Troutmonkey, on 25 May 2016 - 04:31 PM, said:
Blacklight: Retribution has this neat little weapon mode system where each type of mag / stock / brack / scope / charm has small bonuses and negatives. Improved ADS speed for reduced running speed? Better running speed but slower reload speed? Slower ADS but improved hip fire accuracy? Lots of small but meaningful choices to make
There should actually be a drawback for using modules, but the only "meaningful" method PGI attempted to balance it was through increasing heat when it came to the range module.
It's not really meaningful, but right now modules are straight upgrades.
Two thoughts in properly applying them...
Cooldown modules still increase cooldown (-10%, down from -12%), but should give up range (-12% range) or damage (-10% - may consider keeping the existing cooldown value)
Range modules still increase range (+10%), but should give up cooldown (+10%) or some other metric that isn't strictly heat (like 10% longer duration for lasers or something along those lines).
The thing is, I don't think PGI is creative enough to come up with basic changes like this, so, it'll never happen.
There should be projectile speed increase modules, trading in for less damage/increased cooldown/DPS (or increased UAC jams or increased LBX spread).
There should be laser duration reduction modules, trading in for less damage or increased cooldowns.
It's Lostech really.
Edited by Deathlike, 25 May 2016 - 05:14 PM.