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I Need Some Advice


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#1 Mcchuggernaut

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Posted 25 May 2016 - 06:31 PM

Ok, I have been seeing a lot of SRM Jenners lately (Oxides), and by seeing I mean getting cored in the back in seconds or my legs blown off. So how does one counter these things? I have never won a fight with one unless it was already wounded. With other fresh lights you just put your back to a wall and sweep the legs, and even though it's going to do some damage before you bring it down or chase it off, you will most likely be fine.

But SRM Jenners will kill you, without fail, every time, no matter what you do. Back to a wall? It's still going to take off your legs before you can kill it. Most effective builds don't run more than around 60 points of leg armor, so in around two shots from one in even the heaviest mech, that's a leg gone. They are too fast to run away from, and trying just exposes your back. Your team usually can't respond in time to save you because you die so fast. You can't keep up with your team with your back to a wall, so you fall behind and lose support. Other lights on your team don't seem to want to fight them because of their firepower.

I suppose if you could get your whole team to actively hunt it you could kill it without casualties, but convincing everyone to do that and the fact that while you are all focused on it the enemy team will be smashing into you from behind doesn't really seem practical.

So, any ideas from other vets? I have been playing since the game came out, and have never been able to effectively deal with these things.

Edit: For anyone glancing at this page, the most helpful things I learned from it for dealing with Oxides have been using a seismic sensor and keeping an eye on it in-game, and not to go for a Jenner's legs. <---I know, not shooting at a light's legs goes against a lot of old vet's instincts, but Jenner pilots commented that they usually get CT cored instead of legged because of that big, protruding nose a Jenner has. Taking a shot to the CT often makes Jenner pilots back off, especially with pulse lasers. I was also informed that if you DO leg one, he probably assumes he is about to die, so he will blast you with every missile he has before he goes in an attempt to take you with him.

These are two basic things any pilot can do to improve their odds against Oxides, no matter their mech or build.

Edited by Mcchuggernaut, 25 May 2016 - 08:49 PM.


#2 Chimera_

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Posted 25 May 2016 - 06:35 PM

Uhh, stick with your team so they can kill it before it kills you?

SRM lights prey on solo victims, the only good way to combat them effectively (aside from having a mech specifically designed to kill lights) is to not let them fight you alone.

If you're specifically talking as an Assault pilot in pug drops...that's just how pug groups tend to act. Teams will leave you behind and that's when the lights strike.

#3 Steel Claws

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Posted 25 May 2016 - 06:39 PM

streak crows rather like finding them. Basically any mech that can pack about 4 SSRM 6s and 4 or so lasers dispatch them rather quickly - if they don't avoid being around you like a plague. Sometimes fun to escort assaults in such a mech and wait for the lights to turn up.

#4 Mcchuggernaut

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Posted 25 May 2016 - 06:49 PM

View PostChimera11, on 25 May 2016 - 06:35 PM, said:

Uhh, stick with your team so they can kill it before it kills you?


Even if your not the one who gets eaten, if you lose 2 or 3 slow assault teammates to that Jenner your team is at a serious disadvantage, and the end result, you dead, is the same.

View PostSteel Claws, on 25 May 2016 - 06:39 PM, said:

streak crows rather like finding them.


Unfortunately, you don't have a handy streak Crow around every match to deal with them. (Though a man can dream.)

Edited by Mcchuggernaut, 25 May 2016 - 06:52 PM.


#5 Idealsuspect

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Posted 25 May 2016 - 06:50 PM

View PostMcchuggernaut, on 25 May 2016 - 06:31 PM, said:

Ok, I have been seeing a lot of SRM Jenners lately (Oxides), and by seeing I mean getting cored in the back in seconds or my legs blown off. So how does one counter these things?


Oh counter theses things?
First don't keep your slow assaut mech for last wave and this way you will fight in a light agaisnt thoses oxydes.

