

Should Arrow IV missile system be in MWO?
#61
Posted 28 February 2013 - 02:18 PM
#62
Posted 28 February 2013 - 02:33 PM
Arrow IV Artillery System
Type: Missile
Slots: 12 (dynamically placed)
Tons: 15
Range: 600 (Min) 5000 (Max)
Damage: 60
Ammo/t: 5
Cooldown: 6 seconds
Heat: 12
Description: A long range artillery system that fires individual guided missiles. These missiles require target acquisition assistance, such as TAG in order to obtain and maintain lock against targets past 1000 meters.
#63
Posted 28 February 2013 - 02:43 PM
As for mechs that would carry it we have the CPLT-C3 that mounts one Arrow IV and 4 Medium Lasers.
#64
Posted 28 February 2013 - 02:44 PM
#65
Posted 28 February 2013 - 02:44 PM
Bhael Fire, on 28 February 2013 - 02:33 PM, said:
Arrow IV Artillery System
Type: Missile
Slots: 12 (dynamically placed)
Tons: 15
Range: 600 (Min) 5000 (Max)
Damage: 60
Ammo/t: 5
Cooldown: 6 seconds
Heat: 12
Description: A long range artillery system that fires individual guided missiles. These missiles require target acquisition assistance, such as TAG in order to obtain and maintain lock against targets past 1000 meters.
Nobody would leave Mechbay without that weapon system installed if done like that.
A.) It should take up a full 12 slots, in the same location, and only thus fit in a side torso.
B.) Min Range really doesn't even need to be that far. 180m should be fine.
C.) Ammo per Ton should be like 2 or 3 at most if going with 60 damage per missile - 5 shots would be 300 points of damage per Ton of ammo, compared to AC/20 at 140 or so damage per ton.
D.) As someone pointed out after this, it should deal 20 points per missile.
Edited by Kraven Kor, 28 February 2013 - 02:45 PM.
#66
Posted 28 February 2013 - 04:55 PM
#68
Posted 28 February 2013 - 05:54 PM
#69
Posted 28 February 2013 - 06:10 PM
#70
Posted 03 March 2013 - 03:35 PM
Eddrick, on 28 February 2013 - 05:54 PM, said:
neither of these are equipable on mechs, however, there is the http://www.sarna.net...Long_Tom_Cannon which is effectively a snub nosed version of the long tom artillery designed for being mounted on a mech or equivilant vehicle. It is also well within the time frame of this game so I do seriously hope they add it ^.^
as for the Arrow IV I don't really see why not, I mean, it'd be a devastating weapon system -if- it hit, but given the tonnage requirements and the vulnerability of the missile (it's still only 1 enormous missile, it might take more than one AMS but they can still be taken down if launched alone) I don't percieve it being one hex size of damage if it has any reliable guidance system but it would be nice to have a good reason -not- to murderball too.
#71
Posted 03 March 2013 - 03:48 PM
The devs would have to add crit-splitting to large components before Arrow IV could be installed on our mechs, though.
#72
Posted 03 March 2013 - 04:04 PM
I want to fire an Arrow IV and have it land six games later, on a different map- on a different PLANET.
#73
Posted 03 March 2013 - 04:05 PM
Edited by Alex Warden, 03 March 2013 - 04:06 PM.
#74
Posted 03 March 2013 - 04:13 PM
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