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Which Mech Will The Clans Call For Nerfing Next?


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#41 Gyrok

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Posted 27 May 2016 - 09:26 AM

View PostDONTOR, on 27 May 2016 - 09:21 AM, said:

I've never been worried when I see an oxide, not sure what all the fuss is about. It's a good light but its not particularly fast and has no JJ or ECM.


Yes, please ignore me in my oxide with my almost unlimited 16 DPS and high structure quirks. By all means, I love 4-5 kill 800 damage games in light mechs...

#42 MerryIguana

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Posted 27 May 2016 - 10:21 AM

View PostGyrok, on 27 May 2016 - 09:26 AM, said:


Yes, please ignore me in my oxide with my almost unlimited 16 DPS and high structure quirks. By all means, I love 4-5 kill 800 damage games in light mechs...


If by almost unlimited you mean totally ammo bound then cool.

#43 Appogee

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Posted 27 May 2016 - 10:51 AM

View PostRevis Volek, on 27 May 2016 - 08:07 AM, said:

Clanners hurt your bum i guess, poor liao. Do you even know what a clanner is all the way down there in the basement of the IS? lol

LOL. My unit chooses Liao for one week to see what it's like (finding: it sucks) and now suddenly I "don't know what a Clanner is"...?

Even though, like I posted, I actually have all the Clans Mechs, and I play them and IS regularly? And, I've actually been fighting Clans as part of FRR for most of the time since Phase 3 rolled out?

And not even in an Oxide?

Lol. There are so many assumptive fails in your post there's not actually enough room in this post to cover them all. But please, whine harder about Oxides, I find it massively entertaining when Clanners want to complain about an OP Light. It's as if they get amnesia about SPL ACHs for a moment.

Edited by Appogee, 27 May 2016 - 10:56 AM.


#44 Gyrok

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Posted 27 May 2016 - 11:10 AM

View PostMerryIguana, on 27 May 2016 - 10:21 AM, said:


If by almost unlimited you mean totally ammo bound then cool.


That was the "almost" portion, besides, 5 tons of ammo is enough for 1000+ damage if you can make it all land.

#45 Mole

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Posted 27 May 2016 - 11:31 AM

I get laughed at when I tell people that I don't consider hero 'mechs to be a part of the meta. They always point to the Oxide and tell me about how its top meta, and then laugh at me and call me stupid. Yeah, anyone remember the Huggin? That thing was just as scary as the Oxide back in the day. PGI is so afraid of the P2W tag that any item in this game that gets considered OP by anyone that is only available for MC gets hammered when the nerfs come knocking so hard that it will fade into obscurity and everyone who bought one will now be stuck with a hero 'mech that has been nefed into useless oblivion. The Oxide will be soon, I agree, and I've been telling cocky Oxide pilots that their little rampage won't last since the day that 'mech got over-quirked. And when it does happen, it's going to be so bad that they are going to become as rare as the old Huggin is today.

#46 Templar Dane

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Posted 27 May 2016 - 11:34 AM

View PostAppogee, on 27 May 2016 - 01:47 AM, said:

QQ about possible upcoming oxide nerf.

Offhand comment about how the kodiak will for sure get nerfed.

QQ about clanners QQing about oxide.





Fixed your post.

#47 Quicksilver Aberration

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Posted 27 May 2016 - 11:40 AM

View PostGas Guzzler, on 27 May 2016 - 08:14 AM, said:

Actually, seeing that it is currently available for 1312 MC, and MC can now be accumulated for free in events and CW

CW is a bit of a special case that I wouldn't even bother including, since its a mode specific way to achieve MC, if MC were achievable through QP then you could include that. Still you won't be generating free MC enough for the hero practice to not be under scrutiny, just because a light is currently good doesn't stop it from being an assault next balance pass reigniting the conversation like the Dragon Slayer did.

#48 Appogee

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Posted 27 May 2016 - 11:53 AM

View PostDONTOR, on 27 May 2016 - 09:21 AM, said:

I've never been worried when I see an oxide, not sure what all the fuss is about. It's a good light but its not particularly fast and has no JJ or ECM.
I'm the same. They're as annoyingly hard to to hit as any other Light given I have a 250 ping. But I generally land some shots in their rear CT and put them to sleep (seems to work more reliably for me than trying to leg them).

#49 Templar Dane

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Posted 27 May 2016 - 11:54 AM

View PostAppogee, on 27 May 2016 - 03:25 AM, said:

I read these forums and the MWO Twitter feeds several times a day. Between these an match chats I've seen a lot of complaints about Oxides. I suspect the advent of masses of Kodiaks getting killed through the back by them caused the spike.


I lurk the sites. I usually only post when someone asks a question I know the answer to, or someone says something batshit crazy that I have to call out.

