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Uacs Need To Change, Not The Kodiak-3


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#141 Hit the Deck

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Posted 07 June 2016 - 07:47 AM

Why do some streamers call this family of ACs, "you-ack"? It sounds horrible Posted Image

#142 Quicksilver Aberration

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Posted 07 June 2016 - 08:12 AM

View PostHit the Deck, on 07 June 2016 - 07:47 AM, said:

Why do some streamers call this family of ACs, "you-ack"? It sounds horrible Posted Image

Same reason we simplified Rotary ACs "racks" or HVACs like a vacuum. It is easier to say.

Edited by Quicksilver Kalasa, 07 June 2016 - 08:12 AM.


#143 Bishop Steiner

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Posted 07 June 2016 - 08:17 AM

View PostHit the Deck, on 07 June 2016 - 07:47 AM, said:

Why do some streamers call this family of ACs, "you-ack"? It sounds horrible Posted Image


Because it rolls off the tongue fast.

UACs: You-Acks
RACs: Racks
PPC: Peeps, Pepsi
LRMs : Lurms
ALRM: Alarm
ASRM: ASSRAM
Gauss: Goose, Goose Waffle

just a few from 30 years playing tournaments

#144 Aeon Veritas

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Posted 07 June 2016 - 08:56 AM

View PostGentleman Reaper, on 19 May 2016 - 08:11 PM, said:

It's generally accepted that the KDK-3 is the most powerful Kodiak because of UAC boating, but stick on a normal AC or an LB-X and it's even if not worse than the rest. When you have 4 UAC-10s, the number of them makes up for the jam chance, so it means that it will rarely stop firing if it's not being fired upon.

Make UACs have a longer cooldown if you double-tap, so you choose between burst-DPS or sustained DPS. Anyone have their own ideas?

Didn't read all the pages, but did someone already mentioned a increased jam-chance quirk?
Sounds for me more fair than just blanket nerf all the UAC's....
But either way, as we know PGI they do either nothing or overdo it....

#145 Gas Guzzler

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Posted 07 June 2016 - 08:58 AM

Do you guys realize that there is a more competitive KDK-3 build that doesn't use UAC10s at all? The quad UAC-10 build is for farming bad players in the public queue. It has some mid-range competitive use, but it is pretty easy to overwhelm from range, or really close.

Edited by Gas Guzzler, 07 June 2016 - 08:59 AM.


#146 Bishop Steiner

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Posted 07 June 2016 - 09:05 AM

View PostAeon Veritas, on 07 June 2016 - 08:56 AM, said:

Didn't read all the pages, but did someone already mentioned a increased jam-chance quirk?
Sounds for me more fair than just blanket nerf all the UAC's....
But either way, as we know PGI they do either nothing or overdo it....

so "fair" is to ruin a class of borderline weapons because one single variant of one chassis can abuse it?

Maybe Russ is right about PGI knowing better than the forums do..... Posted Image

View PostGas Guzzler, on 07 June 2016 - 08:58 AM, said:

Do you guys realize that there is a more competitive KDK-3 build that doesn't use UAC10s at all? The quad UAC-10 build is for farming bad players in the public queue. It has some mid-range competitive use, but it is pretty easy to overwhelm from range, or really close.



But but but McGral and Twinkie says it's uber OP...after a weekend event doing exactly what you just described... in a Queue full of other fat slow assault mechs.......

#147 Cy Mitchell

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Posted 07 June 2016 - 09:14 AM

View PostMystere, on 20 May 2016 - 10:10 AM, said:


Have people thought about using:
  • drop weight (i.e. logistics, dynamically determined by current state of IS map)
  • numbers (i.e. logistics, reinforcements, dynamically determined by current state of IS map)
  • rearm and repair costs (i.e. logistics)
  • different/dynamic victory conditions (again possibly determined by current state of IS map)
  • different/dynamic game modes (again possibly determined by current state of IS map)
  • reinforcements (possibly via a ticket system)
  • equipment differences (i.e. range, networking capability, etc.)
  • campaign structure (What campaign? Posted Image)
But no, let's just keep the same old one-dimensional balancing system.


The main idea is to provide real depth in game play.

Oh! But I forgot. ESports is now priority numero uno! Everyone must therefore bow to the eSports GODS. Posted Image



<Damn! Is there something wrong with the forum search function? I know I've got more but cannot remember them all. Posted Image)



While I do not necessarily disagree with your premise that Clans Mechs and weapons should be superior, your suggestions would only work in FP. Less than 10% of the players in MWO play or give a rats a$$ about FP. Trying to allow Clans to be superior to IS tech would completely kill QP. You probably do not care but 90% of the players do care so I just do not see this as ever being a possiblity now. If QP had never existed then maybe but it is too late now without killing the game completely.

