Jump to content

Modern Dragons


28 replies to this topic

#1 Karl the Plumber

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 197 posts

Posted 22 May 2016 - 11:01 AM

Hey fellow mechwarriors,
I've been waddling around with a couple of Dragons lately, and a lot of players have given me conflicting opinions on the hitboxes, quirks, and the latest patches. Any Dragon vets out there have advice or tips? Have hitboxes changed? Is the Dragon less XL friendly than it used to be?


I truly, truly hate the builds I've tried for the 1N, but I enjoy playing a gauss dragon and a 3 LP version alright. I'm running this 5n long range harasser now, and I really love playing it. As long as I stick with my group and play it like a fire support platform, of course. Anyone else have a build they still play and enjoy?

Edited by Karl the Plumber, 22 May 2016 - 11:15 AM.


#2 Davy J0nes

    Member

  • PipPipPipPipPip
  • The Corsair
  • The Corsair
  • 139 posts

Posted 22 May 2016 - 11:14 AM

My view small engine, have a look yourself,

http://mwomercs.com/...e-dragon-again/

your torso are just to big, but sure the dragon itself is big. and only 60 tons I have said it before that this is what the dragon needs if it cant get a resale.

"If the current resale Stays in place, a suggestion would be to give the Dragon an old quirk Highlanders actually used to have which was a simply a speed + quirk this would hardly make the dragon overpowered, and if there is a worry of them going TO fast with xl360 engine simply make the quirk Std engine only.

The result hopefully

A dragon what can use Std engine well at the same time stays running along 90kph "around"

( example a Std engine 300 takes 25 tons away from you and you run along 87 kph - but how about a dragon puts a 280 Std engine in and from the speed quirk also runs along at 87 kph as well free up 3 tons to go towards weapons ammo armor whatever ) - remember this is a 60 ton mech we are talking about."

Edited by Davy J0nes, 22 May 2016 - 11:14 AM.


#3 Karl the Plumber

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 197 posts

Posted 22 May 2016 - 11:43 AM

View PostDavy J0nes, on 22 May 2016 - 11:14 AM, said:

My view small engine


Yeah, it is definitely a small engine. I'm way slower than most and completely hopeless on my own, so I play it like a mobile turret and stick with an assault or a LRM mech and just lay down fire on anyone that gets out in the open and tries to flank. Without a heavy hitter next to me, I'm toast.

Thanks for the hitbox link! I hadn't seen that, and it explains why I lose a ST like, immediately, no matter what I do with my 1N and 1C (running STD engines in them).

Update: dumped some ammo and upgraded the engine to a 300XL.

Edited by Karl the Plumber, 22 May 2016 - 01:47 PM.


#4 Fang01

    Member

  • PipPipPipPipPipPipPip
  • Fury
  • Fury
  • 993 posts
  • LocationNew Jersey

Posted 23 May 2016 - 10:30 PM

Dragon stopped being XL friendly long ago when they first monkeyed with the hotboxes. Ac20 flame with 4 meds or 1c with ac10 and some srms and 4 meds are by far top of the pile. With STD 300 or slightly bigger you'll still go high eighties and pack enough wallop to be worthwhile. Remember that they are for hit and fades and are not under any circumstances brawlers.

Thanks to the quirkening everyone who sees you is going to assume you're in a 1N and will be gunning for your shoulder

#5 Davy J0nes

    Member

  • PipPipPipPipPip
  • The Corsair
  • The Corsair
  • 139 posts

Posted 29 May 2016 - 02:44 PM

The dragon flame ac20 build is not as great as it used to be.

Reason - cuz of these hitboxes your going to lose it I swear its like your carrying a gauss rilfe the thing just blows up and there goes most of your fire power.

Edited by Davy J0nes, 29 May 2016 - 02:45 PM.


#6 VitriolicViolet

    Member

  • PipPipPipPipPipPipPip
  • The Corsair
  • The Corsair
  • 592 posts
  • LocationAustralia, Melbourne

Posted 29 May 2016 - 03:54 PM

I like the 5N and i tend to take XLs on the dragons still you just have to 'wiggle' like the Marauder to spread damage.

That said it is fragile though with 300 XL you go 80 at least and i usually take 2 MLs and 2 AC2s and a UAC5. Pounds out damage but you need to follow an assault in and shoot whatever their shooting.

#7 NUSQUAM

    Member

  • PipPip
  • The Decimator
  • The Decimator
  • 41 posts

Posted 01 June 2016 - 09:24 AM

I came back earlier this year to the PSR and Tier system. I found my DRGs dying to side torso damage almost instantly in Tier 3. Come to find out their side torsos are now gargantuan. XL Dragons are completely dead. I tried the tried and true XL300 Gauss, ERLL build and stay far back back, keep moving, and shooting. But then a clan mech, especially KDKs, peel off all my armor in one volley. That's on large maps. On small ones it's so easy to hit ST that I find people disengage the 4 KDKs I'm second-lining just to get and easy kill on me. I swear there's a bounty on my head sometimes. It feels like a tripped a bunch of AI aggros.

