Some mechs I could recommend that might interest you. I only play IS mechs for the time being until I get enough to afford a Timberwolf.
Keep in mind that all variants have their perks, both strengths and weaknesses are present when you compare them with another variant/model. If you like specific weaponry play-style (glacing enemies with lasers verses pin-point damage ballistics), you should pick the variant that best suits your taste according to it's perks and hard points, and properties.
Jenner: A light with JJs, fast and mobile. No ECMs, variants are mostly consisted with energy and missile hard points. It's 35 tons which means it's pretty high tonnage for a light.
Also, lights may seem "cheap" to buy, but you will know they cost just as much as heavies with all those important investments such as XL engines.
Hunchback: Teaches you to torso twist. Lose that important torso means a hard game-lesson for you. Various variants with various play style. Teaches you to play cautiously. High torso twist arc and torso twist-speed helps a lot. Best variant is the HBK-4SP but play something else first before you get the 4SP or else you will be spoiled.
Centurion: Again, teaches you to torso twist but do it well and you can become a zombie. Most notorious build feature the ZombieCenturion.
Catapult, IMO, is pretty beginner friendly. All variants are forgiving in that their torsos are relatively difficult to hit thus XL engines are compliments for catapults. K2 is pretty unique. Make it a brawler (AC/20 and Gauss Vomit) or a sniper with PPCs.
Like brawling? Get a CPTL-A1 with the splat-cat build. CPTL-C1 is the next all rounded missile variant of the catapults.
Cataphracts, IMO, would require a higher degree of pilot skills. It's large, somewhat cumbersome but it's variants allows for brawls plus the energy hard point placements on the torsos are great help in peeking over the hill to shoot. Actually, I would recommend this last of all the others I have mentioned. Some noticeable builds that I use for my Cataphracts.
CTF-1X: 5XLLs, XL330? Endo and DHS.
CTF-IM: 3XAC/5s, 3XMPLs. Endo and DHS with XL engine.
CTF-3D: 4XLLs, XL engine, Endo and DHS with JJs.
Now then, finally we get to assaults. I do NOT recommend playing assaults that early. Couple reasons.
Firstly, assaults have the worse mobility(generally), of all the other classes. Yes, you can say that some assaults, if tweaked in favor of speed can overcome this weakness. But, to do that, most of those builds requires XL engines to be able to sustain higher tonnage for armor and better weaponry. I mean, you wouldn't bring AC/2s, SRM4s, MLs... etc as low tonnage weapons to compensate for using STD engines... With XL engines, you aren't as robust and with side torsos that large makes it less favorable for prolonged fights. Plus, torso twist speed is slow.
Secondly, assaults are LARGE, so there's really no reason why you shouldn't be stacking armor on them. It's very hard to miss assaults unless it's from long range. That said, it means it's inevitable that you will be hampered by LRM priorities and be the center of focus in battle. You are fat, and juicy punching bag with the highest threat on the battlefield. There's some mechs that are much shorter than assaults which makes it comical because it would be next to impossible to attack the short mech.
Thirdly, assaults would arguably require the highest map awareness and tactical positioning. If you are left alone, you are basically dead. This is especially true in PUG matches, being aware where your team is and how to best position is key to keeping yourself alive, and your team alive. All those I mentioned would require personal experience, such as knowing when to retreat before X allies/enemies dies/arrives. With other classes, you have a much higher chance to retreat, regroup and possibly counter-attack.
Fourthly, assaults are the most expensive class to upgrade/purchase. To me, they are also the most frustrating class to play because of all those I mentioned earlier.
Bottom line is, Assaults requires proper positioning on the battlefield to fully utilize it's impressive firepower on the battlefield. If mobility is your thing, don't pick assaults. You can try, but don't invest too much into this class if you don't like it. There's bound to be greener selections for you to try that will make you out-perform this class. Even a light mech can make an assault knell down. I seen that happen, can happen and will happen on the battlefield.
Hope this helps.
Edited by ZeProme, 24 May 2016 - 09:18 PM.