Anyone Else Having Trouble Playing Other Shooters After Mwo?
#1
Posted 24 May 2016 - 11:40 PM
Anyone else having this issue? Or am I just getting old?
#2
Posted 24 May 2016 - 11:52 PM
I got turned off of multiplayer stuff decades ago. I like immersion in my games, and multiplayer never provides. I just kind of grit my teeth and bear this until HBS's title comes out, and then my hanging around here becomes considerably more limited.
#3
Posted 24 May 2016 - 11:59 PM
ice trey, on 24 May 2016 - 11:52 PM, said:
I got turned off of multiplayer stuff decades ago. I like immersion in my games, and multiplayer never provides. I just kind of grit my teeth and bear this until HBS's title comes out, and then my hanging around here becomes considerably more limited.
I know how you feel mate.
Just found out about this. It might be more up your alley. (if you don't know already). Will be downloading and playing the new campaign just as soon as I get home.
#4
Posted 25 May 2016 - 12:04 AM
Its the best shooting training out there, once you learn proper strafe jumping you will find every other game a slowmotion rewind.
Edited by Darky101, 25 May 2016 - 12:05 AM.
#5
Posted 25 May 2016 - 12:08 AM
Couple that with the fact that Overwatch has two things that should never be legal in any shooter, wall-hacks (Widowmaker) and aimbot (Soldier 76), and it feels harder than it otherwise would.
#6
Posted 25 May 2016 - 01:56 AM
I tried playing unreal tounament recently and was sodding terrible at it, and i used to be pretty good.
Funny how everyone claims MWO is a twitch game, while playing it actually ruins your twitch skills...
Edited by Widowmaker1981, 25 May 2016 - 01:57 AM.
#7
Posted 25 May 2016 - 02:36 AM
I'm almost fifty and my reflexes have definitely slowed down, which makes playing the 'thinking' shooters like MWO such a blessing.
#8
Posted 25 May 2016 - 02:41 AM
#9
Posted 25 May 2016 - 03:17 AM
That being said, I have been playing DooM and other than control key differences I'm really not having issues with aim.
Then again, I am in my 50's and have long since learned to compensate for loss of reflex / reaction time due to age.. ������
Edited by Iron Heel, 25 May 2016 - 03:18 AM.
#10
Posted 25 May 2016 - 03:34 AM
#11
Posted 25 May 2016 - 03:48 AM
People go on about situational awarenes, when you know the maps the holdpoints ect, game only speeds up a bit when there is a brawl and it involves in reality only a handful of oponents.
I enjoy Warthunder, 24 people in an area with highly maneuverable fast planes, situations change by the second, your target evading like mad in all dimensions while you try to avoid those canon shell you see flickering behind you.
MW should be slower paced but it also should be the thinking mans game but the maps//objectives really really lack for that type of game..
Edited by N0MAD, 25 May 2016 - 03:49 AM.
#12
Posted 25 May 2016 - 04:21 AM
#13
Posted 25 May 2016 - 04:27 AM
My main is Genji. I am able to outflank enemies and able to use right skill at right time. I feel like playing Warframe due his agility and flexibility.
Playing Mercy is like playing Medic in Team Fortress 2. You heal / buff your teammates health and always bunny-hopping and strafing dodging enemy attack.
I think playing D.Va is like playing Assault in MW:O. Because her Mech is Tanky. And She can summon new Mech if it's destroyed and after "Nerf This!" Ultimate. She's like have 2 lives and I love her. My second main hero.
#14
Posted 25 May 2016 - 04:33 AM
#15
Posted 25 May 2016 - 05:15 AM
I actually enjoy the play tempo on MWO versus things like MW and halo.
When I started I used to do the whole twitch/shoot/twitch/evade/shoot thing in a lot of close range brawls. I found myself effective but I ended up getting killed a lot by heavier mechs, the tactics that worked elsewhere didn't work here.
Instead I stay back and guard the heavies, then when a target presents itself I picked my angle of attack, picked my target component, picked my escape route and assessed enemy mechs and reaction time.
The difference in effectiveness has been immense, and I for one enjoy the strategic elements of mwo versus the pure reaction time of other games.
#16
Posted 25 May 2016 - 05:22 AM
Also... try D.Va In her mecha she's less dependant on twitch reflexes than other characters. Granted if you suck at thinking in 3 dimensions (people normally keep 3 dimmensional images of all the maps in their head right? right?) you'll end up being worse than the other tanks.
Edited by Narcissistic Martyr, 25 May 2016 - 06:56 AM.
#17
Posted 25 May 2016 - 05:41 AM
Kaeb Odellas, on 24 May 2016 - 11:40 PM, said:
Anyone else having this issue? Or am I just getting old?
Possibly a combination of skill at a certain gamestyle and getting old,...
Le me:
- completely suck at Tom Clancy's Ghost something shooter,
- mediocre at tank games like Modern Warfare and Warthunder
- quite decent in MWO
- feel like an overpowered uberplayer in Dreadnought
Edited by PyckenZot, 25 May 2016 - 05:43 AM.
#18
Posted 25 May 2016 - 06:00 AM
#19
Posted 25 May 2016 - 06:00 AM
I have fairly quick reaction speed, so twitch shooting isn't hard for me (on PC anyway...I suck at console shooters)....it's just boring.
I find the slower-paced, tactical aspects of MWO to be far more challenging, as positioning, map knowledge and teamwork are far more important in this game than most shooters.
#20
Posted 25 May 2016 - 06:04 AM
Edited by Mister Blastman, 25 May 2016 - 06:06 AM.
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