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Gauss Rifle Explosions


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#21 Alistair Winter

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Posted 28 May 2016 - 10:53 PM

View PostFupDup, on 28 May 2016 - 03:25 PM, said:

Actually, the Gauss explosion is taken straight from Battletech lore itself. It's a part of the gun's characteristics.

From a game logic standpoint, it's because your ammo doesn't explode, so instead your gun itself explodes. If you want to remove the gun explosion, you'd better make the ammo explode instead.

Maybe my memory is slipping. I do seem to recall they reduced the hitpoints of the gauss rifle as an attempt to balance it. Didn't that happen?

#22 FupDup

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Posted 28 May 2016 - 10:55 PM

View PostAlistair Winter, on 28 May 2016 - 10:53 PM, said:

Maybe my memory is slipping. I do seem to recall they reduced the hitpoints of the gauss rifle as an attempt to balance it. Didn't that happen?

Hitpoints are definitely PGI's invention, it's just the overall fact that it explodes which is canon.

They actually bumped up the HP a bit when the added the ChargeUp.

#23 Alistair Winter

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Posted 28 May 2016 - 10:58 PM

View PostNarcissistic Martyr, on 28 May 2016 - 07:20 PM, said:


No... it's true to TT. There's little left that is and I'm damn well gonna fight to keep what little I have left.


MWO fans can be so dramatic sometimes. How are you going to fight, exactly? Writing messages on a message board that the devs may or may not read? Or were you thinking about public protests, marching the streets, etc?

Maybe even start a boycotting thread that quickly gets moved to K-town? :)

#24 wanderer

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Posted 28 May 2016 - 11:26 PM

It's a canonical flaw of the weapon- non-explosive ammo, explosive gun instead. Considering it's basically a zero-heat, 15-point pinpoint weapon, it's gotta have SOME flaws.

#25 DAYLEET

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Posted 28 May 2016 - 11:28 PM

At least the gauss explosion dont automatically blow the isXL anymore. Puts it in the reds but you survive it.

Lets be honest, a near hitscan 15 point of damage across the map isnt something we want to be the best choice for everyone.

Edited by DAYLEET, 28 May 2016 - 11:30 PM.


#26 wanderer

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Posted 28 May 2016 - 11:30 PM

It's a 20-point detonation, so larger 'Mechs can occasionally survive a GR going off with only serious internal damage. It's most notable when someone nails you with a weapon that can crit out the Gauss in a single shot (PPC, AC, Gauss) and the damage JUST penetrates armor, crits the gun, and BOOM the GR is disabled but you still have a few points of internals remaining.

#27 DAYLEET

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Posted 28 May 2016 - 11:39 PM

View Postwanderer, on 28 May 2016 - 11:30 PM, said:

It's a 20-point detonation, so larger 'Mechs can occasionally survive a GR going off with only serious internal damage. It's most notable when someone nails you with a weapon that can crit out the Gauss in a single shot (PPC, AC, Gauss) and the damage JUST penetrates armor, crits the gun, and BOOM the GR is disabled but you still have a few points of internals remaining.

My treb survived it every single time yesterday. It's a 50 tonner so lets say every mech fielding a gauss now survive it. It wasnt like that before, it was a death sentence every single time.

#28 wanderer

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Posted 28 May 2016 - 11:55 PM

Trebuchets have a base 24 internal structure, but the -7K has another 24 structure in quirks on top of that.

Surviving a 20-point hit to the ST internals is therefore quite possible.

#29 Y E O N N E

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Posted 29 May 2016 - 01:54 AM

View PostSnowbluff, on 28 May 2016 - 08:25 PM, said:

Nonsense. Lasers work differently, more like a basic circuit, they don't hold as much charge at once.

PPCs don't have capacitors, they can get them as an aftermarket upgrade.


Nonsense in BT, only because BT itself is nonsense.

BT fluff is bad. It should not be praised. It should not inspire awe. It should not even be used to inform the game mechanics.

#30 Templar Dane

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Posted 29 May 2016 - 02:05 AM

I really dont understand why they didn't just give it a horrendous cooldown intead of the charge up mechanic. It would be a fine ranged/poke weapon without crapping all over the ac20.

#31 Appogee

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Posted 29 May 2016 - 02:15 AM

View PostBloodyscalphunter, on 28 May 2016 - 03:14 PM, said:

Ever since PGI changed how the Gauss rifle works, with the need to charge up its capacitors in order to fire. The ability of the rifle exploding has been negated. Without the capacitors having a constant charge being held, the rifles ability to explode no longer exists. While it can be destroyed from external damage and cease to function without the charged capacitors it can't explode.

PGI needs to remove the explosion aspect from the rifle in order to bring it up to their own stated game mechanics.

Good point. It shouldn't explode if it's not charged.

PGI should certainly change it.

View PostTemplar Dane, on 29 May 2016 - 02:05 AM, said:

I really dont understand why they didn't just give it a horrendous cooldown intead of the charge up mechanic.