So now that we're forced into STD engines the only variants that retains at least a 300 rating engine is the 5N with UAC5, x2 LL with UAC5 cooldown module. That's only because of it's quirks.

And this DRG-1N. Same idea, quirk-centered.

It's the only 1N build I can think of that will work. It's but a shadow of it's former self. Had to drop the two LL for MLs to keep the AC5s because that's what the variant is quirked for. In order to get the two LLL and AC5 you have to cut you engine size dramatically. So with a 'mech this big and being slow it's not worth trying.

The only FLAME and FANG build I come up with is just and inferior 5N and 1N build respectively. The AC/20 FLAME gets its 20 blown out so easily from the huge ST hitbox. I can't even come up with a 1C build I'm happy with. It's either too slow or is objectively inferior to the 1N and 5N.

I spent the last week trying to just play better with XL DRGs. CW is out completely, too organized on the high end and exactly the same as QP on the low. I thought I could get away with being 'just the DRG' so that I wouldn't be a priority target but most times one jag or timber turns, one alpha maims me and it's over.

So in my T3 QP matches during times I'm in the line of fire trying to be a team player I've tried rolling it around and turning left-right with shooting when I come back center but the DPS and alpha is too high these days. I lose some part of the torso too fast. That's as a second line skirmisher. The DRGs supposed 'role'. That's if they don't think "Oh a DRG! Easy kill!" and ignore the 400 tonne lance. Which happens to me too often. They will actually shoot between them to hit me.

Then I've tried hanging back and sniping. If a clan mech sees you you're immediately outclassed and have to hide unless you aren't the center of it's attention. If it's an IS mech you have a chance. The UAC5/2LL 5N is the only one that's been any good at this.

So the new role is 3rd line support. The goal is to lurk on the fringes and choose when to strike. Scavenge damaged mechs or draw attention and fade before your assault lance hits. Not an entirely new concept to DRG players but now you're either three times as fragile with an XL, much slower with a STD, or have a smaller bite and medium speed. SO again, the 5N. You need the reach of the LL if you don't want to 'hide' behind your front line. If you're not me maybe it can work at least.

#8 Vlasterx

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 37 posts
  • LocationBetelguese

Posted 04 June 2016 - 01:21 AM

I have preordered this game before it came out and then I played it only a bit before forgetting completely about it. Back then I bought premium dragon Fang. As I remember, it was fun mech to play back then, but today I have no clue on how to play it. It is large, XL is out of the question, hardpoints and quirks are just not enough.

Power creep happened. It was indirectly nerfed into oblivion. Any hope that this mech will be improved somehow?

#9 Davy J0nes

    Member

  • PipPipPipPipPip
  • The Corsair
  • The Corsair
  • 139 posts

Posted 04 June 2016 - 07:36 AM

Now you can see why I suggest a speed movement quirk to all dragons.

Since there forced to use a small engines. As for the dragon 1N forget the ac5 and take advantage of the 2 missile slots 2srm4s mix with a LBx10 back up with 2 mediums. And just stick to your assaults and protect them.

Dragon flame drop to ac10/Lbx10, even a Uac5 and 4 mpls ( spreads your weapon importance out more ) so if you lose a weapon your not 100% useless. + side should be able to fix a small 310 engine in that's around 90kph

Fang ac10 / 1lps / 2 meds 300engine I think Or 3 lpl actually better in my view cuz you can use one side of the dragon to shield damage since all your firepower is at one side.

1c like the Fang only drop to 3-4 large lasers and lots of heat sinks works rly well.

5n dont own it.

---

But really lets be honest the dragon has been more or less forgotten more so from the player base I think take this tread as an example its got like what 8 posts in the space of how long compared to other mechs.

But hopefully one day the dragon will raise again with a epic FUS RO DAH

Edited by Davy J0nes, 04 June 2016 - 08:03 AM.


#10 SlightlyMobileTurret

    Member

  • PipPipPipPipPipPipPip
  • Lance Corporal
  • 718 posts

Posted 04 June 2016 - 08:03 AM

A 5% more max speed quirk wouldn't actually seem out of place on a Dragon, after all, they gave a similar top speed quirk to the Summoner so it goes 91.1 instead of 87.1

Not THAT game changing, but the SMN also got great maneuvrability quirks to go with it.

#11 Garfuncle

    Member

  • PipPipPipPipPipPip
  • The God
  • The God
  • 276 posts

Posted 18 June 2016 - 12:30 AM

Is the 1N worth it with the ac5 quirks plus module, fast fire? Or is it obsolete now that the quirks were nerfed?

