Today let's look at another of my favorites: The Centurion
The Centurion was one of the first mechs introduced into MWO, and the first mech that I actually spent real money on. I received one from some event, and in order to master it, I needed to buy two more. But I didn't have enough mechbays, so this is the mech that finally got me to start dumping money into MWO.
The design behind this mech, and all variants except for the CN9-AL, is very simple: it's a short range asymmetric AC / SRM brawler. It even has a shield arm (Left Arm) that is pretty unique to other mechs. Let's look at it's positives and negatives.
Pro's:
- Pretty dang good hitboxes, even after they've been expanded a couple of times.
- Pretty nimble with good agility quirks.
- Capable of mounting a decent alpha strike for a medium, especially on the CN9-A
- Most have a twin Energy hardpoint in the chest, which in theory makes for a decent zombie.
Con's:
- All variants except the CN9-A are very dependent on the right arm, which in today's MWO high alpha environment just doesn't stand up to enough punishment despite additional armor and structure quirks.
- Most variants extremely dependent on heavy AC / SRM systems, including the weight of ammo which is tough on a 50 ton mech and builds often require XL engines.
- Despite the Left Arm being a dedicated shield lending to what should be an asymmetric design, the missile launchers are in the Left Torso, rather than the Right Torso, making them extremely vulnerable and actually reducing the value of shielding.
- "Zombie-ing" a couple of MLs in the center torso was a great idea 4 years ago. In today's high alpha environment it's a bit of a joke.
- While not a terribly low hardpoint location, packing so much punch in the right arm makes for a hard time hill humping.
- Most variants really don't have that many hardpoints.
Bringing the Centurion Back From The Dead:
So how do we resurrect this mech, especially in light of newer mechs that feature a ton of high mounted hardpoints that can boat some serious Alpha?
- Re-align the hardpoints to match the asymmetric design of the mech - everything should be located either in the center torso or on the Right side of the mech, making the entire left side of the mech shielding. Additionally, quirk the Left shield arm with additional armor to encourage this.
- Add an additional energy hardpoint in the head on every variant. This keeps the "zombie" feel of the mech while allowing it to pack a bit more punch.
- On variants with multiple energy or ballistic hardpoints in the Right Arm, move one over to the right Torso.
- All variants except Yen Lo Wang should carry a +20% SRM Range Quirk
- All should have +50% ammo Quirk to free up some tonnage to make better use of builds, and encourage builds with a standard engines (again back to the zombie / asymmetric feel of the mech)