theta123, on 20 May 2016 - 01:12 AM, said:
No, I think PGI devs just got waxed too often by 2xGauss Cat-K2's in closed beta or something. 4xUAC10's has been in MWO for a while, it's not a Kodiak thing, but you rarely see it. The reason the Kodiak uses it a lot is because it's the best ballistic loadout that will fit.
The Gauss charge-up was a response to jump-snipers more than anything else, but MWO's hover-jet replacement for actual jump-jets fixes that. Anyway, the Gauss Rifle just needs a 25% longer recycle than the AC20 to make the two weapons fill separate range niches and it almost has that now. 2xGauss would do 30 damage every 6 seconds and 4xUAC10's (with average recycle buffs) do 120 damage by the time the 2xGauss would reach 60 damage. So, you see the charge-up must go, is apocryphal, not from Battle Tech lore of the weapon, and is not needed for balance. The only balance it provides is to keep most players from using the Gauss Rifle and that is a failure, not balance.
If it is the aesthetic of an apocryphal mech sniper rifle that PGI wants that could be provided by the equally apocryphal Railgun, which pre-dates the Gauss Rifle by quite a bit.
Edited by Lightfoot, 20 May 2016 - 07:35 AM.