Domination should have a scaling reward for getting the timer to zero that is based on how many enemies are still alive. I just completed a Domination game where the enemy got pushed out of the circle and we ended up winning with only 2 of them dead. Cool except that I got all of 100k C-Bills (with premium).
I propose that there should be a bonus that starts with 12 enemies alive and goes down from there as people die. As it is now it is basically a punishment to finish a game by using the objective... which is rather counter-intuitive.
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Scaling Domination Rewards
Started by Flushot, May 22 2016 09:04 PM
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