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Who Wrote The Original Mwo Code?


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#41 Mister Blastman

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Posted 23 May 2016 - 10:07 AM

View PostBishop Steiner, on 23 May 2016 - 09:21 AM, said:

You know that Star Citizen was actualyl in development before MWO? And that there still isn't' a game? Nice timely development.

Enjoy WingCommander 2020... if all the feature bloat allows it to finally launch by then.


It won't be a game unless you enjoy FPS space ships a la counterstrike twitchlord pwnzor style.

Star Citizen is dumb. Best Damn Space Sim Ever my butt.

#42 Bishop Steiner

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Posted 23 May 2016 - 10:11 AM

View PostMister Blastman, on 23 May 2016 - 10:07 AM, said:


It won't be a game unless you enjoy FPS space ships a la counterstrike twitchlord pwnzor style.

Star Citizen is dumb. Best Damn Space Sim Ever my butt.

Any input on Elite Dangerous? I've heard it's expensive, so haven't realyl checked, but would like a decent space sim. Still, if not, I'll stick to WWII instead, like Sturmovik.

#43 Mister Blastman

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Posted 23 May 2016 - 10:17 AM

View PostBishop Steiner, on 23 May 2016 - 10:11 AM, said:

Any input on Elite Dangerous? I've heard it's expensive, so haven't realyl checked, but would like a decent space sim. Still, if not, I'll stick to WWII instead, like Sturmovik.


I LOVE Elite. It is awesome.

There's only one tiny problem with the game... The community is full of cowards and chickens who cry and whine and think PvPers are the ******* spawn of Satan and should be punished with hellfire until they are purged.

Of course... they won't do it themselves. Shooting another space ship is a sin! (in their convoluted minds) Instead they hide in a silly group called Mobius or play solo mode because despite hardpoints and means to stop vicious psychopathic sociopaths (just repeating what they say--as nonsensical as it is), they refuse to be another player's "content."

There are a lot of sick people on the Elite forums.

The game itself is wonderful. And for the most part, as a space pirate, I've had a fantastic time in the Open universe and met a lot of great people there.

But I haven't robbed a ship in months... a big update comes out this week, and I'm looking forward to fish in the sea again. Elite is hands down the best space experience out there right now (if only more people knew this and would play it).

There are usually 3 - 5k players according to Steam in it every evening.

#44 Jetfire

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Posted 23 May 2016 - 10:30 AM

View PostBishop Steiner, on 23 May 2016 - 09:21 AM, said:

I'm taking away your LRMs.


You know that Star Citizen was actualyl in development before MWO? And that there still isn't' a game? Nice timely development.

Enjoy WingCommander 2020... if all the feature bloat allows it to finally launch by then.


This is blatantly false unless you mean the half baked tech demo that barely existed at time of the KS. I was playing MWO CB before the SC KS even launched. The scope of the game is leagues beyond MWO so yeah, a longer production time makes sense, but lets not pretend MWO started after SC.

If you don't like it that is fine, but let's try and at least be a little accurate.

Elite Dangerous I like a lot as well and backed it as a premium beta player. It has delivered a very solid space sim experience. Definitely worth some money.

#45 Jetfire

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Posted 23 May 2016 - 10:34 AM

View PostMadcatX, on 23 May 2016 - 06:10 AM, said:


Although I agree, I find both companies as well as many F2P and actually to an extent the AAA industry having big issues with both scope bloat and not creating deadlines. Every time I hear a dev team refer to their game as one of those "always work in progress" games, can't help but sigh. As much as I'm looking forward to Squadron 42, they've changed their minds 3 times on release dates and content.


Right, but I expect this has a lot to do with the overall complexity of gaming design currently. I mean you can see even very experienced gaming companies like Blizzard spend 8 years or so on a game and it still isn't perfect and sometimes even have to can an entire game like Titan. The difference with things like MWO and SC is how early in the design process we get access. If MS was funding MWO instead of just milking it this would have been in closed design for 4-6 years instead of in the wild. Or it would be a super thin experience like the pump and dump shooters that consoles get by the dozen.

Edited by Jetfire, 23 May 2016 - 10:34 AM.


#46 Mystere

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Posted 23 May 2016 - 10:35 AM

View PostMister Blastman, on 23 May 2016 - 10:17 AM, said:

There's only one tiny problem with the game... The community is full of cowards and chickens who cry and whine and think PvPers are the ******* spawn of Satan and should be punished with hellfire until they are purged.

Of course... they won't do it themselves. Shooting another space ship is a sin! (in their convoluted minds) Instead they hide in a silly group called Mobius or play solo mode because despite hardpoints and means to stop vicious psychopathic sociopaths (just repeating what they say--as nonsensical as it is), they refuse to be another player's "content."


Hilarious. That very much sounds like all multi-player PvP games I have ever played. That is also why I immediately raise my eyebrows whenever I see demands for PvE in MWO.

