I Wish They Would Remove Quickplay.
#21
Posted 20 May 2016 - 08:57 AM
Quick play is fine. When I do not have time to wait for 30 minutes in que for what I can only hope is a tactical battle between 2 evenly matched teams, all too often a pug stomp or ghost, I can just drop with mech of choice and play big stompy bots.
#22
Posted 20 May 2016 - 09:27 AM
Tom Sawyer, on 20 May 2016 - 08:57 AM, said:
Quick play is fine. When I do not have time to wait for 30 minutes in que for what I can only hope is a tactical battle between 2 evenly matched teams, all too often a pug stomp or ghost, I can just drop with mech of choice and play big stompy bots.
Heya Tom,
I am finding that scouting is far more fun that QP -- 4 mechs means that individual performance really matters. IMHO with some changes to what mechs can be used in scouting, it would be way better than QP.
#23
Posted 20 May 2016 - 11:23 AM
#24
Posted 20 May 2016 - 12:13 PM
Randy Poffo, on 20 May 2016 - 11:23 AM, said:
Edited to respond to this....You hit the nail on the head.
Edited by Spleenslitta, 20 May 2016 - 12:15 PM.
#25
Posted 20 May 2016 - 12:25 PM
If FP was built like MW:LL, I would be all over it. But right now, if they removed QP, I would just stop playing. I usually only login for events as it is, due to other more interesting things to do (like build a Khador Warmachine Force).
#26
Posted 20 May 2016 - 12:30 PM
Thunder Child, on 20 May 2016 - 12:25 PM, said:
If FP was built like MW:LL, I would be all over it. But right now, if they removed QP, I would just stop playing. I usually only login for events as it is, due to other more interesting things to do (like build a Khador Warmachine Force).
I haven't even played to master my new Shadow Cat/Cheetah mechs despite the fact that they are supposed to be the perfect replacements for my Kit Fox and Vindicator as my favorites.
#27
Posted 20 May 2016 - 01:08 PM
Black Ivan, on 20 May 2016 - 02:59 AM, said:
The few invasion matches I've tried solo have lead me to believe that each mismatch team in FW will contain 1 player who's gone kamikaze then plays backseat whiner for the rest of the match, Or that 1 player will lead the nascar race to omega...
Or 1 player constantly tells players to push push push and always through a choke-point that red team has already formed a firing line at waiting...
Also there's less directions on targets or when to rush etc. in FW then QP it's dead quiet.
I'd guess there's probably 6 or so players in their own TS and not talking to the rest of the team.
Compared to the few times I have had the opportunity to drop with a few factions that have TS servers public and really good teams and the difference is like day and night. Those good teams communicate and don't have players yelling, cursing and trying to blame everyone else (even when loosing).
nehebkau, on 20 May 2016 - 09:27 AM, said:
Yup scouting is fun. But I feel that scouting are attractive for light pilots and QP players.
#29
Posted 21 May 2016 - 08:20 AM
Solaris mode (1v1) the winner at the end of the season gets the "Galactic Championship belt" which will look something like the pro wrestling belt and will be a hanging cockpit item
Scout mode (4v4)- already in game
Invasion (12v12) already in game
Skirmish mode (8V8)- a quick mode that will be a simple deathmatch that is easy to get into like quick play
Battlefield mode (24v24) an all out brawl in which you have to hold territory for a small amount of time
#30
Posted 21 May 2016 - 08:58 AM
Czarr, on 21 May 2016 - 08:20 AM, said:
Solaris mode (1v1) the winner at the end of the season gets the "Galactic Championship belt" which will look something like the pro wrestling belt and will be a hanging cockpit item
Scout mode (4v4)- already in game
Invasion (12v12) already in game
Skirmish mode (8V8)- a quick mode that will be a simple deathmatch that is easy to get into like quick play
Battlefield mode (24v24) an all out brawl in which you have to hold territory for a small amount of time
Raid mode (12v12 quick play style) a faction play mode that allow you to attack any faction and gain boost for your faction but risk triggering an automatic war between your factions during the next FW phase.
