But SRM Jenners will kill you, without fail, every time, no matter what you do. Back to a wall? It's still going to take off your legs before you can kill it. Most effective builds don't run more than around 60 points of leg armor, so in around two shots from one in even the heaviest mech, that's a leg gone. They are too fast to run away from, and trying just exposes your back. Your team usually can't respond in time to save you because you die so fast. You can't keep up with your team with your back to a wall, so you fall behind and lose support. Other lights on your team don't seem to want to fight them because of their firepower.
I suppose if you could get your whole team to actively hunt it you could kill it without casualties, but convincing everyone to do that and the fact that while you are all focused on it the enemy team will be smashing into you from behind doesn't really seem practical.
So, any ideas from other vets? I have been playing since the game came out, and have never been able to effectively deal with these things.
Edit: For anyone glancing at this page, the most helpful things I learned from it for dealing with Oxides have been using a seismic sensor and keeping an eye on it in-game, and not to go for a Jenner's legs. <---I know, not shooting at a light's legs goes against a lot of old vet's instincts, but Jenner pilots commented that they usually get CT cored instead of legged because of that big, protruding nose a Jenner has. Taking a shot to the CT often makes Jenner pilots back off, especially with pulse lasers. I was also informed that if you DO leg one, he probably assumes he is about to die, so he will blast you with every missile he has before he goes in an attempt to take you with him.
These are two basic things any pilot can do to improve their odds against Oxides, no matter their mech or build.
Edited by Mcchuggernaut, 25 May 2016 - 08:49 PM.