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Kdk3: Please Just Get The Inevitable Nerf Out Of The Way With? **achieved! Thank You Whiners!*


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#661 Felicitatem Parco

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Posted 09 June 2016 - 05:14 PM

Why does anybody in their right mind think PGI is not changing Kodiak quirks until after the tournamment? The tournament is using a fixed game build throughout, not whatever the current public build is at the time.

Make "informed B.S. statements" if you're going to make B.S. statements in the first place.

Edited by Prosperity Park, 09 June 2016 - 05:15 PM.


#662 MischiefSC

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Posted 09 June 2016 - 05:29 PM

Because PGI.

Having significant performance variance between clients makes its own issues.

#663 InspectorG

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Posted 09 June 2016 - 05:40 PM

*cough*

Ahem.

Those Kodiaks sure are hot...

My take on all this business.

#664 Felicitatem Parco

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Posted 09 June 2016 - 05:41 PM

View PostMischiefSC, on 09 June 2016 - 05:29 PM, said:

Because PGI.

Having significant performance variance between clients makes its own issues.


Just because you see an opportunity to make a shallow statement doesn't mean you have to take it... unless you are mischievous.

#665 1453 R

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Posted 09 June 2016 - 05:51 PM

So.

Who's clenching up for 20+% RedQuirks on them Night Gyrs coming out in September? That should be just about enough time for PGI to catch up to the current* meta, realize that the forum despises Clan dakka machines, and that Clan dakka machines ought to release in a nigh-unplayable state so Piranha doesn't have to do the extra work to reduce them to a nigh-unplayable state later on, a'la the Kodiaks in a patch or two here.

I mean sure, the Gyr is a 75-ton OmniMech instead of a 100-ton BattleMech with a bad hardlocked engine, four tons of jets nobody except fun people wants, and not enough free structure slots to really break the hizzell out of multiple heavy Quacks like the one singular variant of the Kodiak can...but after this bear-shaped schittstorm over the Kodiak, I guess I'm kinda glad I skipped Gyrs. There is not a chance in hell Piranha's going to implement the Gyr without extensive RedQuirking with the monumental riotous uproar over the Dakkabear.

Fortunately my Vipers are forty-ton bugs not a single soul cares about who can't load any dakka at all beyond the occasional set of cMGs, so they have a reasonable chance of being released clean...but really, I kinna feel bad for Night Gyr fans at this point. I'm sorry, guys. I'll help out however I can when the things release to try and get them patched up to the point where they can at least compete with Cataphracts.

#666 Reza Malin

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Posted 09 June 2016 - 05:52 PM

View PostGyrok, on 09 June 2016 - 05:14 PM, said:


The only map is canyon network.

This was addressed earlier... above average mobility, combined with mid range engagement is the KDKs strong point. Had the map allowed long range engagements predictably, you would likely see many more BLRs with ERLLs, or BNCs with LPLs. Conversely, had it been frozen city or another map where brawls are most typical, you would have seen many more Atlases than anything else.

Using tournament data beyond anecdotal evidence is folly, because the conditions are primed for specific engagement ranges with lots are verticality on the map. Hence, the circumstances you are looking at are clouded by the choice of map.



Addressed you in my post above.


Fair point here like. Also i edited my last post slightly.

#667 Reza Malin

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Posted 09 June 2016 - 05:59 PM

View PostJackalBeast, on 09 June 2016 - 05:07 PM, said:

Fair enough, yes I do own all the Kodiaks, and while I've certainly had my moments where I've pulled off some of my higher qp scores. Personally, I look at it this way for this game, the daishi is the epitome of clan firepower but moves like slug, the Kodiak 3 can carry about 3/4 of fires firepower but move 7/5ths the speed. Clanxl means hell all when its your CT that goes out. The KC imo is a beast of a mech and yet IDK, 61 out 68 as an example seems skewed, as what are the other classes most popular variants numbers. I apologise for the offense didn't mean to come off that ignorant.
I'm assuming you don't own a Kodiak.


Hello mate. The main problem i see with the KDK over the DWF, is that it has pretty much the same firepower that matters, but without any of the negatives and also more speed and agility on top, especially with the quirks.

