A new overheating system won't cause any internal structure damage whatsoever. In this new system, if you exceed 100% heat with Override on, you start to lose heat sinks. Think of it as the cooling components becoming overwhelmed and destroying themselves. Once your heat sinks are gone (both the ones internal and external to the engine), you lose equipment (ECM, MASC, TCs, etc...) and weapons randomly at the same time. Once those are gone, the destruction is done. Your mech walks around weaponless and equipment less.
It would be nice to also institute some engine damage in the form of reduced speed and maneuverability like torso twist rate somewhere between the heat sink destruction and weapon/equipment destruction. I don't know if that is possible though.
The destruction rate of heatsinks/weapons/equip would be proportional to how far over 100% heat capacity you go. Barely go over 100%, and the chance of destruction is low. This would allow you to ride the line without a big fear of taking damage to heat sinks, but how far you exceed 100% can increase your odds of losing a heat sink, then equip and weapons. Maybe for every 1 degree you go over 100% heat, the game adds a 10% chance of losing a heatsink and then equip/weapons.
Example: Spike heat to 103%, you now have a 30% chance to lose a heatsink at that moment, and then it "re-rolls" for a heatsink destruction every 0.5 second until the heat drops below 100%. Spike heat to 110%+ and you are guaranteed to lose a heat sink (100% chance). If in another 0.5 second later (when the game "re-rolls" again) and you are now at 108% heat, you now have a 80% chance to lose a second heat sink. Another half second later you are at 103%, now you have a 30% chance to lose the third. And this continues till you are under 100% again.
I'm just estimating how it would work value wise. It would need to be fine tuned if something like this were implemented.
This override system eliminates taking direct structure damage due to heat (no more instant head shots). It also still penalizes a player if they abuse override because they first lose their ability to cool, and then to fight. It also prevents override being used as a suicide button while still allowing it to be used as a way to prevent shut down when riding the redline in combat.
I think this might be a decent system to look at. The current penalty is a bit too random and can be abused too much. I think this would maintain the essence of override while taking some of the suicide abuse out of it in the process. I know some want their blaze of glory, but if you still want to keep alpha striking, you could probably get a couple or so in before being destroyed (since you wouldn't care about your heat sinks or equip at that point anyway).
Edited by MeiSooHaityu, 19 May 2016 - 03:03 AM.