MischiefSC, on 10 June 2016 - 05:00 PM, said:
I'm game with the SB having some solid, near Atlas level structure quirks with mobility quirks removed.
With the CXL it has better survivability out of the gate. I would love to see the KDK mostly end up as a faster bit not quite as tanky Atlas and the Dire as a slower, about the same tanky but more firepower Atlas.
There's a balance to be found in there and I'm all for it. Currently though mobility has a higher premium than structure quirks, as do higher weapon mounts.
The balance issue in question isn't about how terribads play though. It's mech to mech balance. Saying a mech is balanced because all its significant advantages are not consistently better except for good players isn't a good argument. Also why dialing back mobility quirks pulls all the KDK3 builds in to line.
Because the DW is a knuckle dragger...it would have to literally have more mobility/agility and better twist, plus a shrink to even be relevant at this point.
It is literally so far behind the other relevant assaults that you literally need not bother discussing the Whale as a meta option. It simply is completely outclassed across the board.
If you un-nerf Gauss, un-nerf the skill tree, un-nerf the torso twist, and un-nerf speed tweak all together, it would still not make the DW a better option in a brawl over the Splatlas. It would still make it unviable in a poke fest against a wubshee or wubmaster. It would require meticulous positioning to have a chance against a MAL or KDK that peek considerably better, and the DW would have to be well supported to even get close to being competitive against any of those.
There really is no world, right now, where the old meta whale gets a reprieve shy of a massive buff.
Edited by Gyrok, 10 June 2016 - 06:28 PM.