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Fixing Dead Mechs: Catapult Cplt-K2


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#21 Bishop Steiner

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Posted 22 May 2016 - 07:51 AM

View PostMavairo, on 22 May 2016 - 07:14 AM, said:


I drool at the thought of the DRG being a super small compact heavy...


I'd drool more if they released the Grand Dragon

#22 wanderer

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Posted 22 May 2016 - 09:14 AM

Wanna fix the K2?

Give it back it's two removed energy hardpoints.

While you're at it, put the other Catapults at 8 as well, matching the Jagermech. The K2 becomes 6E/2B, the -C1 is 4E/4M, the -C4 2E/6M, and the -A1 8M. And the Jester becomes 8E.

#23 kapusta11

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Posted 22 May 2016 - 09:45 AM

View PostBishop Steiner, on 22 May 2016 - 06:47 AM, said:

For the AWS and Warhawk I'd be fine with that.

Ghost Heat Cap isn't what's holding back the PPC for most people. For most it's velocity (ease of hitting stuff) heat and hitreg.


Loadouts that involve PPCs lack raw FLD damage. Quirked mechs have 1800+ velocity PPCs but it serves no purpose because they don't sync with any other weapon. Hitting one component with Gauss and another with twin PPCs as a result of projectile desync equals to missing with one or another. You're better off using 10K, BJ-3, Dual Gauss Jager/EBJ or Gauss + cLPL/LL mechs and even then those are of little use in close combat.

If PPCs can't sync with other weapons, then they should at least sync with each other hence GH cap should be increased.

You're right that velocity should be high, otherwise FLD nature of the weapon becomes its curse. If hitting component that you were aiming for consistently is not posible than there's no point in asking players to pay more heat compared to lasers.

As for heat, 30 heat for reliable 30 frontloaded damage is a solid deal as it is or rather might've been. ERPPCs are indeed too hot for how little of an upgrade over normal PPCs they are.

Edited by kapusta11, 22 May 2016 - 11:08 PM.


#24 ScarecrowES

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Posted 22 May 2016 - 10:14 AM

View Postvibrant, on 22 May 2016 - 03:32 AM, said:


Is there a thread or page somewhere that indicates which mechs are probably going to be rescaled, and in which direction? I haven't seen anything but hearsay...


There's no specific thread because most info has trickled in from various sources at different times. Much of what we know about specifics in the process cones directly from Russ Bullock's Twitter feed... the most interesting and useful stuff occurring around March 2nd of this year.

The Catapult, for instance, is around 13% oversized... I forget the exact amount... and is the second most oversized mech in the game behind the Nova, and just ahead of the Locusts.

We know there are about 8 mechs that were found to be right about their ideal tonnage and will not be changed, and we believe the Hunchback and Atlas are among those that will stay the same, based on what PGI has implied.

Some mechs, probably the largest portion, are only a few percent (no more than 3) off from their correct size. These probably won't see a lot of love. Some mechs that are wrong will get simple 1:1:1 rescaling, meaning the mech will shrink or grow proportionally across all 3 axis and discreet ill just look like a bigger or smaller version of itself.

Some mechs are getting extensive remodels... the Catapult is being redone from scratch, though don't expect it to look much different, if the preview was any indication. The Awesome is getting a major remodel too. Some mechs are getting minor remodels... the Warhawk, Direwolf, Grasshopper, etc... as those cannot simply be given a 1:1:1 rescale.

As for specifics, we know that both the Centurion and S hadowhawk are around 1.5% oversized, so don't expect a noticeable change there. The Dragon was around 7% too big, the WH and DW around 8% too big. Locust around 12% too big, Catapult like 13.5, and I think they revised the Nova to about 18%.

#25 ScarecrowES

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Posted 22 May 2016 - 10:19 AM

View Postwanderer, on 22 May 2016 - 09:14 AM, said:

Wanna fix the K2?

Give it back it's two removed energy hardpoints.

While you're at it, put the other Catapults at 8 as well, matching the Jagermech. The K2 becomes 6E/2B, the -C1 is 4E/4M, the -C4 2E/6M, and the -A1 8M. And the Jester becomes 8E.


I don't think the various missile Cats will ever get buffed hardpoints, if the Butterbee is any indication. Better that they get significant quirks to support the racks they have rather than inflate them further. Otherwise there's no distinction between the different versions.

#26 Mavairo

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Posted 22 May 2016 - 10:21 AM

View PostBishop Steiner, on 22 May 2016 - 07:51 AM, said:

I'd drool more if they released the Grand Dragon


Isn't a Grand Dragon essentially what we have now? XL Endo Steel... hell the 1C looks pretty much like one on the hardpoints from what I see.
What's so different?

#27 Wintersdark

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Posted 22 May 2016 - 11:17 AM

View PostMavairo, on 22 May 2016 - 07:14 AM, said:


I drool at the thought of the DRG being a super small compact heavy...
They posted pics of the Dragon in fact. It's not a big percentage number, but it's a pretty big difference in the model.

Posted Image

Edited by Wintersdark, 22 May 2016 - 11:26 AM.


#28 Mavairo

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Posted 22 May 2016 - 11:37 AM

View PostWintersdark, on 22 May 2016 - 11:17 AM, said:

They posted pics of the Dragon in fact. It's not a big percentage number, but it's a pretty big difference in the model.

%20https://i.imgur.com/N0WAcASl.jpg


Holy crap, that will make a pretty big difference

#29 ScarecrowES

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Posted 22 May 2016 - 04:49 PM

View PostMavairo, on 22 May 2016 - 11:37 AM, said:


Holy crap, that will make a pretty big difference


And that's a 7% change. The Catapult's difference is double that, and the Nova's is 2 and a half times that.

