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What Would The Javelin Be Like?


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#1 MadHornet

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Posted 25 May 2016 - 12:22 PM

The 30 ton, dual SRM-6 wielding 'mech I have had my eye on for months. I kept saying "what if?".

Well, from what I see, it would EASILY be a replacement for the Oxide. Allow me to explain:

1. Probably will have 4 missile hardpoints since 2 missile systems are the only thing it has.
2. Will go similar speeds.
3. Same amount of SRM's (due to the hardpoints).
4. The ability to tank with shield arms.
5. Dropping arm armor to equip more things.
6. Can equip jumpjets for superior maneuverability.

What do you think?

#2 Levi Porphyrogenitus

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Posted 25 May 2016 - 12:34 PM

It'd be my go-to light.

There'd be a Splat variant, a Wub variant, and an ECM variant at least, with decent tanking using its unarmed arms, the option for great mobility, and a relatively compact profile.

There's a reason I've been asking for it for half a year now at least.

Edited by Levi Porphyrogenitus, 25 May 2016 - 12:35 PM.


#3 Alan Davion

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Posted 25 May 2016 - 12:37 PM

SRMs aren't the only thing the Javelin has going for it.

One variant mounts 4 medium lasers, hell, one variant has 7 medium lasers, one variant removes an SRM6 but swaps 2 Streak 2s in its place, one downgrades to SRM4s, but mounts a BAP and ECM, one uses 4 Streak 2s.

That's 6 variants all capable of being added right now. PGI would have to fudge a Hero version cause the canon hero version uses 3 ER medium and 2 medium X-Pulse lasers... Plus a Clan-tech probe... That'd get the blood of some people boiling.

That said there's only 2 variants at the moment that are timeline inappropriate, one uses 3 ER mediums and a TC, the other uses a snub-nose PPC and machine gun arrays.

#4 Escef

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Posted 25 May 2016 - 12:45 PM

Lighter, jumping Oxide. I think it would probably attract Jenner and Spider jocks. Maybe even a few Commando devotees would try it.

#5 badaa

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Posted 25 May 2016 - 01:01 PM

all i knew of the javelin was what was in the books now after reading all this i want it in the game.

#6 Alistair Winter

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Posted 25 May 2016 - 01:28 PM

Could some of the MWO rule jockeys clarify what engine cap it would have, following PGI's standard practice? Its stock speed is 97.2 kph, same as the Raven. So hopefully this means it would be able to go at least 150 kph, if PGI uses the same rules for determining engine cap, maybe? I know there's a multiplier of the stock engine (STD180), but I don't know how it works.
  • JVN-10N: 2xSRM6
  • JVN-10F: 4xML
  • JVN-10P: SRM6 + 2xSSRM2
  • JVN-11A: 7xML (Oh my)
  • JVN-11B: ECM, 2xSRM4 (This would be a dud with 2 missile hardpoints, but would be amazing with 4 missile hardpoints. It's from 3054, but that doesn't matter, so long as the tech is currently available)
  • JVN-11P: 4xSSRM2 (This is post 3072, so maybe pushing the envelope)
We haven't had a good IS light mech release in ages. I would definitely buy the Javelin, as long as it looked good and had enough hardpoints. the only negative thing is that it's basically a missile boat / laser boat, so it may get boring to play, due to lack of alternatives. It's not like you'll want to equip LRMs or SSRM2s on a 30 ton mech. And it probably won't have any quirks for PPCs.

Still though. A mini-Oxide with ECM and jump jets sounds pretty fun.

#7 Ace Selin

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Posted 25 May 2016 - 01:44 PM

Javellin is totally different to the Discuss.

#8 Alan Davion

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Posted 25 May 2016 - 02:27 PM

View PostAlistair Winter, on 25 May 2016 - 01:28 PM, said:

Could some of the MWO rule jockeys clarify what engine cap it would have, following PGI's standard practice? Its stock speed is 97.2 kph, same as the Raven. So hopefully this means it would be able to go at least 150 kph, if PGI uses the same rules for determining engine cap, maybe? I know there's a multiplier of the stock engine (STD180), but I don't know how it works.


Take the base engine, this case a 180, multiply it by 1.5, gives you a max engine of 270.

#9 Alistair Winter

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Posted 25 May 2016 - 02:32 PM

View PostAlan Davion, on 25 May 2016 - 02:27 PM, said:


Take the base engine, this case a 180, multiply it by 1.5, gives you a max engine of 270.

