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Hot-Fix Scheduled For 05-25-2016


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#21 Alexander Garden

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Posted 25 May 2016 - 04:56 PM

I don't have a solid ETA just yet on when it'll arrive, but I've followed up on a feature request for toggling the Call To Arms notifications.

#22 xeromynd

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Posted 25 May 2016 - 06:52 PM

View PostZolaz, on 25 May 2016 - 10:46 AM, said:

I wish that PGI could program an on and off toggle for those "Call To Arms" pop up messages.


I play on a 1080p screen and these never bothered me.....and then I had the opportunity to play MWO on a glorious 720p screen. Good god they are annoying and huge. I feel for all the people that hate these popups, I finally understand why. There should be a toggle, period. (There are a LOT of toggles that should be in this game, come to think of it)

#23 Kael Posavatz

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Posted 25 May 2016 - 07:23 PM

Hot fix seems to have broken MWO for those using TWC.

#24 The Boneshaman

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Posted 25 May 2016 - 07:57 PM

View PostD V Devnull, on 25 May 2016 - 02:16 PM, said:

I wasn't. It made many matches rather lopsided. Imagine being the only one to reconnect in your team, only to find the whole enemy team reconnected. 12-on-1 execution, much? Posted Image

~D. V. "Not an exploit we want here..." Devnull



Really i was joking about this. i have been lucky only happen to me twice. First time 6 of the enemy (most of them were Kodiaks )
the second time it happen i got lucky and 2 vs 2. made a deal to attack the DC before we attacked each other.

#25 Kojak Bear

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Posted 25 May 2016 - 08:41 PM

Your May 25 Hot Fix did not fix anything. In fact, it made the PUG disconnection problem worse. I can't even get into a public match and the auto-penalty system is penalizing me for early disconnection, when in fact I could not even connect to a match for 4 STRAIGHT TIMES!!!

#26 White Bear 84

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Posted 25 May 2016 - 08:42 PM

Hotfix for broken search function on forums?

#27 sniperjack

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Posted 25 May 2016 - 09:28 PM

This fixed nothing for me. Since the previous Patch i cannot connect to the mechlab or access window.
Message: Failed to initialize. Repair tool no help and seeting dx drivers no help too
Looks like i
I'm out.

#28 D V Devnull

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Posted 25 May 2016 - 10:20 PM

View PostKael Posavatz, on 25 May 2016 - 07:23 PM, said:

Hot fix seems to have broken MWO for those using TWC.

View PostKojak Bear, on 25 May 2016 - 08:41 PM, said:

Your May 25 Hot Fix did not fix anything. In fact, it made the PUG disconnection problem worse. I can't even get into a public match and the auto-penalty system is penalizing me for early disconnection, when in fact I could not even connect to a match for 4 STRAIGHT TIMES!!!

View Postsniperjack, on 25 May 2016 - 09:28 PM, said:

This fixed nothing for me. Since the previous Patch i cannot connect to the mechlab or access window.
Message: Failed to initialize. Repair tool no help and seeting dx drivers no help too
Looks like i
I'm out.

I was also having problems a short while ago between 17:30 to 19:00 Pacific DayLight Time here. Hasn't recurred yet, but it totally knocked me off both the game and the website. Currently on Frontier Communications' network. I did do a traceroute however, and it told me somebody was messing with the routers at the USA/Canada border. Internet connections were breaking down up there. At least it isn't recurring right now. :huh:

~D. V. "Yeah, I was scared something worse had happened." Devnull

#29 PFC Carsten

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Posted 25 May 2016 - 11:33 PM

Quote

[color=#EEEEEE]• Fixed a related issue where Call To Arms notifications wouldn't start triggering until the player accessed Faction Play. [/color]


Thought this was a feature and liked it. Don't wanna mess with FP unless I click on it.

View PostRebel Ace Fryslan, on 25 May 2016 - 12:42 PM, said:

Call to arms are needed, CW is very empty again.
Was boring as anything to keep our planet.
PGI thx for removin the features you implemented with the monthly patch.


FP is empty for a reason. C2A only annoys people, and frustates those who accidentally click on it.
PGI should fix FP in itself, not try and lure more people there with out the game mode warranting it.

Edited by PFC Carsten, 25 May 2016 - 11:36 PM.


