Mwowc 2016 Update 05/20/2016
#1
Posted 20 May 2016 - 02:17 PM
#2
Posted 20 May 2016 - 02:43 PM
#3
Posted 20 May 2016 - 02:53 PM
Gas Guzzler, on 20 May 2016 - 02:43 PM, said:
And Friday and Saturday games every weekend all summer, anyone who's, well, human, is going to miss out.
This is, IMO, literally, the dumbest PGI move ever.
#4
Posted 20 May 2016 - 02:55 PM
#5
Posted 20 May 2016 - 03:29 PM
Why not 1 - 4 ?
I have a hard time understanding this restriction. Please clarify reason(s) for this PGI, as it makes not one bit of sense.
#6
Posted 20 May 2016 - 03:57 PM
Just want you to know that no matter what the outcome on Tuesday is, we still have to burn through 11K+ matches and end in time for teams to make preparations for travel to the Finals. It is imperative that matches are completed in a timely manner in order to meet this deadline.
That being said, I will be proposing that matches can be played outside of the scheduled window of a match but has to be completed before the official scheduled match date/time. Of course more details will have to be fleshed out to make this work and I will update on the outcome of the meetings that are going to be required for this.
As for Team Tags, I see in Dirk's post above, Tags can be 1-4 characters in length. I'll have the web team update that in the information release.
#7
Posted 20 May 2016 - 04:05 PM
#8
Posted 20 May 2016 - 04:22 PM
We thought there would be fewer games.
Also the games are Thursday through Saturday in NA, correct? based on the utc time.
#9
Posted 20 May 2016 - 04:27 PM
I appreciate the response and possible solution to the issue. I would propose a framework be set to allow for scheduling and for that scheduling to be enforced. Maybe define set match windows of 45 minutes so teams can post "We are open for 2nd window Tuesday and 3rd Thursday" that way other teams can respond and a schedule can be filled out in advance. Having organized many comp seasons over multiple leagues for 2 years I can tell you that even working in 6 match nights for 6 weeks is complicated. So 82 matches for 4 months.... I can only imagine if there isnt a frame work.
My ideal solution would be to alternate the days and double / triple the number of matches a night for 1/3 - 1/2 the total match nights.
#10
Posted 20 May 2016 - 04:27 PM
What if one unit has enough members for two teams, and they both ordinarily share the same four-letter tag... because they are the same unit?
Also,
Dogmeat1, on 20 May 2016 - 04:24 PM, said:
Edited by Tarogato, 20 May 2016 - 04:31 PM.
#11
Posted 20 May 2016 - 04:30 PM
Paul Inouye, on 20 May 2016 - 03:57 PM, said:
Just want you to know that no matter what the outcome on Tuesday is, we still have to burn through 11K+ matches and end in time for teams to make preparations for travel to the Finals. It is imperative that matches are completed in a timely manner in order to meet this deadline.
That being said, I will be proposing that matches can be played outside of the scheduled window of a match but has to be completed before the official scheduled match date/time. Of course more details will have to be fleshed out to make this work and I will update on the outcome of the meetings that are going to be required for this.
As for Team Tags, I see in Dirk's post above, Tags can be 1-4 characters in length. I'll have the web team update that in the information release.
Expanding rosters to 16 will help teams manage the shear amount of matches to be played as well. Is this in the realm of possibility?
#13
Posted 20 May 2016 - 05:24 PM
Paul Inouye, on 20 May 2016 - 03:57 PM, said:
Just want you to know that no matter what the outcome on Tuesday is, we still have to burn through 11K+ matches and end in time for teams to make preparations for travel to the Finals. It is imperative that matches are completed in a timely manner in order to meet this deadline.
That being said, I will be proposing that matches can be played outside of the scheduled window of a match but has to be completed before the official scheduled match date/time. Of course more details will have to be fleshed out to make this work and I will update on the outcome of the meetings that are going to be required for this.
As for Team Tags, I see in Dirk's post above, Tags can be 1-4 characters in length. I'll have the web team update that in the information release.
It needs to be radically changed not moderately softened. The idea that people will give up every weekend night for months for one to two drops possibly spaced out by hours is just silly. Seriously, consider individual intense nights (8 team mini round robins?). Those would be much easier for participants to manage. The current schedule will cause so many teams to (effectively or actually) drop out that the tournament will lose all legitimacy.
#14
Posted 20 May 2016 - 05:30 PM
#15
Posted 20 May 2016 - 05:56 PM
Perfecto Oviedo, on 20 May 2016 - 05:30 PM, said:
I just want to have a marriage after the next four months. Actually, I will have a marriage after the next four months. I'd hate to not play the tourney, but it's way less important than my marriage (and family and vacations and...).
#16
Posted 20 May 2016 - 06:06 PM
TercieI, on 20 May 2016 - 05:56 PM, said:
No, you can't have a life.
Sincerely,
Your Time.
#17
Posted 20 May 2016 - 06:23 PM
The more I think about it, the more irritated I get. What is this like 80 matches per team? All with the same map/mode? Where's the incentive to stick around if your w/L rate starts going South? How do I not want to kill myself after round 67?
And most importantly, did anyone consult with the other companies running 'e-sports' about how to handle the selection / seeding process? Surely the sheer number of matches demands something more flexible for the qualifiers.
What about a leaderboard? Or additional 'regional' stages? Or a freaking lotto?
Edited by Shakespeare, 20 May 2016 - 06:30 PM.
#18
Posted 20 May 2016 - 06:39 PM
#19
Posted 20 May 2016 - 06:42 PM
MaxFool, on 20 May 2016 - 06:39 PM, said:
That's the part that bothers you?
(I don't disagree fundamentally but it's a comparatively minor issue IMO)
Edited by TercieI, 20 May 2016 - 06:42 PM.
#20
Posted 20 May 2016 - 06:55 PM
Even timezone's PGI. This is why PGI should not be running a tournament! They clearly have no experience and are not listening to people offering advice.
Edited by Panthros, 20 May 2016 - 06:56 PM.
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