

Linux client
#21
Posted 04 July 2012 - 03:25 AM
cryengine 3 is only supporting windows and the major consoles (currently)
#22
Posted 04 July 2012 - 11:11 AM
#23
Posted 04 July 2012 - 03:42 PM
Just give them some time...
#24
Posted 04 August 2012 - 06:14 AM
#25
Posted 04 August 2012 - 06:20 AM
#26
Posted 04 August 2012 - 06:26 AM
Jaroth Winson, on 17 November 2011 - 03:01 PM, said:

I am currently dual booted with Windows 7/ Ubuntu 11.10 on my desktop & though I have never run VirtualBox on it, I have done so on my netbook which only has Ubuntu 11.10 on it. I installed Windows XP & it ran like a dream.

(Although I must tell you that at that time, I did not install any games, but all other programs, built-in as well as well as third party, worked flawlessly.)


3d intensive games won't work well/at all into a vm. I remember vmware had better graphics drivers than virtualbox, but still far from being useful to the purpose. Wine is the best option, if viable.
#28
Posted 04 August 2012 - 04:51 PM
verybad, on 14 November 2011 - 01:10 PM, said:
That's the reason you're usually programming openGL only when going for a cross platfrom approach.
verybad, on 12 December 2011 - 12:44 PM, said:
Here's a list of programs that use OpenGL, among them titles like the quake series and tools like google earth and blender.
Are you really saying games like Cube2 or torcs look bad?
Edited by Exilyth, 04 August 2012 - 04:52 PM.
#29
Posted 10 August 2012 - 09:44 AM
I'm pretty sure MWO will end up on Steam.
Gabe wants the entire Steam library to work on it's linux client, a lot of them will be through something like VMs or wine, but steam will likely handle that on the backend so that it is seamless to the users.
#30
Posted 10 August 2012 - 09:58 AM
also - which version of linux? because I bet there are 20 different versions that people would want a client for.
making it run with WINE would make some sense, but any farther than that would be a waste of development $$ IMO
#31
Posted 10 August 2012 - 08:07 PM
Riin Suul, on 10 August 2012 - 09:58 AM, said:
also - which version of linux? because I bet there are 20 different versions that people would want a client for.
making it run with WINE would make some sense, but any farther than that would be a waste of development $$ IMO
There is only one version of linux. There are many different distros. This is not the same thing as different OSes. It's like the difference between Windows Home and Windows Pro or in a lot of cases Windows with a blue desktop background and Windows with a Green desktop background.
Ignorance aside, regardless of portability issues and regardless of if MWO goes to Steam, it will not get a native Linux or Mac client due to the licencing agreement between Smith & Tinker and Microsoft only allowing for content on Microsoft platforms. The post isn't on the Smith & Tinker website any more, but Jordan went into this when he first licensed the old FASA properties back.
#32
Posted 14 August 2012 - 05:43 AM
GOG just distributes them with dosbox.
Steam will just preconfigure wine profiles to start the games.
Edit to remove slip of the keyboard....
Edited by Mylar, 14 August 2012 - 05:43 AM.
#33
Posted 14 August 2012 - 01:16 PM
#34
Posted 14 August 2012 - 01:23 PM
Lightdragon, on 14 August 2012 - 01:16 PM, said:
There you have a very helpful, knowledgeable and insightful comment. Games that are ported to linux works just as well if not better than in windows. Have a google, first things coming up are the likes of http://www.phoronix...._win7_ogl&num=2
#35
Posted 14 August 2012 - 01:32 PM
#36
Posted 14 August 2012 - 01:38 PM
Lightdragon, on 14 August 2012 - 01:32 PM, said:
Can you show me data? As in % of users that would prefer/use a linux (eventually osx) client and an idea of what a conversion costs. I am genuinely interested, as I could never found any infos.
Edited by Dymitry, 14 August 2012 - 01:39 PM.
#37
Posted 14 August 2012 - 01:45 PM
#38
Posted 14 August 2012 - 02:27 PM
Lightdragon, on 14 August 2012 - 01:45 PM, said:
I am quite sure that 99% of whoever uses a linux is capable of finding a torrent. There are many many why one would not use windows, personal/professional choice or more. However you want to see it, from a legal standpoint using pirated software is akin to stealing - actually worst in several countries. There are also security related issues and so on.
Your "too cheap too poor" argument is, pardon me, silly. Linux is mostly used at a personal level by enthusiasts and generally people who are very much computer literate. Also bear in mind that everyone buying a new pc will have a windows copy. Try and ask for a refund if you want some fun. MS with its god-awful embedded versions of win has got a stronghold on emerging economies. Nothing new, watch the likes of Nestle' and its powered baby milk in africa, and coca cola etc.
Anyway I am straying from the subject. My opinion on the subject is:
-step one: first and foremost, develop a great game.
-step two: help wine integration.
-step three: full client, linux, macos, ios, amiga os, android, unix, free bsd, ms dos, whatever, the more, the merrier.
#39
Posted 14 August 2012 - 02:32 PM
Dymitry, on 14 August 2012 - 02:27 PM, said:
I am quite sure that 99% of whoever uses a linux is capable of finding a torrent. There are many many why one would not use windows, personal/professional choice or more. However you want to see it, from a legal standpoint using pirated software is akin to stealing - actually worst in several countries. There are also security related issues and so on.
Your "too cheap too poor" argument is, pardon me, silly. Linux is mostly used at a personal level by enthusiasts and generally people who are very much computer literate. Also bear in mind that everyone buying a new pc will have a windows copy. Try and ask for a refund if you want some fun. MS with its god-awful embedded versions of win has got a stronghold on emerging economies. Nothing new, watch the likes of Nestle' and its powered baby milk in africa, and coca cola etc.
Anyway I am straying from the subject. My opinion on the subject is:
-step one: first and foremost, develop a great game.
-step two: help wine integration.
-step three: full client, linux, macos, ios, amiga os, android, unix, free bsd, ms dos, whatever, the more, the merrier.
and yet this game was hard coded to run on directx not opengl not to mention the better graphical qualities of dx11 over the latter simple choice,... learn to make it run like **** on wine or buy windows dont ask pgi to waste time and effort making a port for the very low percentage of players that dont use windows oh and as for that pirating is stealing comment... any company that makes that much money doesnt need any help from my wallet so i dont see it as stealing i see it as liberating my wallet from corporate greed stop buying into the downloading is stealing propoganda the only ones that benefit from the lack of pirating are the big companies that slap their label on something the producers worked hard to create the producers sure as hell dont see a dime of that profit
Edited by Lightdragon, 14 August 2012 - 02:37 PM.
#40
Posted 14 August 2012 - 02:38 PM
Furthermore, DirectX is currently superior to Open GL in terms of graphical effect controls, such as active lighting.
For an idea of what DirectX 11 + CryENGINE 3 does, you get this;
I honestly don't know of any Open GL game engine which is readily available with graphics on this level.
The reason why there isn't a distribution for linux boils down to a business decision; given how the majority of users whom are gaming are running a windows-based platform, the game engine is developed with Windows and microsoft IP in mind, maximizing sales while minimizing labor required.
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