Ok yes, can you fit some lasers in the arms on a DWF? Yes you can. Do they make much of a difference when you are already running 4 x UAC10 and probably cant run them efficiently anyway? No they don't.

The fact is the KDK can carry all the weapons that really count that the DWF can, without any of its downsides, and in actual fact, some extra quirks. That to me is OP.

It really doesn't need the quirks when you consider hardpoint placement alone. Come on, someone make a compromise with me here.

No i don't own the KDK, but i have played MWO for 3 years and own pretty much every other clan mech and played clans when they first dropped. They were OP as **** and me and others like Gyrok all loved it. Looking back, yes it was canon, yes in the lore Clans are OP, but in the game it simply can't be that way and it was unfair.

To that end, it is why i go out of my way sometimes to try and curb the clan lovers back to normality. I switched from clan to IS well before IS were quirked into significance and it was a soulless time for the game when every IS game outside of a pre planned top tier comp drop with victors, cataphracts, shadowhawks and firestarters. Mainly Lords. Outside that, most people would get shat on by clans. Now it is fairly balanced it needs to be maintained.

Now it is different but a lot of big BT fans still want OP clan mechs. I find it frustrating sometimes, and smacks of huge FOTM issues. I have no doubt the Night Gyr will be no different.

Edited by Fade Akira, 09 June 2016 - 06:05 PM.


#668 Jackal Noble

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Posted 09 June 2016 - 06:18 PM

Oh okay, so it's just a matter of you don't like the kdk chassis then, or is it something else? Similarly enough, I picked up all the unseen as I considered them OP for a time. Thing about that is out of them all , I prefer the tempest with 15s .
Now I'm sure that speaks volumes about my culpability lol.
No man, I was just asking to see if you wanted a pack so you could try it yourself

#669 Reza Malin

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Posted 09 June 2016 - 06:44 PM

View PostJackalBeast, on 09 June 2016 - 06:18 PM, said:

Oh okay, so it's just a matter of you don't like the kdk chassis then, or is it something else? Similarly enough, I picked up all the unseen as I considered them OP for a time. Thing about that is out of them all , I prefer the tempest with 15s .
Now I'm sure that speaks volumes about my culpability lol.
No man, I was just asking to see if you wanted a pack so you could try it yourself


I like the chassis, its pretty badass, even from the opposite side. I can see the positives, like the hardpoint placement and i know how powerful it must handle, and i have seen it in action for myself. It just feels too much. Obviously not driving one i can't 100% state that, but i have played the game a long time. The DWF you can avoid, because it packs a lot of firepower. The warhawk handles like an IS heavy, apart from its size, but has limited firepower for its tonnage.

The KDK-3 makes them both pointless. It can pack 4 UAC 10s on the best hardpoints, and is extremely agile for a 100 ton mech. 4 UAC 10's.....the closest dakka the IS can come is a MX90 with 4 x UAC5 which is half the firepower and moves at about 54 KPH tops, and has the agility of a corpse in comparison.

There simply is no comparison i can see unless i am missing something. The KDK-3 is just in a league of its own surely?

Not sure if you are offering me one or saying i should get one, lol. You trying to convert me back to clan? You sound like Gyrok, he keeps trying to convert me. Posted Image

Edited by Fade Akira, 09 June 2016 - 06:45 PM.


#670 Jackal Noble

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Posted 09 June 2016 - 07:13 PM

see for yourself man
Posted Image

woohoo 300 posts milestone!!! take that Bishop!!

#671 Bishop Steiner

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Posted 09 June 2016 - 07:14 PM

View PostJackalBeast, on 09 June 2016 - 07:13 PM, said:

see for yourself man
Posted Image

woohoo 300 posts milestone!!! take that Bishop!!

*Bows*

(and demonstrates the secret of how to get to 38k posts without breaking a sweat)

Edited by Bishop Steiner, 09 June 2016 - 07:15 PM.