Edited by Mystere, 23 May 2016 - 10:37 AM.


#47 davoodoo

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Posted 23 May 2016 - 10:46 AM

I would say there is plethora of problems with elite.

Not only devs said big **** you to their community and demanded they pay again for new content while new players get it for a regular price along with "base game"
Then when i last played there was only 1 viable way to play, it was combat, everything else paid ****, mining paid ****, exploration paid **** and even combat required weeks or months depending on your daily playtime to farm for any lategame ship.
Then content was pure grind. It felt like a sandbox mmo which lacked sandbox elements and even regular content.

Edited by davoodoo, 23 May 2016 - 10:47 AM.


#48 Dawnstealer

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Posted 23 May 2016 - 10:50 AM

View Postdavoodoo, on 23 May 2016 - 09:10 AM, said:

I would say that unreal got even single players and small deathmatch games covered just fine.
So why bother at all with cryengine??

Hell i would choose unity over cryengine every day, but thats just personal preference.

Same. About the only thing Cryengine is known for is rendering nature beautifully. That's it. For this game? Yeah - Unity would have been a FAR better way to go, I would think.

View PostBishop Steiner, on 23 May 2016 - 10:11 AM, said:

Any input on Elite Dangerous? I've heard it's expensive, so haven't realyl checked, but would like a decent space sim. Still, if not, I'll stick to WWII instead, like Sturmovik.



Also been under development FOREVER, but mostly programmed by one guy. Should be amazing when it finally releases.

#49 Johnny Z

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Posted 23 May 2016 - 10:57 AM

View PostBishop Steiner, on 23 May 2016 - 04:17 AM, said:


If I recall correctly, they pulled it out of a Crackerjack box.........

That said, I believe it was basic market edition cryengine, that they then had to start extensively modifying in house to get to do most anything they wanted on the scale attempted, to the point that if I again, recall correctly, they essentially ended up over several attempts rewriting the base code almost from scratch.

I don't think they got/could afford much Crytek official support, (funnily enough, even with that, Roberts has had to recreate and modify hugely the majority of the code for this "poorly chosen" engine) ... so why do people give PGI such crap for using Cryengine (at the time much more affordable than Unreal) but Chris Roberts gets a pass for the same code and largely the same issues?


Crytek and Cryengine is getting a lot of negative comments here but the most advanced and feature filled games ever made is ArchAge and it uses Cyengine. Trash game but all the mechanics and everything else about the game is the best ever made. To bad its being run by thieves and idiots. Classic case of great workers, idiot management.

So trash Cryengine all anyone wants but quite possibly, and more than likely, the most amazing game ever made is using Cryengine.

I don't know what engine FFXV is using but that should be amazing to. There are a lot of really amazing in house engines around. CDPR has an amazing one to. Fallout 4 also while it isn't all eye candy it has bar none the most features of any offline game ever made as well as potential.

Bottom line there are a few really amazing engines around, Cryengine being one of them.

While Cryengine may have great potential, it comes down to how well they treat their customers and employee's.

Budget poblems may be the cause of many complaints and my comments about idiots to. Nevermind, in Archages situation it was idiocy. :)

Last of all MechWarrior online is providing late game content, moving away from item and lvl grind, focusing on balance. In short, they are doing everything right so far.

Edited by Johnny Z, 23 May 2016 - 11:33 AM.


#50 Mister Blastman

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Posted 23 May 2016 - 11:09 AM

View PostDawnstealer, on 23 May 2016 - 10:50 AM, said:

Same. About the only thing Cryengine is known for is rendering nature beautifully. That's it. For this game? Yeah - Unity would have been a FAR better way to go, I would think.




Also been under development FOREVER, but mostly programmed by one guy. Should be amazing when it finally releases.


Infinity Battlescape will be cool but according to a question of mine they answered during the Kickstarter it is going to be pro mouse+keyboard which is a capital crime in space combat games. Space shooters aren't twitch games, they should always be designed around a joystick with mouse on an equal footing.

So I'm worried about Battlescape. I hope it'll be good but I'm not confident it will be balanced like Elite is.

But damn, I'm excited either way. I've been drooling over Infinity youtube videos for half a decade.

Edited by Mister Blastman, 23 May 2016 - 11:09 AM.


#51 Bishop Steiner

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Posted 23 May 2016 - 11:12 AM

View PostJetfire, on 23 May 2016 - 10:30 AM, said:


This is blatantly false

Star Citizen
"The development of the game started in 2011 with building a demo on a modified version of the CryEngine 3 game engine, later updated to the 4th generation"

What's blatantly false about that?

#52 DAYLEET

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Posted 23 May 2016 - 11:16 AM

View PostNarcissistic Martyr, on 23 May 2016 - 04:40 AM, said:

Because people who give 2 fracks about star citizen already drank the koolade and are typically a couple grand deep into a game that is probably never coming out due to feature creep.