And if you saw an oxyde try to shoot it beyond his srms range and also keep some distance between him and you, keep focus one side torso or any cored component well its one of toughter mech in this game also give your best with your skills and specially your brain .. fight it like you would fight a snake ( will you go hug a snake ? no )

If you still arent good enough or felt really vulnerable like a kid vs a wolf, take a streak maddog or streakcrow.
Lots of " top tier pilots " do it in FW and some with all theirs waves lol...

Edited by Idealsuspect, 25 May 2016 - 06:51 PM.


#6 Levi Porphyrogenitus

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Posted 25 May 2016 - 06:52 PM

Step 1: Equip a Seismic Sensor module.
Step 2: Keep one eye on the radar.
Step 3: Laugh as you one-shot hapless Jenners that try to come up behind you.

#7 Wintersdark

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Posted 25 May 2016 - 06:58 PM

I can't say they've been any particular problem for me.

Don't sweep the legs. Either shoot the legs completely or just core them. They're lights, and they're mostly ct. Just straight up kill them.

Sweeping legs is ineffective because you do very little if any damage to them (depending on tick timing).

Also: don't skip leg day. If you reduced leg armour and died, it's because you had a poor build. No matter what someone else tells you is good or bad, if you reduce a defense then die that way, it's you're own damn fault.

Don't skip leg day. Legs are the easiest target for a circling light, because you can't twist and protect them.

#8 Mcchuggernaut

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Posted 25 May 2016 - 07:10 PM

View PostLevi Porphyrogenitus, on 25 May 2016 - 06:52 PM, said:

Step 1: Equip a Seismic Sensor module.
Step 2: Keep one eye on the radar.
Step 3: Laugh as you one-shot hapless Jenners that try to come up behind you.


Now THIS is helpful. Before you elite you only have one module slot though, usually. Some builds rely on another module heavily, but after I elite a chassis I almost always equip seismic.

#9 Ghogiel

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Posted 25 May 2016 - 07:11 PM

An oxide plowing into your back field is a good chance of taking a kill with it. A honed oxide will probably not engage in many circumstances. ie if he's been well spotted or drawn too much aggro on his approach he will disengage until the time and angle is more favorable.

Basically if the oxide is commiting, and it's on you, you are going have a bad day. Seismic gives you chance of having 2 or 3 secs to know theres a blip, if you are standing around like a potato and not moving.

high burst dmg weapons, pulse lasers are basically my fav weapon system to be boating if I see an oxide. If I'm not following dmg, I just go CT all day against any jenner.

#10 Palor

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Posted 25 May 2016 - 07:11 PM

I saw a spirit with 4x Streak 6, LBX 20, and some medium lasers. He seemed to be just waiting for lights to try to take him out. Seems like it would be pretty deadly to a light.

#11 Mcchuggernaut

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Posted 25 May 2016 - 07:15 PM

View PostWintersdark, on 25 May 2016 - 06:58 PM, said:

Don't sweep the legs. Either shoot the legs completely or just core them. They're lights, and they're mostly ct. Just straight up kill them.


I guess I misspoke. I do try to focus my fire on a single leg instead of just wiggling my weapons over them. "Sweep the leg" is an old term for knocking the leg out from under someone in a fight, causing them to fall.

#12 Wintersdark

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Posted 25 May 2016 - 07:21 PM

View PostMcchuggernaut, on 25 May 2016 - 07:10 PM, said:


Now THIS is helpful. Before you elite you only have one module slot though, usually. Some builds rely on another module heavily, but after I elite a chassis I almost always equip seismic.
What builds rely on any mech module heavily? Weapon mods surely, but really unless I guess you're lurming (target decay) or skillcrowing it (you're fine anyways) everything else is fluff. It's either radar derp if you're scared of lurms or seismic if your scared of brawly mechs.

View PostMcchuggernaut, on 25 May 2016 - 07:15 PM, said:


I guess I misspoke. I do try to focus my fire on a single leg instead of just wiggling my weapons over them. &quot;Sweep the leg&quot; is an old term for knocking the leg out from under someone in a fight, causing them to fall.
Fair enough. I've seen too many people taking that as a literal "sweep your lasers over their legs" in my time :)

Seriously, though, it's easier to ct core a Jenner than leg him imho.