#31
Posted 21 May 2016 - 09:36 AM
PGI needs step the hell out of their comfort zone. They need to add actual new game mechanics. Not just gates, not just larger or smaller scale.
Eh. They'll just keep on with the same thing.
#32
Posted 21 May 2016 - 09:40 AM
#33
Posted 21 May 2016 - 12:29 PM
Rampage, on 20 May 2016 - 06:20 AM, said:
>90% of Player base plays Quick Play
<10% of Player base plays Faction Warfare
Therefore eliminate the popular mode and keep the mode that most players do not like or want to play. That makes perfect sense.
The key is to seamlessly integrate the QP game modes into CW. But, it looks like PGI does not have the internal talent to design such a thing. Well, it's either that or they just stubbornly refuse to do so -- for whatever reason.
Speedkermit, on 20 May 2016 - 07:25 AM, said:
This is how you can use an existing QP map in CW.
Teslar Kain, on 20 May 2016 - 05:58 AM, said:
Even if the QP modes were seamlessly integrated into CW?
Edited by Mystere, 21 May 2016 - 12:33 PM.
#34
Posted 21 May 2016 - 12:48 PM
Mystere, on 21 May 2016 - 12:29 PM, said:
This is the heart of the issue right here. QP is a match-made system, and CW is not. In order to "seamlessly" integrate QP modes in CW, you have to do one of two things. You can either give up on the insistence that there be no match-making in CW (which is counter to what everything I've heard from PGI and from CW's existing player base seems to want), which I think would actually work... in fact, even without merging the q's, if CW had matchmaking I might return to it. But honestly this option has been discussed to death, it's never going to happen. The second option for "seamless" integration is to have QP matches affect the CW effort in some way or other but still keep them separate from the existing non-matchmade CW q's... but this wouldn't actually solve any problems as far as I can tell because there would still be two buckets of players.
The third option is to remove matchmaking from QP, at which point it could be integrated but there would be absolutely no way it could ever be "seamless". Removal of matchmaking from QP would effectively destroy it, which I think is what the person you're responding to here was suggesting.
#35
Posted 21 May 2016 - 01:26 PM
feeWAIVER, on 19 May 2016 - 11:06 PM, said:
There are thousands of people playing this game, could you imagine how awesome it would be if we were all in FP?
As much as this is a very bad idea, the inverse approach seems quite rational. Rather then discarding QP, bringing the FP maps to a new QP environment would be very successful. At the very least PGI can get some benefits for all that investment of resources.
#36
Posted 21 May 2016 - 02:26 PM
A ton of things that can be done using existing mechanics to make FW better and more what PQ *isn't *. Then put the content in PQ as well for those who don't care about the depth, factions, etc.
#37
Posted 21 May 2016 - 02:30 PM
I'm sure the vast majority of people playing this game would feel the same way. Why even suggest something so utterly moronic?
#38
Posted 22 May 2016 - 02:06 AM
feeWAIVER, on 19 May 2016 - 11:06 PM, said:
There are thousands of people playing this game, could you imagine how awesome it would be if we were all in FP?
I'd rather not see players bring a PUG mentality into FP, that will just make it worse for everyone.
#39
Posted 22 May 2016 - 06:04 AM
Tarogato, on 21 May 2016 - 02:30 PM, said:
I'm sure the vast majority of people playing this game would feel the same way. Why even suggest something so utterly moronic?
That.
Leave QP alone and work on making FP more fun for everyone. Other than huge changes to FP I could only see trying to decrease QP rewards by ~10% and increasing FP rewards by another 10% to give people a bit more incentive to go there.
You'd also have to provide a lot more ingame help to get newer players into FP such as a tutorial introduction how and which objectives to shoot and decent trial dropdecks including the option for equipping UAV's at least.
#40
Posted 22 May 2016 - 07:50 AM
Mystere, on 21 May 2016 - 12:29 PM, said:
How do you want to integrate QP with mixed teams into CW, without it beeing completely immersion breaking?
And mixed teams are one of the reasons QP is so much superior to CW.
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