#30 Y E O N N E

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Posted 22 May 2016 - 04:54 PM

View PostScarecrowES, on 22 May 2016 - 04:49 PM, said:


And that's a 7% change. The Catapult's difference is double that, and the Nova's is 2 and a half times that.


Total size was never the Dragon's problem. It's going to remain awful unless they buff the armor on the sides, which are easy to hit from any angle and will continue to be so.

Nova should be okay. It's hard to estimate the magnitude of difference, honestly, because it rolls damage pretty effectively at its current size. Being king of the knuckle-draggers is sort of its biggest drawback.

#31 Daycrist Bloodfang

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Posted 22 May 2016 - 06:20 PM

Pssssh I remember when the K2 was the most evil mech in the game.....does no one else remember Gaussapults?

#32 Bishop Steiner

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Posted 22 May 2016 - 09:49 PM

View PostDaycrist Bloodfang, on 22 May 2016 - 06:20 PM, said:

Pssssh I remember when the K2 was the most evil mech in the game.....does no one else remember Gaussapults?

overrated then.... an afterthought now.

#33 wanderer

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Posted 22 May 2016 - 10:49 PM

View PostScarecrowES, on 22 May 2016 - 10:19 AM, said:

I don't think the various missile Cats will ever get buffed hardpoints, if the Butterbee is any indication. Better that they get significant quirks to support the racks they have rather than inflate them further. Otherwise there's no distinction between the different versions.


The Butterbee gets eight, being 4E/4M to begin with. Considering it's a straight mod of a standard Catapult, why not give it matching hardpoint totals and for that matter, fix the nerf the K2 got in beta?

It originally had eight hardpoints, you know. They took two away because Gaussapults.

Edited by wanderer, 22 May 2016 - 10:50 PM.


#34 Mechwarrior1441491

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Posted 22 May 2016 - 11:00 PM

Speed nerf hamstrung it.

#35 totgeboren

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Posted 22 May 2016 - 11:09 PM

Rescale is being done, and it should probably be given 2 more energy hardpoints.
But when it comes to quirks... I dunno.

By lore it should probably have no ballistic quirks at all, and PPC quirks on the same level as the -8Q.

That would make a lore-friendly loadout viable. But at the same time that means all -K2s will have more or less the same loadout, which is boring.
Still it's annoying that PPCs don't really work on the K2. It's the only guns that look ok in the arms!

#36 Wintersdark

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Posted 23 May 2016 - 12:05 AM

View PostYeonne Greene, on 22 May 2016 - 04:54 PM, said:


Total size was never the Dragon's problem. It's going to remain awful unless they buff the armor on the sides, which are easy to hit from any angle and will continue to be so.

Nova should be okay. It's hard to estimate the magnitude of difference, honestly, because it rolls damage pretty effectively at its current size. Being king of the knuckle-draggers is sort of its biggest drawback.


At least it's nose will be shorter as well.

The rescale won't make the Dragon a comp-level mech, but it will help it. Shape is the Dragon's foe, not size, as you alluded to. But being smaller means all the hitboxes are smaller, making it subtly harder to hit a given hitbox, etc.

It will help, and that's something.

#37 Steinar Bergstol

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Posted 23 May 2016 - 12:08 AM

View PostBishop Steiner, on 22 May 2016 - 07:51 AM, said:



I'd drool more if they released the Grand Dragon


Want Grand Dragon now! I've been running my Flame as a pseudo-Grand Dragon. Some of the laser hardpoints are, of course, not in the right spot, but other than that it works okay. A proper GD would be wonderful though. The Dragon was the first mech I sat my butt down in back in closed Beta and despite its giant nose of incoming fire attraction I still have a huge soft spot for it. And, of course, as a Draconis Combine player ever since I got my first Battletech Box set in the mid-80's I'm required by law to like the Dragon. The ISF would pay me a visit if I ever said otherwise. :D

#38 Kmieciu

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Posted 23 May 2016 - 12:24 AM

View PostDaycrist Bloodfang, on 22 May 2016 - 06:20 PM, said:

Pssssh I remember when the K2 was the most evil mech in the game.....does no one else remember Gaussapults?

Yep, it's the one and only mech I killed the entire enemy team in. 8 out of 8 kills. And I brawled half of them.

Back in closed beta, when we did not have DHS and the Gauss rifles did not require a charge. It had the best pinpoint damage as well as best sustained damage in an extended brawl...

#39 Ryllen Kriel

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Posted 23 May 2016 - 01:52 AM

View PostDaycrist Bloodfang, on 22 May 2016 - 06:20 PM, said:

Pssssh I remember when the K2 was the most evil mech in the game.....does no one else remember Gaussapults?


I have always had a K-2 in my mechbays. It was one of the first mechs I saved c-bills for and I still enjoy them to this day. The gauss sniper build seemed so cool when I first saw it on the original Forest Colony...then I tried it...and I went back to my old builds! It never impressed me much, requiring too much torso exposure.

As others have mentioned, I wouldn't mind seeing the K-2 get two more energy hardpoints.

Edited by Ryllen Kriel, 23 May 2016 - 01:53 AM.


#40 STEF_

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Posted 23 May 2016 - 02:18 AM

View PostMalorish, on 21 May 2016 - 03:56 PM, said:

What do you think? How would you revive this dead mech?


You really have never met Monpax.

He could show you K2 is not dead at all.





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