#672 Jackal Noble

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Posted 09 June 2016 - 07:17 PM

ok ok.... the radiance is blinding...Posted Image

#673 Reza Malin

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Posted 09 June 2016 - 07:25 PM

View PostJackalBeast, on 09 June 2016 - 07:17 PM, said:

ok ok.... the radiance is blinding...Posted Image


Just thought i would mention despite our initial disagreement, this kind gent gifted me a KDK pack so i could back my opinon up with real data on this subject.

I thanked him already but just wanted to highlight this gent as a generous soul for all to see.

Cheers again mate.

#674 Jackal Noble

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Posted 09 June 2016 - 07:32 PM

Be quick about it! We need more fuel for this thread!!

#675 RacerX

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Posted 09 June 2016 - 08:07 PM

Personally, I'm getting tired of running into a KD3 and going from fresh mech to dead in a single alpha. 80pts of damage kills most of what's currently running around. The mechs I drive can't even put 80 points of armor on the CT. The side torso's don't have a chance. I agree that the walking CT issue with the KD needs to be addressed. But so does the Quad Ultra AC/10 alphas.

#676 Rhent

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Posted 09 June 2016 - 09:31 PM

The KDK is broken just as bad as the boomcat was in its day. Expand the CT and give the KDK negative acceleration, turning and deceleration quirks and get the inevitable fixing of that mech done before it becomes Kodiak Warrior online.

#677 Mcgral18

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Posted 09 June 2016 - 09:42 PM

View PostRhent, on 09 June 2016 - 09:31 PM, said:

The KDK is broken just as bad as the boomcat was in its day. Expand the CT and give the KDK negative acceleration, turning and deceleration quirks and get the inevitable fixing of that mech done before it becomes Kodiak Warrior online.


lol

#678 wanderer

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Posted 09 June 2016 - 10:32 PM

They likely won't alter the KDK until next year, thanks to the tournament.

Let that sink in. And even so, remember that removing it's quirks will effectively reduce it's accel, braking, and turning without needing to go to negative quirkage. It's currently well over the average for an assault.

#679 Bishop Steiner

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Posted 09 June 2016 - 10:56 PM

View Postwanderer, on 09 June 2016 - 10:32 PM, said:

They likely won't alter the KDK until next year, thanks to the tournament.

Let that sink in. And even so, remember that removing it's quirks will effectively reduce it's accel, braking, and turning without needing to go to negative quirkage. It's currently well over the average for an assault.


And watch it instantly fall behind the Mauler, Atlas and Banshee for meta rankings. The 2, 4 and SB will instantly become middle tier assault all because of QQ over the 3.

Edited by Bishop Steiner, 10 June 2016 - 07:27 AM.


#680 1453 R

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Posted 10 June 2016 - 07:15 AM

View PostMcgral18, on 09 June 2016 - 09:42 PM, said:


lol


You keep telling me "nobody wants to VTR Giganerf the Kodiak, 1453. You're just being dumb."

Does that count? Bigger CT hitbox and flip colors on the current quirks?

I keep telling people - Piranha is trying to look Decisive these days by quickly* and firmly* acting on forum issues (that are easily able to be acted upon, anyways), given their fear of sliding back to 2013 in terms of customer relations. This means they're actually the exact opposite of that thing and have no real spine at all anymore. They will pay attention to all the Reddit numbskulls and the explosion of morons on this forum around the Kodiak release, and all of those guys want the chassis dead and buried forever.

If all Piranha does is Cull The Quirks™ and Fix the Hitboxes™, the way a handful of comps claim to want, then the forum will once again explode into grognard outrage about how they didn't go nearly far enough to ensure that big mean nasty Evil Cheating Baby-Eating Dakkabears got their comeuppance.

They're going to kill the KDK-3. Not adjust it, not tweak it, not massage it a bit, not 'dial it back', not 'bring it in line'. They are going to kill it. It will be rendered nigh unusable; a sick, sad joke to Ultracomps who'll look back and go "that used to be the 'Mech that won the World Championship". The only real hope we have left is that the rest of the Kodiaks will escape that fate and remain merely average.

A hope that grows fainter in my heart every time I stop by this thread, really.

Edited by 1453 R, 10 June 2016 - 07:30 AM.






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