Hey Pgi, How Are Those Decals Coming?
#21
Posted 26 May 2016 - 02:50 PM
#22
Posted 26 May 2016 - 02:57 PM
That is basically what it is with PGI and everything.
#23
Posted 26 May 2016 - 03:27 PM
Moldur, on 26 May 2016 - 12:17 PM, said:
The Phranken camo pattern on the Banshee places a huge phallic symbol on each shoulder that is so painfully obvious I can't believe it wasn't done on purpose. Also looks like the Banshee's boys have slipped out of his shorts Bad Grampa style.
Edited to show this on my own Banshee - the Grape Ape
Edited by Belacose, 26 May 2016 - 04:47 PM.
#24
Posted 26 May 2016 - 03:33 PM
Oldbob10025, on 26 May 2016 - 02:50 PM, said:
It is spelled and pronounced decals, as in deco or Africa. Its easy for native English speakers.
#25
Posted 26 May 2016 - 03:36 PM
#26
Posted 26 May 2016 - 03:50 PM
TheArisen, on 26 May 2016 - 03:36 PM, said:
Hopefully better than the ones we we're shown, or the sales will be bad, and then, development will stop, as another thing we wanted, but then never bought, because the product was bad, much like cockpit items, a series of bland pointless items for the most part, and even the odd ones that make you go wow those are neat, still fall, far behind the Nvidia Fairy.
I just hope to hell that the person making the decals
#27
Posted 26 May 2016 - 04:29 PM
Decals were gonna be one of two implementation methods,
1) simple implementation, 6-10 Decals Max, with Some Color Support,
Coding would over lap Existing MechLab Saving Code,(June/July)
2) harder implementation, 12-? Decals Max, with Full Color Support,
Coding reworked with MechLab Saving Rework,(August/September)
they seem to have Trouble with the First, and are working on the second,
#28
Posted 26 May 2016 - 04:41 PM

Have a nice day!
#29
Posted 26 May 2016 - 04:43 PM
#30
Posted 26 May 2016 - 04:46 PM
Promise.
It'sa design pillar!
Edited by MischiefSC, 26 May 2016 - 04:47 PM.
#31
Posted 26 May 2016 - 04:50 PM
#32
Posted 26 May 2016 - 05:55 PM
didnt PGI say decals were coming in when the first phase of CW came in? like..... years ago already??
we all know PGI cant code. If it isnt something they can just change a number Value on, chances are, you wont get it.
lolol and yes, like others have said....
"90 days out" - PGI 2013
Edited by Dudeman3k, 26 May 2016 - 05:56 PM.
#33
Posted 26 May 2016 - 06:00 PM
Belacose, on 26 May 2016 - 04:41 PM, said:

Have a nice day!
#36
Posted 26 May 2016 - 06:15 PM
Cathy, on 26 May 2016 - 03:50 PM, said:
Hopefully better than the ones we we're shown, or the sales will be bad, and then, development will stop, as another thing we wanted, but then never bought, because the product was bad, much like cockpit items, a series of bland pointless items for the most part, and even the odd ones that make you go wow those are neat, still fall, far behind the Nvidia Fairy.
I just hope to hell that the person making the decals
The cockpit items have not been very good yet. Where are the swords and pistols? A kurita pilot would most definitely have a katana in the cockpit! I wouldn't mind one to and also a Toledo blade, the best western swordever made, in Spain if I remember correctly.
Also yes the Dawn Fairy was awesome. Nvidia play nice, let everyone else have one to.
Anyway there are plenty of really awsome cockpit items they could have that are not in game yet. So much awesomeness not in game yet, its a tragedy!
#37
Posted 26 May 2016 - 06:18 PM
Andi Nagasia, on 26 May 2016 - 04:29 PM, said:
Decals were gonna be one of two implementation methods,
1) simple implementation, 6-10 Decals Max, with Some Color Support,
Coding would over lap Existing MechLab Saving Code,(June/July)
2) harder implementation, 12-? Decals Max, with Full Color Support,
Coding reworked with MechLab Saving Rework,(August/September)
they seem to have Trouble with the First, and are working on the second,
Tina said they wanted to do better than basic & so they chose the harder but better implementation.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users



























