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If You Could Choose 3 Chassis To Get Re-Quirked...


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#1 Weeny Machine

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Posted 21 May 2016 - 04:16 AM

If you could choose 3 chassis to get re-quirked for the June patch, which one would you take?

Mine probably:
1. Huginn - a high risk, high reward brawler before.Nowadays he is a toothless tiger with no noteworthy alpha, nor high dps. Lack of hardpoints contribute to the problem

2. Grid Iron - The mech is centered around the Gauss...but somehow he feels lacking. The lack of hardpoints, as if with the Huginn, does not help either

3. Centurions - most of them feel as if you drive a cumbersome school bus. Even with high rate engines.

Edited by Bush Hopper, 21 May 2016 - 04:19 AM.


#2 adamts01

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Posted 21 May 2016 - 04:18 AM

Mist Lynx, Raven 3L (Narcs suck, I want to fight), Ice Ferret

#3 Bud Crue

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Posted 21 May 2016 - 04:32 AM

So many choices. Made more complex knowing (hoping?) that rescale of some contenders will make such determinations even more complex. For starters though I would go with the Victor. It needs help everywhere. I think the Phracts need more help than what quirks can fix to make them as desirable as Warhammers (or even Hoppers), but the effort might help. And while were on it the Warhammer. I don't think that thing should have ballistics quirks.

I guess I'd like to see more quirks of the IS mechs being specific to their weapons and/or lore (ya, I know a lot of folks think weapon specific quirks are a horror). In place of that I would like quirks to be hardpoint specific. Sigh

Edited by Bud Crue, 21 May 2016 - 04:33 AM.


#4 DerMaulwurf

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Posted 21 May 2016 - 04:45 AM

Victor: This one has been on the naughty step for having been a meta-mech too long. Give it quirks for brawling already.

Vindicator: Pretty much strictly inferior to the Blackjack right now. Really needs something to counteract the difference in shape and hardpoints.

Cataphract: Just embrace the similarities in hardpoints and make it a pocket-Atlas. Right now, it's pretty much extinct. The same argument can be made for the Orion, too.

#5 Metus regem

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Posted 21 May 2016 - 04:53 AM

Centurion - Make it tough as nails, like it should be according to Lore.

Thunderbolt - Another tough as nails Mech according to Lore, with an exceptionally powerful LL.


Orion - make this thing every bit the mini Atlas it should be.

#6 Gone_Till_November

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Posted 21 May 2016 - 05:11 AM

Kodiak 1 could use a laser duration buff

The 3 could use a 10% ballistic cool down, and maybe a UAC jam or additional guess cool down.

Spiri bear needs a missle spread reduction.

#7 El Bandito

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Posted 21 May 2016 - 05:13 AM

Aside from what people mentioned...

Orion IIC, Highlander IIC, Mist Lynx.

#8 kapusta11

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Posted 21 May 2016 - 05:27 AM

BL-7-KNT-L
MAL-MX90
AS7-S

#9 Narcissistic Martyr

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Posted 21 May 2016 - 05:55 AM

Can I trade 3 mechs worth of quirks for non crappy assault mech JJ?

#10 S 0 L E N Y A

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Posted 21 May 2016 - 06:36 AM

Dwf needs some mobility quirks.
Even some minor ones would make a world of difference.

#11 Darian DelFord

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Posted 21 May 2016 - 07:00 AM

Jenner D - CT ST Strcuture and a SLIGHT energy heat generation

Jenner K - Same as D

Jenner F Same as D

Enough said

Edited by Darian DelFord, 21 May 2016 - 07:03 AM.


#12 KinLuu

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Posted 21 May 2016 - 07:07 AM

Summoner.

Jenner.

Executioner.

I don't believe Orion IIC and Highlander IIC can be salvaged.

#13 El Bandito

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Posted 21 May 2016 - 07:15 AM

View PostKinLuu, on 21 May 2016 - 07:07 AM, said:

Summoner.

Jenner.

Executioner.

I don't believe Orion IIC and Highlander IIC can be salvaged.


If Quickdraw can be successfully saved by quirks, which it did for a time, then those two can be salvaged.

#14 Cy Mitchell

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Posted 21 May 2016 - 07:38 AM

With the June re-scale, I would like to see all quirks removed across the board.

Then the Mechs should be evaluated on a case bu case basis and quirks added only where absolutely necessary to make the Mech viable to play. IMO quirks should not be used to make Mechs better than they were designed to be or to cover up designed in flaws. They should never push a Mech into "must have' or "go to" status. All Mechs were never intended to be equal nor should they be. No matter what is done with the quirks, they never will be so just stop the madness and let the chips fall where they may.

Start with a clean slate and use quirks sparingly only when absolutely necessary. This will also help to reign in the constant power creep that plagues the game.

#15 Tordin

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Posted 21 May 2016 - 07:40 AM

Remove the gauss quirks on that one mech which didnt have ballistics at all? Which one was it?

