclusively about the KDK-3, not all the KDK variants.
Of course, the KDK3 is the scrub queue monster that sprays damage everywhere...the others actually require skill.