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Why Kdk-3 Got Hardpoint Inflation?


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#41 Bishop Steiner

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Posted 23 May 2016 - 08:01 PM

View PostKBurn85, on 23 May 2016 - 07:51 PM, said:


I'd rank

1) KDK3 - No need to explain
2) KDK4 - Double gauss, LPL for a fast speed
3) KDK2 - JJs. Has just enough hardpoints for lasers + gauss/UAC20
4) KDK1 - Ranked below the 2, as it doesn't have JJs. Too many laser hardpoints. the 2xmissile points can't be used for anything (too few for SRMs, LRMs are not supposed to be on assaults, too few hardpoint either way)
5) KDK5 - Ranked below the 1, as you have to spend $$ to get hardpoints you don't need. Too many laser hardpoints to be useful
6) SB - My favourite KDK actually. Unfortunately, it has only 1 build (4xSRM6, UAC/LBX20, 2xERSL/flamers). MASC makes it the most survivable, and arguably the best brawler. It can't win against an atlas, but unlike the atlas, it can extract from a bad position very easily, making it very survivable. Also, easy for it to close in to anything. Unfortunately, mid-range is the game today, and brawlers are not the most viable. Its my most played and favoruite mech of all though.

But yeah, the KDK3 is a beast.

2xaSRM6 or SRM6 actually work rather well if you have it linked to a C-UAC20 or LB-20X. Treat them as part of th epackage.

My "torso" pack is a UAC20, 2xSRM6 and a single MPL, which overall work pretty well together. each arm packs 3x SPL and a Flamer.

As for the 2, still just can't find JJs sufficient justification, but to each their own, and their own playstyle.

#42 N0MAD

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Posted 23 May 2016 - 08:01 PM

You wont buy a pack//mech variant if at least one of the chassis isnt better then what you already have.
Most wont buy it apart from the pokemech collectors.

#43 Dingo Battler

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Posted 23 May 2016 - 08:02 PM

View PostWintersdark, on 23 May 2016 - 05:30 PM, said:

Now, I understand the above are sort of my failings and personal feelings, but that's that. I think it's important that the KDK isn't a peek-sniper-********-build, but something actually ferocious.


The issue with the 1,2,5 is that they neither have the speed nor hardpoints to pull off a mid-close range fighting build. All you have to work with are a single ballistic hardpoint and a lot of laser hardpoints (missiles too few to count)

The brawliest build I can build with the 1 is UAC20, 2xSRM6a, 4 ERML, and its a terrible brawler build, because there are too few missiles, and the ERML is hitscan and puts you at too much risk. The SB is clearly far superior in this case, especially since MASC by itself is already a massive leg up over any brawler mech.

The only build left is the poking ones.

Edited by KBurn85, 23 May 2016 - 08:04 PM.


#44 Vxheous

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Posted 23 May 2016 - 08:04 PM

View PostNavid A1, on 23 May 2016 - 04:42 AM, said:


I don't have a problem against it.
I just hate it when a variant just invalidates every other variant of a chassis... (i'm not a meta ***** you know)


Kinda like how the Mauler MX-90 invalidates all other Maulers

#45 Bishop Steiner

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Posted 23 May 2016 - 08:06 PM

View PostKBurn85, on 23 May 2016 - 08:02 PM, said:


The issue with the 1,2,5 is that they neither have the speed nor hardpoints to pull off a mid-close range fighting build. All you have to work with are a single ballistic hardpoint and a lot of laser hardpoints (missiles too few to count)

The brawliest build I can build with the 1 is UAC20, 2xSRM6a, 4 ERML, and its a terrible brawler build, because there are too few missiles, and the ERML is hitscan and puts you at too much risk.

that's why most have swapped to SPL, so they at least have a similar duration to the UAC20.

Also, on the Spirit Bear, if you use the flamers well, you can outfight most things.... since your average Boarshead, AS7-S and even teh DakkaBear run real hot and don't like them flamers one bit.

View PostVxheous Kerensky, on 23 May 2016 - 08:04 PM, said:


Kinda like how the Mauler MX-90 invalidates all other Maulers

sadly kinda like there is always one "meta" variant of any viable mech, period...and all the others are the "ugly sister" (just to varying degrees).

Of course, sometimes the ugly sister can be sorta hot in her own way... probably why I like the KDK4 so much.... (and heck she's an amputee even! poor thing!)

#46 Quicksilver Aberration

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Posted 23 May 2016 - 09:42 PM

View PostBishop Steiner, on 23 May 2016 - 08:06 PM, said:

sadly kinda like there is always one "meta" variant of any viable mech, period...and all the others are the "ugly sister" (just to varying degrees).

There are some cases where there are more than one, even though they run similar builds. Battlemaster (1G and 2C) and Grasshopper (5H and 5P) are some of the main examples, JR7-IIC-A and JR7-IIC-(1) are another set.

#47 Bishop Steiner

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Posted 23 May 2016 - 09:56 PM

View PostQuicksilver Kalasa, on 23 May 2016 - 09:42 PM, said:

There are some cases where there are more than one, even though they run similar builds. Battlemaster (1G and 2C) and Grasshopper (5H and 5P) are some of the main examples, JR7-IIC-A and JR7-IIC-(1) are another set.

yes, there are exceptions to every rule.. And there are hot twins, too.....

#48 Gyrok

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Posted 24 May 2016 - 08:25 AM

View PostKBurn85, on 23 May 2016 - 08:02 PM, said:


The issue with the 1,2,5 is that they neither have the speed nor hardpoints to pull off a mid-close range fighting build. All you have to work with are a single ballistic hardpoint and a lot of laser hardpoints (missiles too few to count)

The brawliest build I can build with the 1 is UAC20, 2xSRM6a, 4 ERML, and its a terrible brawler build, because there are too few missiles, and the ERML is hitscan and puts you at too much risk. The SB is clearly far superior in this case, especially since MASC by itself is already a massive leg up over any brawler mech.

The only build left is the poking ones.


KDK5 = LBX20 + 10 SPLs + XL390 Brawler

KDK1 = Gauss + 2 LPL + 6 ERML + XL355 poking mech

KDK2 = Gauss + 3 CERPPC + 4 JJs (give you 3 guesses at how I play it, but you are only going to need 1)

KDK4 = 2 Gauss + 2 CERPPC + STD340





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