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Scaling Domination Rewards


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#1 Flushot

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Posted 22 May 2016 - 09:04 PM

Domination should have a scaling reward for getting the timer to zero that is based on how many enemies are still alive. I just completed a Domination game where the enemy got pushed out of the circle and we ended up winning with only 2 of them dead. Cool except that I got all of 100k C-Bills (with premium).

I propose that there should be a bonus that starts with 12 enemies alive and goes down from there as people die. As it is now it is basically a punishment to finish a game by using the objective... which is rather counter-intuitive.

#2 ImperialKnight

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Posted 23 May 2016 - 06:14 AM

welcome to MWO, where the objectives are made up and the game modes don't matter. it's all skirmish with something to do by the side.

there are a few things that PGI are cluless about, objectives mechanics being one of them.





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