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The Community Warfare Failure


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#1 CwStrife

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Posted 19 May 2016 - 04:10 AM

Phase 3 was a disaster, and it's unfortunate because it could be better if they really put some effort into it.

Pgi has proven to not be competent enough to create interesting maps, quantity of maps, or interesting game modes that Cw requires, never mind all the meta features such as passive planet control and purchase able additional defenses such as turrets, tanks, artillery, and support aerotech.

All they really needed to do to get the slightest clue was fire up mechwarrior 4/or mw:LL to get a feel of the design of what a good map looks and plays like, and what a simple but open ended approach to a mission scenario is either attacking or defending a point of interest (such as a downed dropship with functional weapons, or a section of a space port within a colossal city scape.)

Instead, you know what we got. Arbitrary invisible walls within choke point after choke point. Besides the forced attack lanes, we have one dimensional maps, and an equally poor game mode.

woo baby we're really breaking new ground in terms of minimum viable product. This couldn't get any more minimal if they (didn't) try.

Edited by CwStrife, 19 May 2016 - 04:44 AM.


#2 Flitzomat

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Posted 19 May 2016 - 04:47 AM

View PostCwStrife, on 19 May 2016 - 04:10 AM, said:

Cry me a river, build a bridge and get over it


Spaming every thread and then openiing a new one with the same content... That´s some dedication.

But guess what, you are wrong* as many enjoy FP a lot

*possibly unorganized / Without propper skills and mechs / Typical case of l2p

Edited by Flitzomat, 19 May 2016 - 04:48 AM.


#3 CwStrife

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Posted 19 May 2016 - 04:53 AM

I'm just replying to the other threads and starting my own based on the failures I have seen.

View PostFlitzomat, on 19 May 2016 - 04:47 AM, said:


What's true dedication is that Flitzomat replaces the quotes with something I didn't even say.

*possibly unorganized / Without propper skills and mechs / Typical case of l2p


#4 Varvar86

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Posted 19 May 2016 - 04:53 AM

Posted Image

you complain about FREE game.... FREE Carl!
Stop waisting dollars on game if you don't like it so much. In general you are right but "wallet woting" is the only posible way to make PGI hear players.

Edited by Varvar86, 19 May 2016 - 04:54 AM.


#5 CwStrife

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Posted 19 May 2016 - 04:55 AM

View PostVarvar86, on 19 May 2016 - 04:53 AM, said:

Posted Image

you complain about FREE game.... FREE Carl!
Stop waisting dollars on game if you don't like it so much. In general you are right but "wallet woting" is the only posible eay to make PGI hear players.


Which is why I have determined after the Archer I have no longer bought anything and unfortunately will not spend any real $ until there are some real improvements. I'm sure alot of people here are with me on that front.

#6 Flitzomat

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Posted 19 May 2016 - 05:00 AM

View PostCwStrife, on 19 May 2016 - 04:55 AM, said:

I'm sure alot of people here are with me on that front.


No. You are aboslutely clueless again

This is what people like you* predict since this game exists. The prophets are wrong every time since 4 years. But I am sure this time you are THE prophet. LOL

*mostly you see them running in shiny $mechs shortly after

#7 CwStrife

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Posted 19 May 2016 - 05:04 AM

View PostFlitzomat, on 19 May 2016 - 05:00 AM, said:


No. You are aboslutely clueless again

This is what people like you* predict since this game exists. The prophets are wrong every time since 4 years. But I am sure this time you are THE prophet. LOL

*mostly you see them running in shiny $mechs shortly after


Read up on it if you don't believe me. You will find the truth instead of trolling

#8 SovietArmada

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Posted 19 May 2016 - 05:07 AM

My biggest issue with phase 3 is that during CW beta, PGI was open and verbally responsive to ideas for phase 3 from user on how to improve CW, how to utilize C-Bills, and so on. And they took all those ideas, and basically tossed them out the window. What we have now is a very different CW than what was verbally promised to us by PGI, according to my memory at least.

It's a huge letdown.

#9 Aramoro999

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Posted 19 May 2016 - 05:37 AM

Boring...
thread not interesting
Come on guys we read the same things a 100 times already, just get a free mech in the next event and its all good...and besides we got the...

View PostP, on 23 February 2016 - 08:36 PM, said:


Posted Image

Edited by Aramoro999, 19 May 2016 - 05:39 AM.


#10 Flitzomat

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Posted 19 May 2016 - 05:50 AM

View PostAramoro999, on 19 May 2016 - 05:37 AM, said:

Come on guys we read the same things a 100 times already, just get a free mech in the next event and its all good...and besides we got the...


Please let us enjoy ourselves Posted Image

For anyone interested in the historical development of "no more money for PGI, ever again, seriously this time, for real!" discussions I want to recommend this thread as starter:
http://mwomercs.com/...phoenix-leaked/
If there are more people interested in the whole story of “history repeating” please feel free to share main course and desert.

#11 Gigashot

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Posted 19 May 2016 - 06:24 AM

Yeah I mean the problem with "no more money! that'll teach em!" is that #1 that never works. And #2, when it does it results in the game shutting down, not "oh the company isn't financially viable anymore let's work harder." They don't work harder, they shut er down. And while I want the 0/0 queues in FW fixed, I still love what we do have especially over the alternative of...nothing.

