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Oxide! The Most Op Mech On The Game!


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#141 STEF_

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Posted 01 June 2016 - 12:46 AM

Is this thread still alive? really?

LOL

As Derek said, it's not the oxide or the jenner 2C... it's the pilot.

Posted Image

on a side note, read the qquing teamates who got rekted by the oxides.
Qquing about teamates (nascaring? we went to the center) or the OP oxide/jenner (in forum)
LOL.
Don0t worry scrubs.... we can carry....

Edited by Stefka Kerensky, 01 June 2016 - 12:50 AM.


#142 Dino Might

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Posted 01 June 2016 - 02:19 AM

View PostDarian DelFord, on 29 May 2016 - 07:24 AM, said:



Let me Guess you were one of the mechs at 4:45?




Decent fighting, but boy would I love to see you in a 6 smpluse LCT-1E. You'd be a wrecking ball in that thing. It's way more efficient a killer than the Oxide based on the vid I just saw.

#143 MerryIguana

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Posted 01 June 2016 - 05:59 AM

View PostVxheous Kerensky, on 31 May 2016 - 08:21 PM, said:


You live too far in the underhive


In what world is a jenner more survivable than a spider? Nice comeback though. Posted Image

#144 A banana in the tailpipe

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Posted 01 June 2016 - 06:20 AM

People didn't have a serious issue with Oxides before the quirk buffs. The only ones defending them now are elitists wanting to maintain the edge PGI granted them.

If PGI were to tone down the quirks, things would go back to normal.

#145 MerryIguana

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Posted 01 June 2016 - 06:40 AM

View PostA banana in the tailpipe, on 01 June 2016 - 06:20 AM, said:

People didn't have a serious issue with Oxides before the quirk buffs. The only ones defending them now are elitists wanting to maintain the edge PGI granted them.

If PGI were to tone down the quirks, things would go back to normal.


Nov 4th 2014.

Thats when oxide received its current weapon buffs.

#146 A banana in the tailpipe

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Posted 01 June 2016 - 06:42 AM

View PostMerryIguana, on 01 June 2016 - 06:40 AM, said:


Nov 4th 2014.

Thats when oxide received its current weapon buffs.


Ironically that's the month when I quit the game until 2016.

#147 Gyrok

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Posted 01 June 2016 - 06:53 AM

View PostMerryIguana, on 01 June 2016 - 06:40 AM, said:


Nov 4th 2014.

Thats when oxide received its current weapon buffs.


It did not have the structure quirks before 6 months ago, and it was already quite strong after the weapon buffs.

#148 MerryIguana

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Posted 01 June 2016 - 06:58 AM

View PostGyrok, on 01 June 2016 - 06:53 AM, said:


It did not have the structure quirks before 6 months ago


Thats my point. Almost 2 years of offensive quirks but as soon as it gets 10 ct structure, OP. Its comical.

#149 A banana in the tailpipe

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Posted 01 June 2016 - 07:00 AM

View PostMerryIguana, on 01 June 2016 - 06:58 AM, said:


Thats my point. Almost 2 years of offensive quirks but as soon as it gets 10 ct structure, OP. Its comical.


So you're saying just because people can't kill it as easily as a typical light mech, yet it still has the low profile and speed of a light mech we should ignore it has the firepower of a medium....

Somethings got to give, and the quirks are the most gentle way to go about this.

/icanteven

Edited by A banana in the tailpipe, 01 June 2016 - 07:05 AM.


#150 MerryIguana

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Posted 01 June 2016 - 07:06 AM

View PostA banana in the tailpipe, on 01 June 2016 - 07:00 AM, said:


So you're saying as soon as people couldn't kill it as easily as a typical light mech, we should ignore it has the firepower of a medium....

Somethings got to give....

/icanteven


Jenners are so easy to ct core it isnt even funny. It has the worst geo of any light. Always has.

#151 A banana in the tailpipe

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Posted 01 June 2016 - 07:08 AM

View PostMerryIguana, on 01 June 2016 - 07:06 AM, said:


Jenners are so easy to ct core it isnt even funny.


Not with quirks it doesn't unless you're referring to the Jenner IIC. Try again.

Edited by A banana in the tailpipe, 01 June 2016 - 07:09 AM.


#152 MerryIguana

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Posted 01 June 2016 - 07:10 AM

View PostA banana in the tailpipe, on 01 June 2016 - 07:08 AM, said:


Not with quirks it doesn't. Try again.


Lol. Quirks change hitboxes now? Firestarter with no structure survives better.

#153 A banana in the tailpipe

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Posted 01 June 2016 - 07:12 AM

View PostMerryIguana, on 01 June 2016 - 07:10 AM, said:

Firestarter with no structure survives better.


Stop aiming under the armpits then. That's a L2P issue.

Edited by A banana in the tailpipe, 01 June 2016 - 07:13 AM.


