Jump to content

Hot-Fix Scheduled For 05-25-2016


46 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,856 posts

Posted 25 May 2016 - 10:11 AM

Greetings MechWarriors,
We will be rolling out a hot-fix, tentatively scheduled for Wednesday May 25th at 3:00 PM PDT [10PM UTC], with the following changes:
• Fixed an issue where matches could fail and players could be disconnected after experiencing extended loading at the Quick Play voting results screen. • Fixed an issue which could cause targeting systems to behave erratically. • Fixed an issue where players were unable to select Team or Lance Chat in Faction Play lobbies. Fixed an issue which could cause the client to erroneously report a Ceasefire In Effect. • Fixed a related issue where Call To Arms notifications wouldn't start triggering until the player accessed Faction Play.
We will update this post as necessary if any further changes to the content or its tentatively scheduled time arise.
The maximum estimated downtime required for this hot-fix will be approximately 30 minutes.
When services are restored you will be required to apply a small patch.


#2 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 25 May 2016 - 10:20 AM

Thanks for the heads-up, much appreciated.

#3 Kingboy

    Rookie

  • Bridesmaid
  • Bridesmaid
  • 4 posts

Posted 25 May 2016 - 10:23 AM

View PostInnerSphereNews, on 25 May 2016 - 10:11 AM, said:



• Fixed a related issue where Call To Arms notifications wouldn't start triggering until the player accessed Faction Play.


Wait, that was a bug? Can we have it reimplemented as a feature? I was blissfully enjoying a UI free from incessant pop-ups…

#4 MarsThunder

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 237 posts
  • LocationRussia, Moscow

Posted 25 May 2016 - 10:35 AM

View PostKingboy, on 25 May 2016 - 10:23 AM, said:

Wait, that was a bug? Can we have it reimplemented as a feature? I was blissfully enjoying a UI free from incessant pop-ups…
You passed ahead of me :) I feel the same.
PGI, roll it back pls! :)

#5 Zolaz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,510 posts
  • LocationHouston, Tx

Posted 25 May 2016 - 10:46 AM

I wish that PGI could program an on and off toggle for those "Call To Arms" pop up messages.

#6 Mmerryweather

    Member

  • PipPipPip
  • Philanthropist
  • Philanthropist
  • 91 posts

Posted 25 May 2016 - 10:50 AM

View PostZolaz, on 25 May 2016 - 10:46 AM, said:

I wish that PGI could program an on and off toggle for those "Call To Arms" pop up messages.


Dudes, this is it right here. Either that or turn down the frequency or only allow one to show at a time.

That being said, thanks for fixing the FW chat and the infinite voting-screen loading.

#7 GothicVash

    Member

  • PipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 55 posts

Posted 25 May 2016 - 11:44 AM

it would be awesome if you guys forget to "fix" the call to arms thing... it gets super annoying popping up constantly it would be better left to people looking to play fw/cw/fp whatever its called now.

#8 Not A Real RAbbi

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,688 posts
  • LocationDeath to Aladeen Cafe

Posted 25 May 2016 - 11:48 AM

You know, if you left out the 'fix' for those call-to-arms popups, no one would really complain. They certainly have not been MISSED...

#9 Win Ott

    Member

  • PipPipPipPipPip
  • The Serpent
  • The Serpent
  • 153 posts
  • LocationSomewhere in the Southern Reach

Posted 25 May 2016 - 12:05 PM

Those pop-ups are one of the most annoying things in the whole game!

They are second only to hit-registration/lag-shielding in their frustration level.

Deflate the pop-ups and work on making the multiple 64-point alphas that I poured into a Firestarter have an effect!

#10 Swagpanda89

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 278 posts
  • Twitter: Link
  • Location77th Black Wolves

Posted 25 May 2016 - 12:09 PM

Thanks for those fixes!

#11 Rebel Ace Fryslan

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 445 posts
  • LocationAd Astra

Posted 25 May 2016 - 12:42 PM

Call to arms are needed, CW is very empty again.
Was boring as anything to keep our planet.


PGI thx for removin the features you implemented with the monthly patch.