Also, often an oxide will disengage if you hammer him hard in the CT, whereas if you smash a leg he's going to assume he's dead already and poor fire into you till his last breath.

View PostPalor, on 25 May 2016 - 07:11 PM, said:

I saw a spirit with 4x Streak 6, LBX 20, and some medium lasers. He seemed to be just waiting for lights to try to take him out. Seems like it would be pretty deadly to a light.
What a waste of a spirit bear.

#13 Mcchuggernaut

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Posted 25 May 2016 - 07:22 PM

View PostPalor, on 25 May 2016 - 07:11 PM, said:

I saw a spirit with 4x Streak 6, LBX 20, and some medium lasers. He seemed to be just waiting for lights to try to take him out. Seems like it would be pretty deadly to a light.


Wow, that's an 84 point alpha of everything lights hate. This bear obviously had some issues with light mechs. Posted Image

#14 Douglas grizzly

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Posted 25 May 2016 - 07:24 PM

I have three different ways i fight oxides and other lights and they always involve shadowing the assualts and heavies on my team. 1 i am running my streak crow in which i am death to lights. 2. i have a crow with lbx 20 and 5 sml pulse and a mk1 tc to improve my lasers. 3 i have a hbk 2c that can go 96kph with lbx 20 and 3 sml pulse and a mk1. sometimes i mix it up and bring one of my tbrs or mad dogs with streaks and wait for lights to come around me. BTw i run seismic on all my mechs. my favorite shot was a cheetah flying in the air and i shot his legs with the LBX and the cheetah had a bad case of DRT while still in the air.

#15 Mcchuggernaut

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Posted 25 May 2016 - 07:32 PM

View PostWintersdark, on 25 May 2016 - 07:21 PM, said:

What builds rely on any mech module heavily? Weapon mods surely, but really unless I guess you're lurming (target decay) or skillcrowing it (you're fine anyways) everything else is fluff. It's either radar derp if you're scared of lurms or seismic if your scared of brawly mechs.


Well, advanced zoom for snipers is a big one, and yes lurm boats and streakers prioritize target decay. Target info-gathering is also EXTREMELY useful for brawling, as knowing what part of an enemy is damaged as fast as possible can often make all the difference in a brawl. You blow half an enemy's weapons off while he doesn't know where to hit you yet and you win. Other than that though, you should probably take seismic the majority of the time, I agree.

View PostDouglas grizzly, on 25 May 2016 - 07:24 PM, said:

I have three different ways i fight oxides and other lights and they always involve shadowing the assualts and heavies on my team. 1 i am running my streak crow in which i am death to lights. 2. i have a crow with lbx 20 and 5 sml pulse and a mk1 tc to improve my lasers. 3 i have a hbk 2c that can go 96kph with lbx 20 and 3 sml pulse and a mk1. sometimes i mix it up and bring one of my tbrs or mad dogs with streaks and wait for lights to come around me. BTw i run seismic on all my mechs. my favorite shot was a cheetah flying in the air and i shot his legs with the LBX and the cheetah had a bad case of DRT while still in the air.


You sir, are an asset to any team bedeviled by lights, haha.

#16 Troutmonkey

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Posted 25 May 2016 - 08:04 PM

Jenners are all CT, I rarely ever get legged in mine. Aim for the CT.
As other have said though stick with your team and be aware of your surroundings. Oxide pilots are vultures that pick off strays from the pack. Get a mic, enable VOIP and use it to call for help, they'll either bugger-off or die pretty quickly.

Edited by Troutmonkey, 25 May 2016 - 08:05 PM.


#17 Mcchuggernaut

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Posted 25 May 2016 - 08:40 PM

View PostTroutmonkey, on 25 May 2016 - 08:04 PM, said:

Jenners are all CT, I rarely ever get legged in mine. Aim for the CT.
As other have said though stick with your team and be aware of your surroundings. Oxide pilots are vultures that pick off strays from the pack. Get a mic, enable VOIP and use it to call for help, they'll either bugger-off or die pretty quickly.


