Danjo San, on 22 May 2016 - 05:21 AM, said:
lol... like you really have 300 "friends" spanning 5 countries Worldwide that play with you all the time...
And to be fair, I have been kicking inactives out on a regular basis.
So uhmm no, My Team is active, they are online when I am online.
And btw. My Unit has friends in other Units whom we drop with together on a regular basis. Active Players in a Team and Friends do not have to be the same thing. Heck we even share our Teamspeak Server with a befriended Unit... We hold events together, we drop together, we fight each other ...
So no, I don't get your point as what I suggested works clearly for me
We have not been introduced....
Hello, my name is Armando (some call me the "Cookie Warrior"). It is nice to meet you.
My friends list was over 1000 pilots last count (and that was a LONG time ago), I have friend that I play with, regularly, that span..
Canada
North America
England
Germany
Australia
Austria
Greece
New Zealand (help me unit....who am I missing here, because I know it is more than one)
Now that we have been introduced let me tell you a little more about myself..
I play a 'team only' (as in there is no option to play alone) as a team. I have spent years building my network up, and thousands of real dollars to PGI in the process.
If you see me in a game, on the other team, you are very, Very, VERY likely going to lose (Personal Win/Loss Ratio of 7.73, good for 24th best win rate in the top 1000 on the KMD Leader Board as of 05-22-16 @ 03:38pm CDT) as a result of those years of preparation (building up a network of friends, so my friends are ALWAYS online...24 hours a day, 7 days a week; being able to load out the mech that is needed when it is needed; etc).
That said, and just so we are clear.....you DO think you that PGI should force you pick 2 unit mates and say goodbye to the other 27 is still a good idea right? Would that make the game more fun for you...not being able to play with friends who are online because you for forced to split between factions?
"what I suggested works clearly for me"
Ahhhh....Now I see it, never mind, carry on.
______________________________________
Back to the topic at hand:
I think the easiest way to get more people to participate more often would be give the community enough Faction Warfare content to last a full cycle. Every attack and defense is won or lost in the first 2-3 hours leaving the rest of the cycle to chose between attacking a planet that is at 100% or Defending a planet that is at 0%.
If PGI wants to cut down on 50+ minute waits, give us something to do in the game. One attack lane per cycle isn't cutting it.
Edited by Armando, 22 May 2016 - 02:11 PM.