#12 CwStrife

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Posted 19 May 2016 - 06:31 AM

View PostGigashot, on 19 May 2016 - 06:24 AM, said:

Yeah I mean the problem with "no more money! that'll teach em!" is that #1 that never works. And #2, when it does it results in the game shutting down, not "oh the company isn't financially viable anymore let's work harder." They don't work harder, they shut er down. And while I want the 0/0 queues in FW fixed, I still love what we do have especially over the alternative of...nothing.


I do agree with that too, and it's unfortunate because if you keep buying packs then they keep doing what they are doing, if you don't buy packs they will eventually go under. So what to do....

I just wish the powers that be at PGI would read the forums and say ok we should really do something.

#13 Bud Crue

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Posted 19 May 2016 - 06:35 AM

View PostGigashot, on 19 May 2016 - 06:24 AM, said:

Yeah I mean the problem with "no more money! that'll teach em!" is that #1 that never works. And #2, when it does it results in the game shutting down, not "oh the company isn't financially viable anymore let's work harder." They don't work harder, they shut er down. And while I want the 0/0 queues in FW fixed, I still love what we do have especially over the alternative of...nothing.


That.
Plus, some folks actually do like CW or FW or FP or whatever it is called now. I do, when I have a chance to play it that is.

I would like it to be more immersive and have a bit more BT flavor. I would like some mechanisms introduced to make it more about factions and less about mercenary units. But even without that. Its fun.
Did PGI drop the ball on what was promised? Yes. But the alternative is nothing. So this is the game I play. By all means, please offer PGI and Microsoft a ton of money for the license and develop a better game. A lot of us would appreciate it. Until then, I play this one and often that means spending $ on things I want. Meh.

#14 Gigashot

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Posted 19 May 2016 - 06:59 AM

View PostCwStrife, on 19 May 2016 - 06:31 AM, said:


I do agree with that too, and it's unfortunate because if you keep buying packs then they keep doing what they are doing, if you don't buy packs they will eventually go under. So what to do....

I just wish the powers that be at PGI would read the forums and say ok we should really do something.



Exactly! It's a double edged sword though. Because with 0/0 FW queues I want them to read the forums and say okay and do something to fix it. But when it comes to "nerf everything I don't play" or "this is OP" or many many terrible game changes that I constantly see on the forum, I don't want PGI to read the forums and say okay Ima do that.

So really, all I'm left with is wanting them to "do good things!" which isn't very specific or consistent.

Edited by Gigashot, 19 May 2016 - 07:00 AM.


#15 Spider00x

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Posted 19 May 2016 - 11:06 AM

We can all agree FW is a work in progress and the devs don't want to alienate older players. But eventually a hard line will have to be crossed... either reduce the amount of factions or put tougher restrictionso on mercs/ increase rewards for loyalists

.


#16 dervishx5

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Posted 19 May 2016 - 12:27 PM

Still, if all of you guys think CW phase 3 was anything but CW2 with a new hat then I have Mechcommander 3 to sell to you.

I'm pretty sure PGI isn't being maliciously minimalist (say that 3 times) in their design. They're just focusing their limited resources on too many things are once and thus everything gets done at an incredibly slow rate.

#17 justcallme A S H

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Posted 19 May 2016 - 12:54 PM

View PostGigashot, on 19 May 2016 - 06:59 AM, said:

But when it comes to 'nerf everything I don't play'; or 'this is OP'; or many many terrible game changes that I constantly see on the forum, I don't want PGI to read the forums and say okay Ima do that.


Very much this.

If PGI read the forums the Streak Crows would be nerfed because a select group if players whinge in every thread possible about them being 'OP' when it's simply not the case at all.

Also said players refuse to play their territory, refuse to scout/defend etc.

THESE people are the ones ruining it for the rest because they are behaving like 6yo girls.

#18 Count Zero 74

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Posted 19 May 2016 - 01:34 PM

Streaks Crows are OP and I refuse to scout and drop against Clans cause they all stink !!!

#19 Jep Jorgensson

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Posted 19 May 2016 - 06:50 PM

View PostCwStrife, on 19 May 2016 - 04:10 AM, said:

Phase 3 was a disaster, and it's unfortunate because it could be better if they really put some effort into it.

Pgi has proven to not be competent enough to create interesting maps, quantity of maps, or interesting game modes that Cw requires, never mind all the meta features such as passive planet control and purchase able additional defenses such as turrets, tanks, artillery, and support aerotech.

All they really needed to do to get the slightest clue was fire up mechwarrior 4/or mw:LL to get a feel of the design of what a good map looks and plays like, and what a simple but open ended approach to a mission scenario is either attacking or defending a point of interest (such as a downed dropship with functional weapons, or a section of a space port within a colossal city scape.)

Instead, you know what we got. Arbitrary invisible walls within choke point after choke point. Besides the forced attack lanes, we have one dimensional maps, and an equally poor game mode.

woo baby we're really breaking new ground in terms of minimum viable product. This couldn't get any more minimal if they (didn't) try.


While you make some valid points, coming across as a lunatic only hurts your argument.

I would very much like to see a more expansive game with a real Battletech universe/real universe feel that makes you swear that you are actually living the story. But something that grand is far beyond what PGI is willing to give us so we make do with what we have until they eventually sell it to someone that hopefully will do the game real justice.

Edited by Jep, 19 May 2016 - 06:54 PM.


#20 TheArisen

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Posted 19 May 2016 - 07:13 PM

Failure? A fair number of ppl enjoy CW. Sure there are slow times but that doesn't mean it's a failure.





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