#148 Mystere

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Posted 07 June 2016 - 10:07 AM

View PostRampage, on 07 June 2016 - 09:14 AM, said:

While I do not necessarily disagree with your premise that Clans Mechs and weapons should be superior, your suggestions would only work in FP. Less than 10% of the players in MWO play or give a rats a$$ about FP. Trying to allow Clans to be superior to IS tech would completely kill QP. You probably do not care but 90% of the players do care so I just do not see this as ever being a possiblity now. If QP had never existed then maybe but it is too late now without killing the game completely.


PGI could set up QP to be forced Clan vs. Clan, IS vs. IS, and Clan vs. IS based on currently queued players. Then balance Clan vs. IS using the same list I gave above, but tailored more specifically for QP.

Edited by Mystere, 07 June 2016 - 10:11 AM.


#149 wanderer

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Posted 07 June 2016 - 11:39 AM

Remember. Generally, "OP weapons" is short for "It killed me and touched my no-no internals and I don't use it.".

#150 Aeon Veritas

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Posted 07 June 2016 - 12:29 PM

View PostBishop Steiner, on 07 June 2016 - 09:05 AM, said:

so "fair" is to ruin a class of borderline weapons because one single variant of one chassis can abuse it?

Maybe Russ is right about PGI knowing better than the forums do..... Posted Image

Erm....please read my post again...
I propose that the KDK-3 gets a increased jam-chance quirk. Something like 5-10% maybe?
Instead of the blanket UAC nerf the OP suggested...

But hey, seriously, after all I don't care. I don't own the kodiaks, so what do I know? right?

Hey, or lets go crazy: 50% increased jam-chance and 50% reduction of time to un-jam the weapon? Posted Image

Edited by Aeon Veritas, 07 June 2016 - 12:35 PM.


#151 Mcgral18

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Posted 07 June 2016 - 05:02 PM

View PostBishop Steiner, on 07 June 2016 - 09:05 AM, said:

But but but McGral and Twinkie says it's uber OP...after a weekend event doing exactly what you just described... in a Queue full of other fat slow assault mechs.......


Legs lights at 300M just fine, with less effort than Goose...you just need to send out a few hundred points

#152 Moldur

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Posted 07 June 2016 - 06:03 PM

The UAC-10 is really broken. I mean c'mon guys. It is very OP, equipping 4 of them, stripping tons of armor, downgrading the engine...

I really don't see why we haven't addressed it sooner. It's almost like nobody gave a **** before the Kodiak.

#153 Gas Guzzler

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Posted 07 June 2016 - 06:12 PM

View PostMcgral18, on 07 June 2016 - 05:02 PM, said:


Legs lights at 300M just fine, with less effort than Goose...you just need to send out a few hundred points


I think he was more referring to the amount of armor/structure in the matches, making it easy to farm damage with dakka, which probably contributed to the HUGE damage numbers. I mean, farming 100 ton mechs with structure quirks is going to work wonders for your damage numbers, and EVERYONE and their brother had Kodiaks.

I kind of get the quad UAC-10 being unfairly strong, because it allows a competent player to just punish the average player for simple mistakes.... but it isn't even the most "comp" build there is. Its one of those things where its a little too strong in the public queue but balanced in competitive play. Rather, I haven't seen it be overpowered in competitive play yet...

#154 Speedy Plysitkos

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Posted 07 June 2016 - 11:24 PM

RAC ? we have alrdy RAC ingame ?

#155 Corrado

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Posted 08 June 2016 - 01:01 AM

View PostMoldur, on 07 June 2016 - 06:03 PM, said:

The UAC-10 is really broken. I mean c'mon guys. It is very OP, equipping 4 of them, stripping tons of armor, downgrading the engine...

I really don't see why we haven't addressed it sooner. It's almost like nobody gave a **** before the Kodiak.


dunno. im running a quad10 DWF since the release, even if 6UAC5 is actually superior to the quad10s).

Edited by Corrado, 08 June 2016 - 01:01 AM.


#156 Papaspud

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Posted 08 June 2016 - 01:26 AM

I think they need to buff the kodiaks so they can carry 4- cuac 20s, you know cause clans are better. Oh and make it so they can take more damage, add some armor quirks to the ct, then they will be in a good spot.

#157 Sjorpha

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Posted 08 June 2016 - 02:17 AM

Since the dominance of the 3 in the tournament rests equally or more on a gauss/ppc build than the quad uac10, it can hardly be the weapon system that is unbalanced in this case.





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