#12 SlightlyMobileTurret

    Member

  • PipPipPipPipPipPipPip
  • Lance Corporal
  • 718 posts

Posted 18 June 2016 - 02:16 AM

There is only one mech that I run with many AC5s, a 3AC5 Banshee with 25% cooldown (with module) (getting nerfed this patch), which was capable of pretty good runs, but you must take this with a pinch of salt:

DRG-1N now has 40% (with module) instead of the old 67%, and only 2AC5s. And it's a Dragon.

As I do not actually own the Dragon, I am not qualified to say if it's worth it or not, but 40% is a pretty good boost. It does have problems with losing the arm however. (Getting rescaled to a better size this patch, but that will only help the tanking issues)

#13 Karl the Plumber

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 197 posts

Posted 18 June 2016 - 08:39 AM

I don't know about the rest of you guys, but I'm looking forward to seeing if the rescale helps my Dragons out.

#14 Mazzyplz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,292 posts

Posted 18 June 2016 - 01:03 PM

modern dragons sounds like a mix of soup dragons and modern talking





View PostGarfuncle, on 18 June 2016 - 12:30 AM, said:

Is the 1N worth it with the ac5 quirks plus module, fast fire? Or is it obsolete now that the quirks were nerfed?



it works.

i gave this 4xuac10 kodiak a run for his money. obviously i could not stand there and trade shots with him i woulda lost. but i was able to dodge some of his dakka while he dodged none of mine



the problem with the dakkadragon is that it is fragile. notice how i can't just allow myself to get shot.

you need to think of yourself as a heavy machinegun squad. you're just a guy shooting a huge machinegun from the sideline.
but you're just a guy, even a stray shot from a 9mm pistol could mean danger for you.

Edited by Mazzyplz, 18 June 2016 - 04:57 PM.


#15 Fang01

    Member

  • PipPipPipPipPipPipPip
  • Fury
  • Fury
  • 993 posts
  • LocationNew Jersey

Posted 26 June 2016 - 02:56 PM

Happy to say that the shrinkening has made the dragon xl friendly once again. Feels like a big crab now.

#16 Mazzyplz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,292 posts

Posted 28 June 2016 - 03:07 AM

i still run xl engine in my 1c with 4 large lasers, but i have found a more metagame compliant version of the dakkadragon this month which does better by downgrading to a standard engine and spreading the ammo around

#17 DelRico

    Member

  • PipPipPip
  • Ace Of Spades
  • 67 posts
  • LocationQuebec

Posted 28 June 2016 - 11:06 AM

I still love to use my Dragon with the largest XL Engine, with twin pulse Meds, srm6 for punch and a UA5. Of course its fragile, but I have the module thingy that makes me less visible on radar. And yes, I brawl with that thing. Standing more or less still to try and snipe is a good way to die. I prefer to sneak behind people, works well enough.

So no, I havent noticed much change in my performance yet

#18 JTYoshi

    Member

  • PipPip
  • 42 posts

Posted 08 August 2016 - 09:36 AM

I haven't a dragon yet but I think I will try this when I do get one http://mwo.smurfy-ne...e3a98b93a9b56ff

#19 DelRico

    Member

  • PipPipPip
  • Ace Of Spades
  • 67 posts
  • LocationQuebec

Posted 16 September 2016 - 08:25 AM

I personally play the 1N with twin med las, UA5, srm6 and the largest engine possible.. I gave him the radar deprivation module to turn him into a ghost. I personally play it like a light, never trying to engage in sniping games but instead rushing into the other group when the brawling has started, or searching and destroying spotted LRMers...

Hmmm just realised I answered about the same thing a while back.. oh well

Edited by DelRico, 16 September 2016 - 08:26 AM.


#20 Evilwallofdeath

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 56 posts

Posted 16 September 2016 - 10:43 AM

Hello,

I use dragons, a lot. I own a Flame, and a Dragon 1C. Those are my favorites so far, and they both have similar amounts of hardpoints. Only problem with the Dragon 1C is that it won't mount an AC20 like the Flame can.

If you're feeling adventurous, you should try putting four large pulse lasers on either of those models. Yes, you can do it and still be going pretty fast. Hit and run when operating dragons. They've been out for so long that everyone has muscle memory about the best places to hit you. You know that big gun arm? Don't put any guns in it. Ballistic weapons in the Dragon end up hitting the terrain a LOT because the arm is pretty much slung at the knees of the Mech. I don't know why they put it so low like that, cause most games have it mounted high like the Jagermech. Think Centurion, pick weapons that don't require a whole lot of time to discharge, and torso twist the right side of your mech towards the enemy when you need to get away.

I find that these engines give you max flexibility, and are awesome after you get speed boost.

STD275 (AC20 Flame needs this one, BAP, 4xML, AC20 with five tons of ammo. This engine can let you do the most with your flame I think, while not being too sluggish on the battlefield.)
XL350 (Use pulse lasers, oh yes. Spending time on target with normal lasers means someone will sock you in the torso.)





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users