Good advice. I encountered 2 more Oxides tonight, and turned my pulse lasers on their center torsos. Both ran, and one died. They REALLY hate having their CT shot at. I have had it drilled into me over all my years of play to go for the legs of lights, but I guess in the case of the Jenner the CT is the best bet. Thanks!

#18 Chagatay

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Posted 25 May 2016 - 10:41 PM

They truly are fearsome especially for FW on that last wave (6-12 of them). I even switched out my trusty SRM TBT-LG which I really love for a medium pulse blackjack. Still die lots but usually can snag one with me.

#19 MeiSooHaityu

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Posted 26 May 2016 - 04:38 AM

I guess my advice would be...

* Stick with your team. Don't overextend where you can be singled out. You don't have to be right on top of everyone, but just stay within reasonable range.

* Run with a Seismic Module. If you are stationary, the seismic module will show enemy mechs that are in close proximity to you as blips on the minimap. This can give you a heads up of someone running up behind you.

* Equip a UAV. The UAV will highlight near by enemy mechs on your radar and HUD. UAVs are susceptible to enemy fire, but often survive long enough to give you a quick glimpse of where the enemy is around you. I'd normally use UAVs for more team assist purposes, but if you think the enemy is close and you want to check quick, it might be worth using if it saves your skin.

Plus it never hurts to torso twist and do a quick scan of the area in between shots if you are backing into cover and can't return fire in that moment anyway.

That's what I'd do.

#20 Lykaon

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Posted 26 May 2016 - 05:28 AM

View PostMcchuggernaut, on 25 May 2016 - 06:31 PM, said:

Ok, I have been seeing a lot of SRM Jenners lately (Oxides), and by seeing I mean getting cored in the back in seconds or my legs blown off. So how does one counter these things? I have never won a fight with one unless it was already wounded. With other fresh lights you just put your back to a wall and sweep the legs, and even though it's going to do some damage before you bring it down or chase it off, you will most likely be fine.

But SRM Jenners will kill you, without fail, every time, no matter what you do. Back to a wall? It's still going to take off your legs before you can kill it. Most effective builds don't run more than around 60 points of leg armor, so in around two shots from one in even the heaviest mech, that's a leg gone. They are too fast to run away from, and trying just exposes your back. Your team usually can't respond in time to save you because you die so fast. You can't keep up with your team with your back to a wall, so you fall behind and lose support. Other lights on your team don't seem to want to fight them because of their firepower.

I suppose if you could get your whole team to actively hunt it you could kill it without casualties, but convincing everyone to do that and the fact that while you are all focused on it the enemy team will be smashing into you from behind doesn't really seem practical.

So, any ideas from other vets? I have been playing since the game came out, and have never been able to effectively deal with these things.

Edit: For anyone glancing at this page, the most helpful things I learned from it for dealing with Oxides have been using a seismic sensor and keeping an eye on it in-game, and not to go for a Jenner's legs. <---I know, not shooting at a light's legs goes against a lot of old vet's instincts, but Jenner pilots commented that they usually get CT cored instead of legged because of that big, protruding nose a Jenner has. Taking a shot to the CT often makes Jenner pilots back off, especially with pulse lasers. I was also informed that if you DO leg one, he probably assumes he is about to die, so he will blast you with every missile he has before he goes in an attempt to take you with him.

These are two basic things any pilot can do to improve their odds against Oxides, no matter their mech or build.


I have been using my Oxide a great deal lately and it's sorta easy mode for missile spam. What I hate seeing is tightly clustered enemy mechs and being chased by Arctic Cheetahs using small pulse lasers.

Oxides are less than ideal for battling other laser weapon equiped lights. Hitting another light with SRMs is a more difficult task than sweeping them with a barrage of lasers.

To effect an effective counter oxide strategy your team's two fastest laser boating lights or mediums should pay close attention to enemy oxides. They also need to hunt in tandem since any one on one fight is a suckers bet.Better to secure the kill than waste too much time in a light vs light dance off.





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