#16 Bishop Steiner

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Posted 21 May 2016 - 07:43 AM

View PostMetus regem, on 21 May 2016 - 04:53 AM, said:

Centurion - Make it tough as nails, like it should be according to Lore.

Thunderbolt - Another tough as nails Mech according to Lore, with an exceptionally powerful LL.


Orion - make this thing every bit the mini Atlas it should be.

Um.... CN9 is tough as nails. My only knock is that not all of them are able to mount nice engines like the D and YLW.

As for the OP?

1) Archers
Quirk them to actually encourage people to use them as they were intended, using large LRM racks. Would tighten the spread on them (well, realistically, wish ALL LRMs had this spread) to the same as LRM10s. Then give cooldown and heat generation quirks for LRM15/20s, and the ARC a Quirk to reduce Lock Time.

2) Gargoyle
MOAR MOBILITY. Only real thing it has going for it is mobility, would enhance that, even more.

3) Victor
While what I really want is it's Jump Mobility restored (and proper intelligent steps taken to lessen the effectiveness of Jump Sniping, instead of the hamfisted nerfs that were used), giving it's substantial enough ST structure/Armor buffs to survive more than 5 seconds against almost any newer Assault mech, will probably have to suffice. Oh, and more Mobility.


But biggest thing I would do regarding Offensive Quirks, in general, is tie any weapon related quirks specifically to location/Hardpoint.

View PostEl Bandito, on 21 May 2016 - 07:15 AM, said:


If Quickdraw can be successfully saved by quirks, which it did for a time, then those two can be salvaged.

true but if it requires such insane level quirks to make "viable" it's pretty indicative of a much worse pandemic in MWO.

And unbalanced, insaneo yoyo quirks in general continue to increase just how drastic other quirks have to be for units to compensate.

Bad Juju, in general.

#17 TheCaptainJZ

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Posted 21 May 2016 - 07:43 AM

View PostRampage, on 21 May 2016 - 07:38 AM, said:

With the June re-scale, I would like to see all quirks removed across the board.

Then the Mechs should be evaluated on a case bu case basis and quirks added only where absolutely necessary to make the Mech viable to play. IMO quirks should not be used to make Mechs better than they were designed to be or to cover up designed in flaws. They should never push a Mech into "must have' or "go to" status. All Mechs were never intended to be equal nor should they be. No matter what is done with the quirks, they never will be so just stop the madness and let the chips fall where they may.

Start with a clean slate and use quirks sparingly only when absolutely necessary. This will also help to reign in the constant power creep that plagues the game.

Pretty sure that was their plan.

#18 Gentleman Reaper

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Posted 21 May 2016 - 08:02 AM

View PostBishop Steiner, on 21 May 2016 - 07:43 AM, said:

Um.... CN9 is tough as nails. My only knock is that not all of them are able to mount nice engines like the D and YLW.


Indeed, my CN9-A is my first mech and still one of my most used, I've never had any trouble soloing mechs a full weight class higher. It just has such an easy profile to spread damage with, and the two CT energy slots makes it the de-facto zombie mech in the game.

View PostRampage, on 21 May 2016 - 07:38 AM, said:

With the June re-scale, I would like to see all quirks removed across the board.

Then the Mechs should be evaluated on a case bu case basis and quirks added only where absolutely necessary to make the Mech viable to play. IMO quirks should not be used to make Mechs better than they were designed to be or to cover up designed in flaws. They should never push a Mech into "must have' or "go to" status. All Mechs were never intended to be equal nor should they be. No matter what is done with the quirks, they never will be so just stop the madness and let the chips fall where they may.

Start with a clean slate and use quirks sparingly only when absolutely necessary. This will also help to reign in the constant power creep that plagues the game.


I feel that quirks should encompass a role that the mech represents in lore:

Brawlers: Structure, torso twist

Skirmishers: Accel/Decel

Fire support: Cooldown, heat gen

Snipers: laser duration, ballistic/PPC velocity

Scouts: sensor range, mobility

Multi-role: small quirks for multiple things

Patching up a mech's weakness only makes them feel more similar to each other, if we quirk their intended strengths then it leads to much more dynamic combat.

Edited by Gentleman Reaper, 21 May 2016 - 08:13 AM.


#19 Davegt27

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Posted 21 May 2016 - 08:03 AM

Not sure if re-quirked is it but more like reset to older time


1) TW I want the Mech I paid money for (Oct 2014)

2) Jager reset when the AC20 had high power and long range (Jul 2014)

3) Huggin reset to (Dec 2014) when I bought it


#20 Metus regem

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Posted 21 May 2016 - 08:39 AM

View PostBishop Steiner, on 21 May 2016 - 07:43 AM, said:

Um.... CN9 is tough as nails. My only knock is that not all of them are able to mount nice engines like the D and YLW.


I guess I should've been a bit more precise with my wording, the A, AL and AH could use a little tweaking to be tougher, either through larger engine sizes or toughness quirks. Really a 300 XL is about perfect in the Centurion chassis, anything smaller than a 250 feels sluggish in that chassis.





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