Must be why no one bat an eye when Chris R said they would need to set goals to have a Minimally Viable Product for a launch. Game is made with 100 millions, will be a mvp at launch...


View PostBishop Steiner, on 23 May 2016 - 10:11 AM, said:

Any input on Elite Dangerous? I've heard it's expensive, so haven't realyl checked, but would like a decent space sim. Still, if not, I'll stick to WWII instead, like Sturmovik.

Elite isnt a space sim, it's a space grind and the next xpac is going to make things a lot worse. There;s an extensive post on reddit about the grind killing the game and it's not getting downvoted like all bad post over there usually get, infact everyone agrees for once and it's because of how bad the next xpac will be.

Edited by DAYLEET, 23 May 2016 - 11:27 AM.


#53 mark v92

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Posted 23 May 2016 - 11:17 AM

View PostDawnstealer, on 23 May 2016 - 10:50 AM, said:

Same. About the only thing Cryengine is known for is rendering nature beautifully. That's it. For this game? Yeah - Unity would have been a FAR better way to go, I would think.



I think the Unreal 4 engine would be pretty nice for this game. They didnt have money for it back then but maybe now?

From what i experienced i can say that while producing stunning visuals it also runs realy good on lower end machines.
Seems to be a mix of unity simplicity and the render power of cryengine.

#54 Johnny Z

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Posted 23 May 2016 - 11:18 AM

View PostDAYLEET, on 23 May 2016 - 11:16 AM, said:



Must be why no one bat an eye when Chris R said they would need to set goals to have a Minimally Viable Product for a launch. Game is made with 100 millions, will be a mvp at launch...


Well that entire situation may be more than it seems. The entire industry has refused to give players a passable space sim for decades. They just refuse to put out a space sim.

Maybe it is just naturally occurring. But I have my doubts given the circumstances.

Any future or near future games are either not available or really nerfed. Almost none include any sort of space travel. I mean Fallout 4 is a "near future" game and is amazing. Its also a retro post apocalyptal trash heap in game. Unmodded anyway. :)

Edited by Johnny Z, 23 May 2016 - 11:31 AM.


#55 mark v92

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Posted 23 May 2016 - 11:20 AM

View PostBishop Steiner, on 23 May 2016 - 11:12 AM, said:

Star Citizen
"The development of the game started in 2011 with building a demo on a modified version of the CryEngine 3 game engine, later updated to the 4th generation"

What's blatantly false about that?


The trailer for mechwarrior 5 was out in 2009, doesnt that mean mwo was in development since then?

I dunno but just guessing here

#56 Bishop Steiner

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Posted 23 May 2016 - 11:31 AM

View Postmark v92, on 23 May 2016 - 11:20 AM, said:


The trailer for mechwarrior 5 was out in 2009, doesnt that mean mwo was in development since then?

I dunno but just guessing here

MW5 ain't MWO.

MW5 was an attempt at a PvP on Unreal. Totally different game. Try again?

#57 Narcissistic Martyr

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Posted 23 May 2016 - 11:34 AM

View PostJohnny Z, on 23 May 2016 - 11:18 AM, said:

Well that entire situation may be more than it seems. The entire industry has refused to give players a passable space sim for decades. They just refuse to put out a space sim.



The X series is pretty good. You know... a couple years after launch when they've finished patching it into a good game.

#58 mark v92

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Posted 23 May 2016 - 11:34 AM

View PostBishop Steiner, on 23 May 2016 - 11:31 AM, said:

MW5 ain't MWO.

MW5 was an attempt at a PvP on Unreal. Totally different game. Try again?


As i said. I wasnt sure. was just trying to get an aswere on that.

But if it was an attempt doesnt that mean they had unreal engine back then? or just a 'trail' version?

#59 Bishop Steiner

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Posted 23 May 2016 - 11:37 AM

View Postmark v92, on 23 May 2016 - 11:34 AM, said:


As i said. I wasnt sure. was just trying to get an aswere on that.

But if it was an attempt doesnt that mean they had unreal engine back then? or just a 'trail' version?

trial version. No publisher to go beyond, hence why the change to MWO, PvP F2P, etc.

#60 Johnny Z

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Posted 23 May 2016 - 11:50 AM

View PostNarcissistic Martyr, on 23 May 2016 - 11:34 AM, said:


The X series is pretty good. You know... a couple years after launch when they've finished patching it into a good game.


Yep the X series is amazing and is also one of the ugliest game ever made. Posted Image I am trying to put screens from Steam on here but cant.

Star Citizen would do well to match X series potential and game play. X: rebirth was hideous. Which almost proves my point about the industry refusing to make a space sim that isn't completely nerfed into uselessness.
It was deliberately nerfed in a few ways.

Edited by Johnny Z, 23 May 2016 - 11:54 AM.






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