

Uacs Need To Change, Not The Kodiak-3
#21
Posted 20 May 2016 - 01:27 AM
My being able to put 4 of them on high-mounts on a high-armor chassis is the issue. The power creep is real.
#22
Posted 20 May 2016 - 01:42 AM
Now this really really OP C-UAC10 (just second to the even more powerful C-AC10) is so powerful and popular that PGI buffed ammo per ton to make it appealing. just sayin.
#24
Posted 20 May 2016 - 02:10 AM
Gentleman Reaper, on 19 May 2016 - 08:11 PM, said:
Make UACs have a longer cooldown if you double-tap, so you choose between burst-DPS or sustained DPS. Anyone have their own ideas?
This mindsets has always been the problem...
Fix one OP mech... but screw a million other builds across all other chassis.
What about mechs with only 1 UAC?... screw them right?
I hate to say it... but... Ghost Jam... or barrel overheat bar may do the trick... the more UACs you boat, the more Jamming you'll get!
#25
Posted 20 May 2016 - 03:00 AM
#26
Posted 20 May 2016 - 03:18 AM
"Oops, looks like we also nerfed the Summoner, as a consequence. The Summoner was a top tier heavy mech, right? We good?"
I would not be surprised at all if they nerfed the UAC10 and UAC20, and accidentally pushed the Highlander IIC and Shadow Cat further down into the mud. PGI has long been more concerned with balancing the top mechs between factions (e.g. Timber Wolf vs Black Knight) than worrying about the bottom mechs (e.g. Black Knight vs Summoner)
Edited by Alistair Winter, 20 May 2016 - 09:02 AM.
#27
Posted 20 May 2016 - 06:41 AM
#28
Posted 20 May 2016 - 06:46 AM
Gentleman Reaper, on 19 May 2016 - 08:49 PM, said:
It almost never works because people approach it with the wrong and/or highly limited mindset, lacing the effort with self-fulfilling prophecies.
#30
Posted 20 May 2016 - 07:05 AM
#31
Posted 20 May 2016 - 07:08 AM
Gas Guzzler, on 20 May 2016 - 07:03 AM, said:
Have you actually tried it, or just being the usual forum warrior?
With a 375XL filled with DHS, totaling at 15, you can doubletap four all the **** you want on anything but Mordor and Hot Desert.
THAT, is the problem.
Edited by Phra, 20 May 2016 - 07:09 AM.
#32
Posted 20 May 2016 - 07:12 AM
Gentleman Reaper, on 19 May 2016 - 08:11 PM, said:
Make UACs have a longer cooldown if you double-tap, so you choose between burst-DPS or sustained DPS. Anyone have their own ideas?
NO.
It's already bad enough that the jam change is in excess of 15% when it should be set to 2.9%.
DO NOT STARE AT KDK-3s or DIREWOLVES OR KING Crabs, etc.
Cyrilis, on 20 May 2016 - 01:47 AM, said:
was done recently, I think it was April patch?
Didn't make a discernible difference.
Edited by Lugh, 20 May 2016 - 07:10 AM.
#33
Posted 20 May 2016 - 07:13 AM
#34
Posted 20 May 2016 - 07:17 AM
Another build that reduces the amount of laser vomit present is good in my books. Case in point, with my KDK1, moving parallel (with some leg twist to change the relate speed) to a kdk 3 at 500 meters firing my lasers and LRMs focusing on the right ST I avoided a lot of shells and managed take out the ST. At close range on my hellbringer I dodged and maneuvered to catch his back while it was distracted with others shot it from the back.
Was caught in the open by a pair of.them in my own kdk3 got blown to small bits... So they seem fine. Maybe a buff to projectile speed would be nice.
#35
Posted 20 May 2016 - 07:20 AM
Phra, on 20 May 2016 - 07:08 AM, said:
Have you actually tried it, or just being the usual forum warrior?
With a 375XL filled with DHS, totaling at 15, you can doubletap four all the **** you want on anything but Mordor and Hot Desert.
THAT, is the problem.
Ummmmm, wat, I have played it and double tapping with all four allows you to maybe get 3 "alphas" off before getting heat capped on maps like Tourmaline, and that heat doesn't come down fast.
Edited by Quicksilver Kalasa, 20 May 2016 - 07:20 AM.
#36
Posted 20 May 2016 - 07:20 AM
#37
Posted 20 May 2016 - 07:23 AM
Mister Blastman, on 20 May 2016 - 07:13 AM, said:
So it's fine that high-tier chassis become the meta just so unfortunately limited chassis become competent because of an unfair weapon? PGI will be pushing uber-quirks for Omnimechs that don't have Endo or have too much fixed equipment, so then the Summoner will hopefully become competitive.
Edited by Gentleman Reaper, 20 May 2016 - 07:25 AM.
#38
Posted 20 May 2016 - 07:24 AM
Quicksilver Kalasa, on 20 May 2016 - 07:20 AM, said:
Which is exactly what I said? On anything but Terra and Tourmaline. And the jam will reduce ghost heat anyhow.
On the sidenote, that 3 "alpha" is already 240 dmg, enough to kill any mech or two.
Edited by Phra, 20 May 2016 - 07:26 AM.
#39
Posted 20 May 2016 - 07:29 AM
HerrRed, on 20 May 2016 - 07:17 AM, said:
Another build that reduces the amount of laser vomit present is good in my books. Case in point, with my KDK1, moving parallel (with some leg twist to change the relate speed) to a kdk 3 at 500 meters firing my lasers and LRMs focusing on the right ST I avoided a lot of shells and managed take out the ST. At close range on my hellbringer I dodged and maneuvered to catch his back while it was distracted with others shot it from the back.
Was caught in the open by a pair of.them in my own kdk3 got blown to small bits... So they seem fine. Maybe a buff to projectile speed would be nice.
The fire-more-often-than-not nature of UACs mask the horrid velocity that Clan ACs have in general, C-ACs suffer because of it, so remove the random chance of UACs, and then buff the velocity, because at that point C-ACs can be removed from the game as they're not supposed to exist.
#40
Posted 20 May 2016 - 07:30 AM
Phra, on 20 May 2016 - 07:24 AM, said:
No, you said you can fire all you want on all but Terra and Tourmaline, which is not the case, Tourmaline isn't THAT hot compared to other maps, and the irony that it is so hot on maps that typically favor dakka heavily is not lost on me either.
Phra, on 20 May 2016 - 07:24 AM, said:
If they are standing still inside 400m maybe, so basically only bad players. It isn't the first mech to have a large alpha, the old meta Whale had a massive alpha and it was much more reliable at placing it at 600m as well.
Edited by Quicksilver Kalasa, 20 May 2016 - 07:32 AM.
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