Free for all mode, also along the lines of Solaris VII. and it's more complicated then simply say "hey, everyone is enemy, kill everyone!"
1: Economy.
they need to change an economic system and make it for this mode only, based on what place you came, how many kills you got, damage , activity, and so on...
Also the top 3 will have quite a lot better prizes...
where top place may get 500,000 thousand c-bills while 2nd gets say 250,000 thousand c-bills and the 3rd place guy gets 100,000 thousand c-bills and 4th and onwards just get the "you tried" 10,000 C-bills.
Also another thing is the Championships... bigger games, mixed weight classes, more rare (once a month? once a season?... 1 for each arena (5 isn't it? or is it 6?)... maybe make it just for a weekend and if you won that specific arena once then the you get less c-bills and the reduction goes to the previous placed person.
Another thing is salvage bonus has to be removed....
Also for the GRAND CHAMPIONSHIP, we may need a bit bigger reward then say the championships 1st, 2nd, and 3rd "1 mill, .5 mill, .25 mill).
For grand championship we may throw 50% higher rewards again as well as throw in possibly MC? and I mean more then say 25 MC, or 50 Mc... or 100 MC... but maybe say 500 MC or 1000 MC? This will be a once a season / every 2 seasons/ 1 year kinda thing and only winners of previous championships can enter of at least 1 championship.
... maybe allow 2nd place and 3rd place guys depending on game population...
Either way, it needs to be reworked...
2: Ai's...
We need mech ai's, it's kind of not avoidable, it'll help make people not camp / hide right away and will also pull the battle slightly out of player control.. and by player control I mean sync droppers and such... AI's are in the works so ai mechs may not be a bad idea...
3: Duncan fisher... his voice actor is quite big with MW community and also plays MW: O but he still costs money and boy oh boy he will need A LOT of lines to say...
4: loyalty points? faction points? etc...
in MW4: mercs, you can dedicated your win to a faction/ house... in that game due to how the campaign worked it was only out of Steiner and Davison but in MW: O it'll be all houses and clans that are in the IS. SO a system to award those will also be needed
5: Map... need 100% completely new maps and with new terrain and such...
6: Match maker also needs work as due to things such as the fact it's weight class specific, 100% lights, or mediums, or heavies, or assaults, depending on the circuit. only time it's cross weight class is championship and grand championship.
This will also have issues on MM... as you can imagine. this is also why Ai's are needed, can be fillers.
7: all of this combined, on what is basic now a indie developer group, who are already busy with CW... it'll take time... but that brings me to the bellow quote...
Appogee, on 29 July 2015 - 10:22 PM, said:
This would require coding.
PGI don't like to do coding.
Please buy another Mech Pack.
This would be true, if it wasn't for the fact it is already in planning stage and already has it's seat after CW is at a satisfactory near finished level- where solaris VII will come out a similar time as the single player campaign for MW: O which is debated to be set anywhere between 3015 to 3050. It is unknown exactly how it'll tie in but either way if it ties in or not it is a much liked addition and idea.