#12 Bulletsponge0

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 2,947 posts

Posted 25 May 2016 - 12:47 PM

View PostInnerSphereNews, on 25 May 2016 - 10:11 AM, said:


Greetings MechWarriors,



We will be rolling out a hot-fix, tentatively scheduled for Wednesday May 25th at 3:00 PM PDT [10PM UTC], with the following changes:





• Fixed an issue where matches could fail and players could be disconnected after experiencing extended loading at the Quick Play voting results screen.

• Fixed an issue which could cause targeting systems to behave erratically.
• Fixed an issue where players were unable to select Team or Lance Chat in Faction Play lobbies.
• Fixed an issue which could cause the client to erroneously report a Ceasefire In Effect.
• Fixed a related issue where Call To Arms notifications wouldn't start triggering until the player accessed Faction Play.






We will update this post as necessary if any further changes to the content or its tentatively scheduled time arise.

The maximum estimated downtime required for this hot-fix will be approximately 30 minutes.

When services are restored you will be required to apply a small patch.




so no hit reg fixes in the hot fix or the patch....

thats disappointing

#13 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 25 May 2016 - 01:03 PM

View PostRebel Ace Fryslan, on 25 May 2016 - 12:42 PM, said:

Call to arms are needed, CW is very empty again.
Was boring as anything to keep our planet.


PGI thx for removin the features you implemented with the monthly patch.


Its not empty because of a lack of popups, its empty because the whole thing sucks.

#14 Pepito Sbazzeguti

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 95 posts

Posted 25 May 2016 - 01:05 PM

You miss the fix for the Kodiak CT.

#15 The Boneshaman

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 481 posts

Posted 25 May 2016 - 01:49 PM

aww I was liking that DC bug.

#16 D V Devnull

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,305 posts

Posted 25 May 2016 - 02:16 PM

View PostThe Boneshaman, on 25 May 2016 - 01:49 PM, said:

aww I was liking that DC bug.

I wasn't. It made many matches rather lopsided. Imagine being the only one to reconnect in your team, only to find the whole enemy team reconnected. 12-on-1 execution, much? Posted Image

~D. V. "Not an exploit we want here..." Devnull



[Edit:] (p.s.: Now if only PGI would fix the bloody Faction Warfare Contract System, provide a lot of options from Phase 2 that made MWO feel inviting, and enable newbies to get the Mech Bays they need to actually be able to play. Otherwise this game isn't going to grow.)

Edited by D V Devnull, 25 May 2016 - 02:25 PM.


#17 K19

    Member

  • PipPipPipPipPipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 355 posts
  • LocationPortugal

Posted 25 May 2016 - 02:20 PM

And good to know who are attentive. Posted Image It is possible to decrease the time in matches "souting" for five minutes waiting. Force more work for the king live again Posted Image

#18 Tiantara

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 815 posts

Posted 25 May 2016 - 02:24 PM

- About "Call To Arms" messages... is it possible to turn them off when player browse in mechlab or changing weapons and components in mech? Player anyway can't go to Faction Play without saving mech (or can save by mistake without ammo or weapon). And neither answer to call. Also pop-ups messages often clicked by mistake (there is component and weapons panel al mech info) And close them all really hard task. So... it would be nice if that messages won't appear in UI when player change mech build in mechlab.

#19 Insects

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 995 posts
  • Locationstraya

Posted 25 May 2016 - 02:34 PM

The faction notification messages was a "feature" which actually made sense.
Not being shown call to arms popups until you have expressed interest by looking at the faction map made 100% sense.

Shoving "hey come join as a solo so elite 12 man team have someone to stomp" messages in peoples face only makes them more annoyed at the mode.

#20 Sonny Black

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 445 posts
  • LocationThe Motion Lounge

Posted 25 May 2016 - 04:41 PM

<p>

View PostInnerSphereNews, on 25 May 2016 - 10:11 AM, said:

</p>
<div><font face="Stratum1 Bold" size="3">Greetings MechWarriors,</font></div>
<div><span style="font-family: 'Stratum1 Medium'; font-size: medium;">Fixed a related issue where Call To Arms notifications wouldn't start triggering until the player accessed Faction Play. </span></div>
<div>
</div>
<div> </div>
<div>Let us turn the damn thing off!</div>






3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users