Apsyc, on 18 May 2016 - 05:25 PM, said:
Lol I figured that's what you meant but I wanted to be sure. Thanks for the tip and for saving me from wasting my time lol.
In essence, the game lacks analog function for all but throttle; it is a serious point of contention because the people who have peripherals are also people who have money to spend and thus it would be a great idea and source of income if PGI got their gear into making that work. Unfortunately the developer is somewhere between 50 and 80 strong which... is actually incredibly weak. Especially since a fair chunk of them are outsourced to provide things and that's it (not steady jobs and steady streams of projects to do). (Aiming should in theory be analog since it is meant to work with a mouse, but a mouse is a zero-order controller).
Beyond this the controls do work.
I'd advise you to pick one peripheral or the other, however, as you are doomed to the mouse if you want want to have precision. (The case may be different for you because my peripherals are really cheap, sub-50$. If your joystick has zero-order controls, you'll be set. Most joysticks have first-order.
If possible, a joystick that has built-in look-spring functionality would be able to get around the issues with MWO, but haven't seen one. (Look-spring is when you release the joystick, the aiming reticules return to a neutral position of dead-center, and in this particular case the mech itself centers torso to legs at the same time, same concept of a tank turret returning to a neutral forward position when you release the controller).
Edited by Koniving, 19 May 2016 - 04:07 AM.