You sir, I am calling out. The only mention of the oxide recently have been people asking which hero mech to buy and the answer has been a resounding 'OXIDE' over and over. No cries for nerfs. Just dudes telling other people that that's the best value for their MC.

I haven't seen the clamoring clanners demanding nerfs. Just thread after thread, page after page of kodiak whines.

Heck, haven't even seen them lament that this big sale is on......and there are no clan heroes for us to spend our robot dollars on. If all the hero mechs were clan, I bet we'd be hearing from the spheroid crowd about how unfair it all is.

It's no wonder PGI pays zero attention to these forums and why hardly anybody bothers posting anymore.

#50 Burke IV

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Posted 27 May 2016 - 11:58 AM

Shoot enough streaks at em and they dont just die, they burst. Then they call you lame in chat afterwards

#51 Mole

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Posted 27 May 2016 - 11:59 AM

View PostAppogee, on 27 May 2016 - 11:53 AM, said:

I'm the same. They're as annoyingly hard to to hit as any other Light given I have a 250 ping. But I generally land some shots in their rear CT and put them to sleep (seems to work more reliably for me than trying to leg them).

Despite their good SRM4 quirks they are still a Jenner with a massive CT hitbox. So yeah. They are on the lower end of the light 'mech totem pole when it comes to survivability. Honestly, recently the only kills I've been seeing Oxides get is when they go after a 'mech that is already severely wounded or they sneak up one someone who is too stupid to realize they are getting shot in the *** and turn around. Every time I've seen an Oxide try to 1 on 1 a fresh 'mech of a larger weight class than them that is aware of their presence and actively responding and fighting back, the Oxide loses.

#52 Appogee

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Posted 27 May 2016 - 12:00 PM

View PostGas Guzzler, on 27 May 2016 - 08:24 AM, said:

Yeah, Clans being "in general" better is straight up false. There are a few chassis on the Clan side that can hold their own and have specific roles that they are good at, but other than that, there are typically better options on the IS side.

"Single variant with specific loadout" options. But not chassis-wide.

But in any case, I'm fine to have differences of opinion on this. Perhaps my play style is more favoured by Clan Mechs vs yours. Either way, balance is much closer at this point than it used to be, so I'm actually not asking for anything to be nerfed on either side.

View PostGas Guzzler, on 27 May 2016 - 08:24 AM, said:

HBK-IIc, Kodiak, Jenner-IIC (which is still sort of outclassed by the Oxide in a sustained brawl) are pretty much it right now. MAYBE Timber Wolf, because it has a decent fast brawl build and can do the PPFLD with JJS thing better than just about anything else.
Splat Timby is very powerful.

You didn't mention Streak Crows, for which IS has no equivalent. (Personally I prefer to run my Storm Crows with combinations of SRMs, S-SRMs and ERMLs rather than boat one particular weapon.)

And there's ACH ... I'd rate it as the best Light in the game at this moment, in fact, one of the best overall Mechs.

Edited by Appogee, 27 May 2016 - 12:01 PM.


#53 Trauglodyte

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Posted 27 May 2016 - 12:01 PM

View PostAppogee, on 27 May 2016 - 01:47 AM, said:

The chorus of complaint about the Oxide is reaching its crescendo, and this weekend's Hero Sale means we're about a month away from an inevitable Oxide nerf.

(Kodiak 3 will probably get a nerf at the same time, once PGI has given us time to get them levelled and achieve our Ace of Spades.)

Question: which other Mech are Clanners most concerned about (ie besides from the Oxide)?

Where the QQ goes, the nerf bat is sure to follow.


The Oxide could use a slight reduction in its structure quirks. I'm a full on IS pilot and I hit a Jenner, twice last night, with an alpha of 3 Medium Lasers and 2 Medium Pulse Lasers on its nose with a red interior CT and it just kept on running. Some of that could have been rolled to other locations, some of it could have missed, etc. But, the truth is, that Oxide should have dropped after two alphas, regardless of the variables, and it kept running. Of course, I was also in a match of 10 morons and 1 AFKer - my entire team decided to huddle in the canyon below Theta and get pounded by 5 Kodiaks that were above them. Glorious stupidity at its best. BUT, I digress... the Oxide didn't need to have the structure quirks increased months ago. Setting them back to where they were or slightly in between is a good spot.

As to the crybaby Clanners, they can go spit. The greater lot of them are nothing more than wanna-be RPers that are riding the gravy train of stronger weapons at less weight.

#54 Mole

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Posted 27 May 2016 - 12:03 PM

View PostAppogee, on 27 May 2016 - 12:00 PM, said:

You didn't mention Streak Crows, for which IS has no equivalent.
Streak Crows need to die. If there is one thing I want viciously nerfed into eternal void, it's them. And that's the only thing in this game that I want to see nerfed so hard that it's completely broken.

