Terra Therma Hit Boxes
#1
Posted 28 May 2016 - 07:06 AM
#2
Posted 28 May 2016 - 08:32 AM
Said forum is currently empty, and the hitboxes for the main fighting area are terrible in general.
No idea why this is not fixed after years of complaints.
#3
Posted 03 June 2016 - 07:04 AM
and given how crappy this map is and how little it's played as a result, it would be better to just remove it entirely from the game
#4
Posted 04 June 2016 - 12:04 AM
knightsljx, on 03 June 2016 - 07:04 AM, said:
and given how crappy this map is and how little it's played as a result, it would be better to just remove it entirely from the game
They probably plan on replacing it like they have all the other maps.
#5
Posted 05 June 2016 - 11:50 AM
To be fair though I know nothing about their map-creating tool, but it seems to run completely separate from the guy who creates the assets, apparently.
#6
Posted 07 June 2016 - 04:28 PM
John McHobo, on 05 June 2016 - 11:50 AM, said:
To be fair though I know nothing about their map-creating tool, but it seems to run completely separate from the guy who creates the assets, apparently.
Haven't worked with CryEngine, but if it's anything like Unity or Unreal than it's less than an hours work. Maybe more if they have to export or rebake the collisions but it really is trivial
#7
Posted 07 June 2016 - 04:44 PM
John McHobo, on 05 June 2016 - 11:50 AM, said:
To be fair though I know nothing about their map-creating tool, but it seems to run completely separate from the guy who creates the assets, apparently.
Server side version of the map uses no rendering, and has all geometry polygons divided by 8, so if a feature such as a pillar is made out of 32 polygons (just an example), it would then be made out of four. That would mean the cylinder would become a rectangular prism. Most things are made out of far more polygons mind you but you can see how different this makes things.
Like we see MWO with its fancy graphics. The server more or less sees us as mech warrior 2 on the lowest possible settings.
#8
Posted 08 June 2016 - 07:53 PM
In true MWO forum fashion, it picks up a defence council against change.
#9
Posted 08 June 2016 - 07:57 PM
Darth Futuza, on 04 June 2016 - 12:04 AM, said:
Terra Therma is one of the best looking maps in the game, perhaps even the best. I'd like to see them recycle its art assets for a map that plays better though.
#10
Posted 09 June 2016 - 01:53 AM
#11
Posted 09 June 2016 - 05:26 PM
#12
Posted 12 June 2016 - 04:06 PM
jjm1, on 08 June 2016 - 07:57 PM, said:
Terra Therma is one of the best looking maps in the game, perhaps even the best. I'd like to see them recycle its art assets for a map that plays better though.
Yeah the problem is that caldera in the middle just doesn't work as far as gameplay flow goes, can't count the amount of times teammates just pile up and die one at a time. Usually it's a whoever gets to the caldera first wins. The best fun I've had on it is when the fights happen outside of the center caldera.
#13
Posted 22 August 2016 - 03:54 AM
John McHobo, on 05 June 2016 - 11:50 AM, said:
To be fair though I know nothing about their map-creating tool, but it seems to run completely separate from the guy who creates the assets, apparently.
map design/programming has never been PGI's strong suite.
mobile bases and crimson straits used to have the same problem. they fixed mobile bases and crimson. so maybe they're fixing in order of popularity. which mean terra will get fixed in approximately.....never
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