#30 D V Devnull

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Posted 25 May 2016 - 11:58 PM

After the HotFix, I'm no longer seeing any CTA pop-ups here. Doesn't matter if I have a Contract or not. Would be nice to have a slider to switch it between 'Off' and a limit of up to 5 alerts at a time. :(

Guessing player population is too low, ever since "Faction Warfare, Phase 3" began. Add programming issues to it, and the game is totally set to fall apart. Unless PGI switches the in-game Contracting back to "FW, Phase 2", or uses that basic blueprint I made on the "2016-04-28 HotFix" thread to not totally step backward, but increase how inviting the game is, then I don't see MWO surviving even for a few years. That's let alone Russ Bullock's idea of "7 Years", or even my idea of "a minimum of 25 Years or longer", which MWO really should have been designed to last for. MWO could have had the potential to be a game that no less than 5 generations of new players down the road could have enjoyed, preferably more, and PGI seems to have totally lost sight of making things enjoyable. Don't they understand the phrase "If you build it right, then it will grow on its' own.", or are they just stuck on a 'cash grab' in the short term, without sight towards longer??? <_<

~Mr. D. V. "This is getting more depressing..." Devnull




[Edit by author to insert a missed thought.]

Edited by D V Devnull, 26 May 2016 - 12:02 AM.


#31 Desintegrator

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Posted 26 May 2016 - 12:14 AM

Hot-fix, hot-fix, hot-fix !!

We need a warhorn for that.

#32 No One Lives Forever

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Posted 26 May 2016 - 01:42 AM

View PostInsects, on 25 May 2016 - 02:34 PM, said:

Shoving "come join as a solo so elite 12 man team have someone to stomp" messages in peoples face only makes them more annoyed at the mode.


That. And 100% agree on a toggle.

Edited by No One Lives Forever, 26 May 2016 - 01:48 AM.


#33 Mmerryweather

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Posted 26 May 2016 - 08:02 AM

View PostAlexander Garden, on 25 May 2016 - 04:56 PM, said:

I don't have a solid ETA just yet on when it'll arrive, but I've followed up on a feature request for toggling the Call To Arms notifications.


Thanks for bringing it into the discussion. How about putting the toggle on the FW tab as well? That means that a player has to be interested in FW enough to click on the tab and then gets to decide if they like it enough to have continuous notifications while they do other things. Please at least have the toggle reliably remember how we last set it. You got this, PGI *pound it*

#34 Tarogato

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Posted 26 May 2016 - 09:23 AM

+1 on the "bug is better as feature" in regards to the call to arms. I really don't like call to arms, I prefer not to use it when I'm playing CW and I prefer to have them not appear at all when I'm not playing CW.

#35 The Basilisk

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Posted 26 May 2016 - 09:43 AM

Did you ....*fix* the Kodiak ?
Because there is not any game anymore i reach more than 200dmg cause I die the moment I try to shoot at any enemy.
Its like i got no armor equiped ....?!?

#36 Crux7

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Posted 26 May 2016 - 10:09 AM

Call to arms didn't really bother me either, but I did think it was designed to not show up.

#37 The Basilisk

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Posted 26 May 2016 - 01:29 PM

No realy guys this isn't funny its like there is no armor on my mech even a f****** commando two hitted me head on while beeing fresh out of dropship

#38 Sonny Black

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Posted 26 May 2016 - 02:47 PM

View PostAlexander Garden, on 25 May 2016 - 04:56 PM, said:

I don't have a solid ETA just yet on when it'll arrive, but I've followed up on a feature request for toggling the Call To Arms notifications.


Still showing pop ups.

#39 GalahadVGL13

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Posted 26 May 2016 - 03:19 PM

View PostThe Basilisk, on 26 May 2016 - 09:43 AM, said:

Did you ....*fix* the Kodiak ?
Because there is not any game anymore i reach more than 200dmg cause I die the moment I try to shoot at any enemy.
Its like i got no armor equiped ....?!?


**edited for clarity**
I'm not going to drop the git gud on you, but will simply point out that some of my unit members are pulling 1k plus matches in the KDK with regularity in solo/group que, most are T2-3.

KDK's are up there on kill order for obvious reasons so you're probably getting focused pretty hard.

Oh, and they're pretty quick so can outdistance their fellow assaults. I find many KDK's off on their own not left behind but wandered off.

also, we don't even know what mode you're playing in or tier. So many variables. The KDK ain't bad. It isn't crazy OP either. just a good opponent for us freebirth scum, lol.

Edited by GalahadVGL13, 26 May 2016 - 03:23 PM.


#40 Rkshz

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Posted 26 May 2016 - 03:27 PM

too many lags... what from with you pgi? why? bug event and now bug hotfix Posted Image





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