Darian DelFord, on 29 May 2016 - 04:39 PM, said:
That excuse for leg quirks is not one. That is why it was given leg structure quirks in the first great quirking. I have been with MWO since early early closed beta before they even had XL engines and ALL Jenners were Standards with Small lasers. The damage that you take from falling is still enough to hurt if its far enough (Canyon Network i am looking at you). Speed and distance plays havoc on lights legs. I have seen more lights kill themselves by taking fall damage vs direct fire damage.
I get what you're saying. I'm simply indicating that the WHY back when doesn't really support it now because the situation that you're describing is what all of us non-JJ Light mechs experience. The only difference is that the Jenner Oxide is the only non-Clan 40 ton and under mech that can bring 4x SRM4s to bear on a single target. So, why does the Oxide get the best weapon suite AND the best quirks:
Locust: +16 structure on all chassis; this was needed because the poor ******* gets shorted thanks to TT rules
Commando: +12 on the 1B, 3A, and DK; +15 on the 1D and 2D
Spider: +5 on the 5D; +10 on the Anansi, 5K, and 5V
Urbie: +5 on the R60L and R63; +10 on the R60
Firestarter: no quirks
Jenner: no quirks on the D, F, or K; +16 on the Oxide plus other structure quirks
Panther: +10 on all
Raven: +4 on the 2X, +8 on the 3L and 4X, and +12 on the Huggin
Wolfhound: +4 on the 1A; +8 on the 1, 1B, and 2
Cicada: +10 on the 2A, 2B, 3C, and X-5; +15 on the 3F and 3M
So, the Oxide has better structure quirks than every other mech listed, minus the Cicada 3M and 3F. Yet, it is the strongest out of all of the Lights.
I don't want the Oxide to get hammered into oblivion but there isn't any need to have that much additional internal armoring while carrying the best weapons load in the game. Hell, the Oxide is better than 4x Medium Laser, 2x SRM Jenner/Cicada X-5 by a long distance and none of those have the durability of the Oxide.
This is probably more of a legacy quirk error than anything but it definitely needs to be looked at because something isn't right. And, this is coming from someone that doesn't ever get eaten by said mech. I just see what it can do and know that, if quirks, armor, weapons, etc. were all given point values, the Oxide would crush every Light mech in the game.
Mystere, on 29 May 2016 - 04:55 PM, said:
Up to this very day, people still seem to underestimate the original Founder's Jenner 4xLaser + 2xSRM set up ... to their own peril.
As for the LRM edition, it's really for trolling, distracting, and dealing damage from afar before moving in for the kill late-game, much like the Mongol horse archers of old.
4x Mediums and 2x SRM-4s is beastly. I still don't know why people don't stay with that. It is heat friendly, range friendly-ish, and way more potent than just 6x Mediums. I love my Oxide and its 75% backwards top speed of 105 kph /flex