#55 mogs01gt

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Posted 27 May 2016 - 12:06 PM

View PostCorrado, on 27 May 2016 - 07:08 AM, said:

only short range srm or spl lights have good dps. if you cant shoot down a light at 120ish meters, is not a game issue.

Sorry that you have fantastic FPS and ping rates but most of the players have to deal with lights teleporting across their screen. **** lights teleport everywhere and Im at <100ms ping.

#56 Appogee

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Posted 27 May 2016 - 12:09 PM

View PostTemplar Dane, on 27 May 2016 - 11:34 AM, said:

Fixed your post.

You really do need to learn to read if you intend to "fix" other people's posts.

1. I don't care whether Oxide gets nerfed. I said this.
2. I was actually asking what Mech would next get nerfed due to QQing. (Black Knight was the most popular response.)


View PostTemplar Dane, on 27 May 2016 - 11:54 AM, said:

You sir, I am calling out. The only mention of the oxide recently have been people asking which hero mech to buy and the answer has been a resounding 'OXIDE' over and over. No cries for nerfs. Just dudes telling other people that that's the best value for their MC.
And once you have learnt to read, you'll be better positioned to notice the ebb and flow of complaints about Mechs from both IS and Clan pilots.

Kodiak pilots in particular are very upset about Oxides. We can deduce why.

But I am neither supporting nor defending Kodiak or Oxide pilots. I've had no problem winning in my Kodiaks. They are already among my highest average damage Mechs. And I haven't played Oxide barely at all since it got its structure quirks.

So I couldn't care less about assault pilots who don't protect their backs, or Light pilots who rely on structure quirks and high DPS. I'm fine either way.

Edited by Appogee, 27 May 2016 - 12:15 PM.


#57 Burke IV

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Posted 27 May 2016 - 12:13 PM

View PostTrauglodyte, on 27 May 2016 - 12:01 PM, said:

I hit a Jenner, twice last night, with an alpha of 3 Medium Lasers and 2 Medium Pulse Lasers on its nose


I see it all the time with 6 med pulses. Game last night where a kodiak was disconnected and stand still being farmed by 2 or 3 mechs and one of them shot thru its arm, people mentioned it in chat. There is something very very wrong with the hit reg in this game and we can only hope that PGI tracks down its cause asap.

#58 Quicksilver Aberration

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Posted 27 May 2016 - 12:14 PM

View PostAppogee, on 27 May 2016 - 12:00 PM, said:

Splat Timby is very powerful.

Splat Timby is one of the best heavy brawlers, but suffers for being a heavy because the Atlas/Spirit Bear and Griffin combos are better than trying to spam Splat Timbies.

View PostAppogee, on 27 May 2016 - 12:00 PM, said:

And there's ACH ... I'd rate it as the best Light in the game at this moment, in fact, one of the best overall Mechs.

No.....just no. The JR7-IIC (1 and A) and JR7-O are better for everything but maybe scouting a bit safer due to ECM, that's about it.

Edited by Quicksilver Kalasa, 27 May 2016 - 12:14 PM.


#59 Appogee

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Posted 27 May 2016 - 12:31 PM

View PostQuicksilver Kalasa, on 27 May 2016 - 12:14 PM, said:

No.....just no. The JR7-IIC (1 and A) and JR7-O are better for everything but maybe scouting a bit safer due to ECM, that's about it.
All three are strong. I feel the smaller profile, lack of ammo dependency, availability of jump jets and ECM and survivable XL ultimately give ACH the edge. (Last time I calculated ACH achieved 12 DPS at 6 HPS while Oxide achieved 13.2 DPS at 4.6 HPS ... but is ammo dependent, has a bigger profile, no Jump Jets, and dies immediately through the side torso.)

But either way, they are all strong.

Edited by Appogee, 27 May 2016 - 12:34 PM.


#60 Quicksilver Aberration

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Posted 27 May 2016 - 12:47 PM

View PostAppogee, on 27 May 2016 - 12:31 PM, said:

(Last time I calculated ACH achieved 12 DPS at 6 HPS while Oxide achieved 13.2 DPS at 4.6 HPS ... but is ammo dependent, has a bigger profile, no Jump Jets, and dies immediately through the side torso.)

The ACH has 12 DPS if you are ignoring heat, which is a large limiting factor on the Cheetah. Which is why the JR7-IIC-A gets used often over it because despite the worse hitboxes (ACH may have durable hitboxes, but they aren't kind to your firepower), the fact it can fire for a longer period of time makes the JR7-IIC-A better, which is why the ACH is rare these days (in comp).





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