This puts it at 156 kph. That's good!

#10 TheArisen

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Posted 25 May 2016 - 02:33 PM

This is the light I've been asking for for awhile now.

#11 BarHaid

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Posted 25 May 2016 - 02:57 PM

View PostEscef, on 25 May 2016 - 12:45 PM, said:

Lighter, jumping Oxide. I think it would probably attract Jenner and Spider jocks. Maybe even a few Commando devotees would try it.
Yes, yes we would.

#12 TheArisen

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Posted 25 May 2016 - 03:53 PM

The Javelin would be a beasty light, not the absolute best but certainly strong.

#13 FupDup

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Posted 25 May 2016 - 04:02 PM

The missile variants will basically be weaker Oxides, since PGI is very unlikely to give out those kind of quirks again and also because 35 tons > 30 tons if other variables are equal. Most new releases have mediocre/generic quirks.

The laser variant could end up as the best IS 30 tonner, but of course it still has competition from the 35 tonners.

#14 TheArisen

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Posted 25 May 2016 - 07:05 PM

View PostFupDup, on 25 May 2016 - 04:02 PM, said:

The missile variants will basically be weaker Oxides, since PGI is very unlikely to give out those kind of quirks again and also because 35 tons > 30 tons if other variables are equal. Most new releases have mediocre/generic quirks.

The laser variant could end up as the best IS 30 tonner, but of course it still has competition from the 35 tonners.


If you had to rank all the lights in the game including the Javelin, where do you think it'd fall?

#15 MadHornet

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Posted 28 May 2016 - 07:25 AM

"Weaker Oxides"

Oxides can't use their arms to tank without losing a 1/4th of their total firepower, don't have jumpjets (biggy right here), and even without quirks, Javelins would still hurt. It's not a very predictable enemy. Oxides can't change direction without losing their moment of surprise, as it makes them far easier to hit. Imagine something of the same speed jumping around you throwing the same damage. They would turn on a dime and get behind heavies and assaults with ease.

#16 wanderer

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Posted 28 May 2016 - 08:23 AM

Tonnage for payload would be an issue. It's basically a slightly better Commando.

Now, if only we could have the Firebee.

#17 Bishop Steiner

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Posted 28 May 2016 - 12:16 PM

View PostMadHornet, on 28 May 2016 - 07:25 AM, said:

"Weaker Oxides"

Oxides can't use their arms to tank without losing a 1/4th of their total firepower, don't have jumpjets (biggy right here), and even without quirks, Javelins would still hurt. It's not a very predictable enemy. Oxides can't change direction without losing their moment of surprise, as it makes them far easier to hit. Imagine something of the same speed jumping around you throwing the same damage. They would turn on a dime and get behind heavies and assaults with ease.


Big assumption the Javelin could use its arms to tank. All existing asset is a mech with a large, deep, boxy torso, and toothpick arms.

#18 TheArisen

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Posted 28 May 2016 - 03:49 PM

View Postwanderer, on 28 May 2016 - 08:23 AM, said:

Tonnage for payload would be an issue. It's basically a slightly better Commando.

Now, if only we could have the Firebee.


Slightly better? It'd be substantially better for sure.

#19 Spheroid

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Posted 28 May 2016 - 05:10 PM

I think it will be far to slow to compete with the Oxide. Using the Anasasi as a template I was able mount the equivalent of 4x SRM4 with four tons, 5x JJ and a 180XL. The arms were heavily stripped but not bare. Armor was 176. If you strip the jump jets you can go up to a 235XL @ 136 kph.

If you forgo the jumpjets you might as well take an Oxide. The very tight grouping could be a game changer though, maybe combined with a SRM2/4 mix you could created a very mobile and accurate splat platform.

Edited by Spheroid, 28 May 2016 - 05:33 PM.


#20 davoodoo

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Posted 28 May 2016 - 05:16 PM

Hell on locust 1e ive put 6 mlas and had some decent success harassing with them.

But then for extra 10 tons being a bit more heat efficient and having jjs is kinda meh and for 15 tons more 45tonner phoenix hawk moves as fast as this thing both at stock engine while having much better weaponry and there are even 2 ecm variants.

Unless it really needs to be light or you want specifically missiles i would just go with phoenix, maybe bit bigger thus bit worse at scouting, but capable of being decent sniper on top of being a scout.

Edited by davoodoo, 28 May 2016 - 05:21 PM.






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