Insta-firing Gauss + PPC delivers a snapshot high alpha. We used to have that. It was too much from a balance perspective.

While the chargeup mechanic doesn't prevent Gauss+PPC high alphas, at least it impedes the ease of use somewhat.

#32 Templar Dane

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Posted 29 May 2016 - 02:25 AM

View PostAppogee, on 29 May 2016 - 02:15 AM, said:


Insta-firing Gauss + PPC delivers a snapshot high alpha. We used to have that. It was too much from a balance perspective.

While the chargeup mechanic doesn't prevent Gauss+PPC high alphas, at least it impedes the ease of use somewhat.


I remember quite well. All it really did was make people start using other weapons. PPC + AC5/AC20.

The main complaint from back in the day was that gauss obsoleted the AC20. The alpha issue was secondary.

If it had say a 10 second cooldown, or even longer, it would still be a useful weapon.......as long as it didn't have the charge mechanic. It would be pretty bad in a brawl also, which would make it pretty balanced IMO.

#33 Hit the Deck

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Posted 29 May 2016 - 03:14 AM

View PostYeonne Greene, on 29 May 2016 - 01:54 AM, said:

Nonsense in BT, only because BT itself is nonsense.

BT fluff is bad. It should not be praised. It should not inspire awe. It should not even be used to inform the game mechanics.

No matter how bad and LOL-worthy it is, the game should be based on it (fluff/lore) as long as the game could be made fun to play since this is a BattleTech game. Things like half nekkid Mechwarriors is still fine in my book. They can invent whatever reasoning to fit the fluff.

I think what I said is already obvious and everyone will agree to a degree.

#34 Narcissistic Martyr

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Posted 29 May 2016 - 07:05 AM

View PostAlistair Winter, on 28 May 2016 - 10:58 PM, said:

MWO fans can be so dramatic sometimes. How are you going to fight, exactly? Writing messages on a message board that the devs may or may not read? Or were you thinking about public protests, marching the streets, etc?

Maybe even start a boycotting thread that quickly gets moved to K-town? Posted Image


In this case. Say nothing to PGI on twitter and count on them continuing to ignore the forums.

#35 DarthHias

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Posted 29 May 2016 - 07:30 AM

Well, you can use the gauss ammo to critpad because it can´t cook of. So ammo bins better weapon worse.

#36 Mcgral18

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Posted 29 May 2016 - 08:33 AM

View PostFupDup, on 28 May 2016 - 10:55 PM, said:

Hitpoints are definitely PGI's invention, it's just the overall fact that it explodes which is canon.

They actually bumped up the HP a bit when the added the ChargeUp.


2 HP, specifically

From 3 to 5


lol

#37 Jack Spade Ward

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Posted 29 May 2016 - 08:43 AM

I tottally agree! Ive said this once in a previous post!

#38 Y E O N N E

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Posted 29 May 2016 - 08:57 AM

View PostHit the Deck, on 29 May 2016 - 03:14 AM, said:

No matter how bad and LOL-worthy it is, the game should be based on it (fluff/lore) as long as the game could be made fun to play since this is a BattleTech game. Things like half nekkid Mechwarriors is still fine in my book. They can invent whatever reasoning to fit the fluff.

I think what I said is already obvious and everyone will agree to a degree.


The aesthetics and the story are what make it BattleTech, not the poorly informed technical fluff - much of which was contrived to jive with the game rules. The game itself has nothing to do with the world of BattleTech, the two are independent. To say otherwise would be like saying infinite ammo is canon in Star Wars because the current Battlefront game has infinite ammo (something we know to be false).

#39 Hit the Deck

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Posted 29 May 2016 - 09:07 AM

View PostYeonne Greene, on 29 May 2016 - 08:57 AM, said:

The aesthetics and the story are what make it BattleTech, not the poorly informed technical fluff - much of which was contrived to jive with the game rules. The game itself has nothing to do with the world of BattleTech, the two are independent. To say otherwise would be like saying infinite ammo is canon in Star Wars because the current Battlefront game has infinite ammo (something we know to be false).

Did you ever play the table top game or read the novels BTW? I never did.

Edited by Hit the Deck, 29 May 2016 - 09:07 AM.


#40 Y E O N N E

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Posted 29 May 2016 - 09:44 AM

View PostHit the Deck, on 29 May 2016 - 09:07 AM, said:

Did you ever play the table top game or read the novels BTW? I never did.


Respectively, no and yes, but I can't say the novels really stuck with me.

But what I'm invoking is a universal concept. Your world-building should be independent of your game and allowed to grow beyond said game. Just because the creators had applied the concept of high-energy charging and discharging on a finite power source haphazardly in the original game...doesn't mean we should contrive reasons why we should continue to do so outside of that one specific game.

Edited by Yeonne Greene, 29 May 2016 - 09:45 AM.






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