Jump to content

Gauss Rifle Explosions


50 replies to this topic

#1 Bloodyscalphunter

    Member

  • Pip
  • Shredder
  • Shredder
  • 11 posts

Posted 28 May 2016 - 03:14 PM

Ever since PGI changed how the Gauss rifle works, with the need to charge up its capacitors in order to fire. The ability of the rifle exploding has been negated. Without the capacitors having a constant charge being held, the rifles ability to explode no longer exists. While it can be destroyed from external damage and cease to function without the charged capacitors it can't explode.

PGI needs to remove the explosion aspect from the rifle in order to bring it up to their own stated game mechanics.

Just my opinion.

#2 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 28 May 2016 - 03:17 PM

I agree.

The gauss rifle exploding is just another example of a bandaid solution, in an attempt to deal with the OP gauss rifle back when it was the best ballistic weapon in the game. And like many other bandaid solutions in MWO, it remained in the game for no good reason.

Edit: Memory slip. See below.

Edited by Alistair Winter, 29 May 2016 - 07:35 AM.


#3 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 28 May 2016 - 03:25 PM

View PostAlistair Winter, on 28 May 2016 - 03:17 PM, said:

I agree.

The gauss rifle exploding is just another example of a bandaid solution, in an attempt to deal with the OP gauss rifle back when it was the best ballistic weapon in the game. And like many other bandaid solutions in MWO, it remained in the game for no good reason.

Actually, the Gauss explosion is taken straight from Battletech lore itself. It's a part of the gun's characteristics.

From a game logic standpoint, it's because your ammo doesn't explode, so instead your gun itself explodes. If you want to remove the gun explosion, you'd better make the ammo explode instead.

#4 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 28 May 2016 - 03:31 PM

View PostBloodyscalphunter, on 28 May 2016 - 03:14 PM, said:

Ever since PGI changed how the Gauss rifle works, with the need to charge up its capacitors in order to fire. The ability of the rifle exploding has been negated. Without the capacitors having a constant charge being held, the rifles ability to explode no longer exists. While it can be destroyed from external damage and cease to function without the charged capacitors it can't explode.

PGI needs to remove the explosion aspect from the rifle in order to bring it up to their own stated game mechanics.

Just my opinion.


Related:

Lasers, PPCs, and every other weapon requiring capacitors to charge should also have explosions if we want to be consistent.

Pick your poison.

#5 Jables McBarty

    Member

  • PipPipPipPipPipPipPipPip
  • 1,035 posts
  • LocationIn the backfield.

Posted 28 May 2016 - 03:32 PM

And logically if you are out of ammo you would power down the GR, but you can't.

Game logic

#6 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,968 posts

Posted 28 May 2016 - 03:46 PM

People have been telling PGI to reduce the explosion chance of the IS gauss as a balancing act against C-Gauss.

IS gauss right now occupies more slots which means even more chance of getting crit.


PGI being PGI... nothing can be done about that

#7 Bloodyscalphunter

    Member

  • Pip
  • Shredder
  • Shredder
  • 11 posts

Posted 28 May 2016 - 03:57 PM

View PostFupDup, on 28 May 2016 - 03:25 PM, said:

Actually, the Gauss explosion is taken straight from Battletech lore itself. It's a part of the gun's characteristics.

From a game logic standpoint, it's because your ammo doesn't explode, so instead your gun itself explodes. If you want to remove the gun explosion, you'd better make the ammo explode instead.


Yes if the Gauss rifle worked like it used to with no charging aspect. The capacitors were always charged hence when they were damaged the capacitors would explode. Without them being constantly charged when they are damaged they just won't work not explode.

So from a game mechanic you really don't need either the ammo or rifle to explode. it would just stop working. No need for a weapon that when it already has a lot of other things going against it.

#8 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 28 May 2016 - 04:07 PM

View PostYeonne Greene, on 28 May 2016 - 03:31 PM, said:


Related:

Lasers, PPCs, and every other weapon requiring capacitors to charge should also have explosions if we want to be consistent.

Pick your poison.

From what i remember ppcs also exploded when destroyed and for sure they are prone to exploding in case of firing below 90m with inhibitor shut down.
Actually no they dont explode in any other case, theres even 3060 experimental extra capacitor for ppc which generates heat when charged and while struck doesnt explode but renders attached ppc to be unavailable. Though ppc cant fire on the same turn as its charging.
http://www.sarna.net...i/PPC_Capacitor

Lasers however is different thing entirely, since their capacitors work only when they are firing.

Look just replace cooldown on gauss with 5.5s charge and let it hold that charge but if its charging or charged it explodes when destroyed.

From sarna
http://www.sarna.net/wiki/Gauss_Rifle
However, if the weapon itself is struck by enemy fire, the capacitors that power the electromagnets will release their stored energy, with an effect similar to an ammo explosion. (In game terms, a critical hit on a Gauss Rifle is equivalent to a 20-point ammo explosion.)
So there must have been some energy in those capacitors for them to explode.

