Roadkill, on 31 May 2016 - 09:55 AM, said:
I think if you were to run a 1v1 weekend using only those 4 Mechs that you would find they're balanced amongst themselves. Thousands of matches, please. No tiny little 4 matches per map per pair experiments.
On some maps, the Atlas will have an advantage. On other maps, the Mauler will have an advantage. On yet further maps, the Banshee and/or KDK-3 will have an advantage.
Overall across all maps I suspect the Banshee would be the "best" of the four. The KDK-3 might be second, but I'm not even sure about that vs the Mauler.
Riiight. So remove quirks that affect none of the problems except one, and that's somehow going to magically fix everything? Furthermore, you're going to make the one negative that you've listed even worse in the process?
This statement alone from you proves to me that you have an agenda and aren't actually concerned about balance. You're normally very reasoned and have a solid foundation of facts behind your opinions, but this time it seems to be emotional. The nerf you've proposed won't even fix the problems that you perceive.
Mobility is what controls your ability to apply damage. It's why the KDK3 is so much better than the exact same loadout on the Dire. Or are you saying that the KDK3 isn't better than the Dire?
If you think the Banshee would win out overall.... I don't even. I would say the KDK would crush the Atlas and Mauler consistently and beat the Banshee most the time.
You need about 40 matched to get a good sample, especially if it's a handful of the same people playing each other. We don't need a < 2% margin of error.
If hitboxes are fixed the only negative the mech has is already mitigated. If it can roll damage even as well as a GHR it's going to have no real negative. Even with terribad hitboxes, again, ability to put damage on target like a heavy. More burst, more DPS than the Banshee.
A couple of you are probably not getting the same performance out of the KDK3 that others are and as such are saying it's not that good. At this point pretty much every comp player has pointed out that even with the bad hitboxes it's way better in at least the QP environment.
I'll go with what the final telemetry shows. Happily. My interest is in a balanced game. At this point however all the reliable telemetry plus all available relative data points show it being out of scope and power creep.