Metus regem, on 21 May 2016 - 04:53 AM, said:
Centurion - Make it tough as nails, like it should be according to Lore.
Thunderbolt - Another tough as nails Mech according to Lore, with an exceptionally powerful LL.
Orion - make this thing every bit the mini Atlas it should be.
Um.... CN9 is tough as nails. My only knock is that not all of them are able to mount nice engines like the D and YLW.
As for the OP?
1) Archers
Quirk them to actually encourage people to use them as they were intended, using large LRM racks. Would tighten the spread on them (well, realistically, wish ALL LRMs had this spread) to the same as LRM10s. Then give cooldown and heat generation quirks for LRM15/20s, and the ARC a Quirk to reduce Lock Time.
2) Gargoyle
MOAR MOBILITY. Only real thing it has going for it is mobility, would enhance that, even more.
3) Victor
While what I really want is it's Jump Mobility restored (and proper intelligent steps taken to lessen the effectiveness of Jump Sniping, instead of the hamfisted nerfs that were used), giving it's substantial enough ST structure/Armor buffs to survive more than 5 seconds against almost any newer Assault mech, will probably have to suffice. Oh, and more Mobility.
But biggest thing I would do regarding Offensive Quirks, in general, is tie any weapon related quirks specifically to location/Hardpoint.
El Bandito, on 21 May 2016 - 07:15 AM, said:
If Quickdraw can be successfully saved by quirks, which it did for a time, then those two can be salvaged.
true but if it requires such insane level quirks to make "viable" it's pretty indicative of a much worse pandemic in MWO.
And unbalanced, insaneo yoyo quirks in general continue to increase just how drastic other quirks have to be for units to compensate.
Bad Juju, in general.