#154 Lykaon

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Posted 01 June 2016 - 07:14 AM

View PostJep, on 31 May 2016 - 10:18 AM, said:


So the quirks on the Jenner IIC need to be scaled back then? Oh wait, none of the IIC's have ANY quirks. Yeah, so they obviously must be OP.



Unless you count clantech advantages as "QUIRKS"

Then we have...

half weight missile launcher quirk
half crit endo steel quirk
half crit ferro fib quirk
more efficent armor per ton FF armor quirk
2 crit double heatsink quirk
access to streak 4s and 6s quirks
one third lighter and half crit active probe quirk
one third fewer crit XL engine quirk
and of course XL engine survives a side torso destruction quirk (huge edge over I.S. mechs)

So stop trying to sell the Jenner IIc as some hopeless scrap heap when compared to an Oxide.

And if we are doing a direct Jenner IIc vs Oxide ...

Add in

Higher engine cap quirk
jump jet quirk

#155 MerryIguana

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Posted 01 June 2016 - 07:16 AM

View PostA banana in the tailpipe, on 01 June 2016 - 07:12 AM, said:


Stop aiming under the armpits then. That's a L2P issue.


Quality argument. I'm not the one shooting in that scenario im the one dodging. Arms and jj make a huge difference in rolling ability.

#156 A banana in the tailpipe

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Posted 01 June 2016 - 07:20 AM

View PostLykaon, on 01 June 2016 - 07:14 AM, said:



Unless you count clantech advantages as "QUIRKS"

Then we have...

half weight missile launcher quirk
half crit endo steel quirk
half crit ferro fib quirk
more efficent armor per ton FF armor quirk
2 crit double heatsink quirk
access to streak 4s and 6s quirks
one third lighter and half crit active probe quirk
one third fewer crit XL engine quirk
and of course XL engine survives a side torso destruction quirk (huge edge over I.S. mechs)

So stop trying to sell the Jenner IIc as some hopeless scrap heap when compared to an Oxide.

And if we are doing a direct Jenner IIc vs Oxide ...

Add in

Higher engine cap quirk
jump jet quirk



Jenner IICs are made of paper and the missiles spread so far you're forced into lethal range to hit your target. It would weigh 1t for anyone's concerned. Just as easily swatted.

View PostMerryIguana, on 01 June 2016 - 07:16 AM, said:


Quality argument. I'm not the one shooting in that scenario im the one dodging. Arms and jj make a huge difference in rolling ability.


You started comparing apples to oranges so I brought up arms. As for JJs? ROFL JJs are map dependent. If I get stuck on arctic plateau then JJs don't mean squat, but on canyon they are gold. JJs get you killed 9/10 times anyways and the best pilots don't bother with them anymore.

#157 mrpetzold

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Posted 01 June 2016 - 07:23 AM

View PostrazenWing, on 29 May 2016 - 08:09 AM, said:

There's a reason that all elite teams are running one. They may switch from time to time to get some ECM action going, but for the most part... you won't see reputable teams that will advance past the first round in PGI tourney NOT running an oxide.


You should remember this quote! I can almost guarentee that the best teams will run a Jenner IIC

#158 Mystere

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Posted 01 June 2016 - 07:25 AM

View PostLykaon, on 01 June 2016 - 07:14 AM, said:

Unless you count clantech advantages as "QUIRKS"

Then we have...

half weight missile launcher quirk
half crit endo steel quirk
half crit ferro fib quirk
more efficent armor per ton FF armor quirk
2 crit double heatsink quirk
one third lighter and half crit active probe quirk
one third fewer crit XL engine quirk


What happens when you give Clan equipment the same weight and crits?

Oh! You "only" destroy all stock configurations. Posted Image

Using weights and crit slots as a "balancing factor" is utterly ridiculous within the context of 3050's BattleTech/Mechwarrior. That is the same 1:1 everything must be the same one-dimensional kind of thinking that is plaguing this game and eventually bringing it to its eventual doom.

Edited by Mystere, 01 June 2016 - 07:30 AM.


#159 MerryIguana

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Posted 01 June 2016 - 07:31 AM

View PostA banana in the tailpipe, on 01 June 2016 - 07:20 AM, said:

As for JJs? ROFL JJs are map dependent. If I get stuck on arctic plateau then JJs don't mean squat, but on canyon they are gold. JJs get you killed 9/10 times anyways and the best pilots don't bother with them anymore.


LOL. Here let me help you out, as a light you can feather jj and change direction very fast. Your welcome.

#160 GreenHell

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Posted 01 June 2016 - 10:28 AM

View PostA banana in the tailpipe, on 01 June 2016 - 07:20 AM, said:

JJs get you killed 9/10 times anyways and the best pilots don't bother with them anymore.


O.o wait what?!?!
What the hell are you smoking, cuz I want some!





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