Edited by davoodoo, 28 May 2016 - 04:16 PM.


#9 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 28 May 2016 - 04:16 PM

Agreed. If nothing else, the IS Gauss should have more HP to account for its 3 ton more weight.

#10 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 28 May 2016 - 04:18 PM

View Postdavoodoo, on 28 May 2016 - 04:07 PM, said:

Lasers however is different thing entirely, since their capacitors work only when they are firing.


If that were true, we'd have a delay between pulling the trigger and the actual discharge. We do not. The energy has to be stored up first so we can have instant response. Also, the evidence is in the fact that the lasers have discrete firing intervals in the first place, else they'd be continuous.

Personally, I'd welcome a more sim-like environment where we have to manage our juice as well as our heat.

#11 Macster16

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 576 posts

Posted 28 May 2016 - 04:35 PM

Science aside, I would appreciate the Gauss not exploding so easily, especially for the IS variant so it doesn't make combining it with IS-XL engines such a death trap (when equipped in an ST). It's not the OP go-to weapon anymore like during CB or clam gauss-vomit meta, so a slight buff such as this won't throw it out of whack.

#12 Idealsuspect

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,127 posts

Posted 28 May 2016 - 05:10 PM

Damn nobody know what is good for MWO better than PGI plz people ( specially Navid xD ) stop black knighting like tier 1 boss.

But i agree with all was said above just i know we are all wrong cause we arent PGI part.

#13 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 28 May 2016 - 07:20 PM

View PostAlistair Winter, on 28 May 2016 - 03:17 PM, said:

I agree.

The gauss rifle exploding is just another example of a bandaid solution, in an attempt to deal with the OP gauss rifle back when it was the best ballistic weapon in the game. And like many other bandaid solutions in MWO, it remained in the game for no good reason.


No... it's true to TT. There's little left that is and I'm damn well gonna fight to keep what little I have left.

#14 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 28 May 2016 - 07:25 PM

View PostNarcissistic Martyr, on 28 May 2016 - 07:20 PM, said:

No... it's true to TT. There's little left that is and I'm damn well gonna fight to keep what little I have left.

Not considering the topic at hand, wouldn't it be better if we base the game to the lore instead to TT? This is after all, a BattleTech game (which implies that a BT game can take many forms).

#15 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 28 May 2016 - 07:27 PM

View PostHit the Deck, on 28 May 2016 - 07:25 PM, said:

Not considering the topic at hand, wouldn't it be better if we base the game to the lore instead to TT? This is after all, a BattleTech game (which implies that a BT game can take many forms).


They also explode in lore when shot.

#16 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 28 May 2016 - 07:39 PM

Gauss explosions are the cost of its low heat. Get rid of the explosions and you'll have something hotter than an ERPPC.

#17 Bloodyscalphunter

    Member

  • Pip
  • Shredder
  • Shredder
  • 11 posts

Posted 28 May 2016 - 08:04 PM

For those who keep saying that the Gauss rifle explodes because of the capacitors in lore that is correct. It's because when a capacitor is charged and the capacitor is damaged they will rupture and at worse explode. However when PGI changed the rules for the Gauss rifle and added a charge time, it changed the way the Gauss rifle works. Since you have to charge up the shot and if unused it discharges the only time that an explosion could happen is the few seconds when the charge bar is green, otherwise the capacitors are empty. Sadly like Alistair Winter said above it was a band-aid solution that shold have never lasted this long.

#18 Xetelian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,397 posts

Posted 28 May 2016 - 08:12 PM

Gauss doesn't need to explode.

#19 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,968 posts

Posted 28 May 2016 - 08:16 PM

View PostBloodyscalphunter, on 28 May 2016 - 08:04 PM, said:

For those who keep saying that the Gauss rifle explodes because of the capacitors in lore that is correct. It's because when a capacitor is charged and the capacitor is damaged they will rupture and at worse explode. However when PGI changed the rules for the Gauss rifle and added a charge time, it changed the way the Gauss rifle works. Since you have to charge up the shot and if unused it discharges the only time that an explosion could happen is the few seconds when the charge bar is green, otherwise the capacitors are empty. Sadly like Alistair Winter said above it was a band-aid solution that shold have never lasted this long.


Exactly.

Sad thing is PGI do not care...

Even more sad is that some people actually are defending the band-aid move.... unbelievable!

#20 Snowbluff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,368 posts

Posted 28 May 2016 - 08:25 PM

View PostYeonne Greene, on 28 May 2016 - 03:31 PM, said:


Related:

Lasers, PPCs, and every other weapon requiring capacitors to charge should also have explosions if we want to be consistent.

Pick your poison.
Nonsense. Lasers work differently, more like a basic circuit, they don't hold as much charge at once.

PPCs don't have capacitors, they can get them as an aftermarket upgrade.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users